(Topic ID: 197150)

Star Wars Bugs


By zaphX

1 year ago



Topic Stats

  • 94 posts
  • 40 Pinsiders participating
  • Latest reply 1 year ago by Edenecho
  • Topic is favorited by 13 Pinsiders

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#8 1 year ago
Quoted from beelzeboob:

I had the music just kind of run out and stop in the middle of a mode today. That was kind of a bummer.

I think this is Hoth 2.

Rob

#14 1 year ago
Quoted from drewski28:

Escape gate not being open when the "escape" is lit

This is a mechanical problem with the gate itself, not a software bug. I fixed mine with a very slight bend down of the tab which the roll pin slides into.

Rob

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#15 1 year ago
Quoted from drewski28:

Would be nice to see a fix for this similar to the Hobbit where after a couple of hits to the slingshots, they go dead and the ball just bounces into them without them activating.

That doesn't sound fun.....

Rob

#19 1 year ago
Quoted from Nickbtx:

Anyone else having problems with the ball getting stuck behind the left loop / jump ramp? When the ball enters the Hoth loop, it flies around and slams into the backside of the jump ramp if it's up. Normally the ramp will lower and allow the ball to pass, but on several occasions the ramp appears to stick and it takes the ball-finder to free it up. Today it trapped 2 balls during a multi-ball. That ramp sure seems to take a lot of abuse...especially from the Hoth loop.

I recommend to wait for the next code release which will improve the ramp operation. However I don't know when that will be. Maybe soon I hope!

Rob

#28 1 year ago
Quoted from JimBoSS:

I got my LE today and set it up, after a few hour of game play....
well this happened while streaming on twitch.
https://clips.twitch.tv/RacyResoluteClipzCeilingCat

Check the tie fighter switch in test mode.

Rob

#31 1 year ago
Quoted from glasairpilot:

The Ball Save gate on the right drain does not engage after a multiball even though the light is lit.

If the light is on and the gate is still closed, it's most likely jammed. See my previous reply in this thread about that.

Rob

#32 1 year ago
Quoted from pninja005:

LE issue: Ball jumps onto the left slingshot plastic very often
Anyone knows how to fix this?

I have never had that happen on my game. I used to have ball jumps over the flippers, but changing the stock black rubber to red rubber seems to have helped with that.

Rob

#42 1 year ago
Quoted from mufcmufc:

Had ball sit in the scoop yesterday and the score went up 10 points at a time really quickly while the ball sat there, must have taken over a minute before the game decided to get back to where it should be (no ball search and scoop wasn't lit)

There is a 10 point leaf switch just below the spinner. Check the gap on it.

Quoted from mufcmufc:

Game freezes and loses music not happened today but happened at least 5 times

I have had the music cut out, but only on Hoth 2. I have never had a freeze. Are you premium/LE or pro?

Rob

#43 1 year ago
Quoted from nateluke85:

Has anyone else with a Premium/LE experienced an issue where the ball travels around the hyperloop once or twice and then smacks into a metal plate that's underneath the plastic cover over the accelerators?

Maybe. I thought the exit ramp was opening late and the ball was hitting that. But it's only happened a few times and I'm not 100% sure of the cause. The ball goes flying when that happens.

Rob

#44 1 year ago
Quoted from Rob_G:

This is a mechanical problem with the gate itself, not a software bug. I fixed mine with a very slight bend down of the tab which the roll pin slides into.
Rob

After many games, still no further problem with the gate on mine. I thought it was jamming on the roll pin which seemed strange because there's nothing blatantly obvious to cause that. But I suppose it could also jam where it connects on the coil bracket. In either case, the coil can't pull the latch closed which opens the gate. You can hear it buzzing if it's stuck.

Rob

2 weeks later
#61 1 year ago
Quoted from JimBoSS:

Not sure if its a bug or not but new code,
the 3bank skill shot all show the same multiplier as they cycle.
Not sure if its intended or not.
does anybody know if this is a bug or not ?

It's as intended. The behavior was changed from previous versions. I like the way it is now, but I think if the number kept changing that would certainly add an element of surprise to it.
Rob

#75 1 year ago
Quoted from Pincrazy:

And for those with the premium/LE why not have the death star blowup during he post game match?

Because it's the planet Alderaan that blows up, not the death star.

Rob

#76 1 year ago
Quoted from Ballsofsteel:

can stern please turn off the deathstar light inside? why does it need to be on, if the death star is closed? so strange.
thanks!

Because the ball has to see where it's going.

Rob

#81 1 year ago
Quoted from Groo:

Also needs to be some tweaking on the Hoth shot. A faster up post to lock the ball in when it bounces off of the dual posts so it doesn't roll back down might help.

I think it's more like sometimes the post doesn't come up (at all) when it should, usually on the shot that lights Hoth missions. It's rarer now, but still seems to happen.

Rob

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