I got my LE today and set it up, after a few hour of game play....
well this happened while streaming on twitch.
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I got my LE today and set it up, after a few hour of game play....
well this happened while streaming on twitch.
Quoted from Nickbtx:So how many Tie Fighters did it give you credit for?
once I realised it wasn't a feature but a bug I killed it and didn't look lol.
Quoted from Rob_G:Check the tie fighter switch in test mode.
Rob
The switch is fine, I think its a bug in the code, during that mode i hit the switch and it didn't reset. the next ball (after clearing the debris) the game is back to normal and has been fine for many games since, i don't think it was a switch fault.
Quoted from T-800:Videos like this have to make STERN tech support just cringe - not because there is an issue but because you kept on playing with the obvious issue.
When I see a coil firing like crazy or locked up on any of my games, the LAST thing I want to do is continue that abnormal behavior. That's how fuses, transistors, boards, etc. all get blown and fried. Power down ASAP! A few extra points isn't worth the head ache. Besides, it was probably just a stuck switch anyway.
I didn't realise it was an issue, at first I thought it was a multiball feature like the constant hyperball loop, (I had only set the game up earlier that night) Once i realised it wasn't normal i drained it but was too late.
On the positive side I have a replacement part coming and its an easy fix so all good there.
Not sure if its a bug or not but new code,
the 3bank skill shot all show the same multiplier as they cycle.
Not sure if its intended or not.
does anybody know if this is a bug or not ?
Quoted from Rob_G:It's as intended. The behavior was changed from previous versions. I like the way it is now, but I think if the number kept changing that would certainly add an element of surprise to it.
Rob
Thanks Rob
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