Quoted from Rarehero:IMO it's more organic for most players to digest mode/event/story/progress logic....and that's how all popular games are, so it's not an outlier. This new type of game that's ALL mathy points logic is new. If you like it, cool - but it's polarizing.
Well I wonder if we know enough, or the code knows enough, to really know whether it is organic or not (Full Disclosure - I HAVE NOT played this once).
GOT is another 'Math Rock' game, but since I know it well I can see it's...organics? I'm not explaining in depth or trying to make you like it, not every game is for everyone, just explaining how it might make more sense then you'd think.
Anyway, by completing modes, you light the sword shot that awards you a sword...let's call it an Elven gift if that helps This gift allows you to increase the Playfield Multiplier. There you have it, further progression in the game, more progressive points.
Some parts are "new" for sure, more like a combination of parts that are old. "Playfield" multipliers, shot multipliers, these are not new ideas I just don't think they've been put together before (although some smart ass will bud in).