Quoted from beelzeboob:This, exactly. Tron has, like, NO toys on it. The only "toy" is a spinning disc behind a motorized target bank. And that game is the absolute shit (was playing it with my daughter tonight and said it would never leave). People have modded the hell out of that game (like mine is) to make it prettier. But it's still a great playing game even without the toys.
I don't know why we've reached a point where toys equals value in pinball. It's like everybody has turned into @panzerfreak--a great dude who took a lot of shit for always talking about toys. But now everybody is talking like him. Not every game has to be DI or WOZ to be great. Some, like AFM or Tron, are great simply in their concept and playfield design.
I still think SW is a lot of fun in the short time I played it, and I look forward to my LE.
I assume you are posting this because people have mentioned the BOM and how sparse the playfield is. And while that may be true, it's not the entire issue.
If you compare it to something like Alien, it just doesn't hold a candle to the "world under the glass" and immersion. If you look at Alien it doesn't have a lot of toys. In fact, it has a fairly similar amount of toys. The notable exception is that the Xeno head acts like a bash toy unlike the Death Star. So, it feels like it has more because you are interacting with it. Ultimately, Alien really pulled me into its universe and makes me want to come back for more!
I'm guessing things may be get better as the code evolves, but I just don't feel like I'm pulled into the Star Wars universe. It feels too generic. Yeah it has a bunch of modes, but they aren't satisfying or immersive to me. Kind of like a Hobbit lite. This is the big thing for me: not being pull into the Star War universe. I don't know if code can save it, it might help though.
Don't get me wrong, to me, it's a good game but, it's not a great game. Unfortunately, I don't think code can make it great due to the physical layout constrains.