Quoted from J85M:I think the problem with SW and this is just speculation from my own personal opinion, is its a theme that I expected would have a loaded playfield, with so many iconic things from SW, I was hoping for a playfield as loaded as GB with AT-AT with a spinning T-47 Snowspeeder (like the munchkinland in WOZ with the spinning house), Sarlacc Pit or Carbonite chamber with multiball scoop (like the one used in TF, Hans Carbonite is an iconic scene).
I would have loved some stuff in the code that was more SW, meeting Vader for the first time as Obi-Wan, come the end of the mode flippers go dead so you can be "striked down" and come back more powerful than.... you get the point, but a 5x playfield multiplyer upon ball being returned would just feel star wars and be cool. Would have also been cool to see the Hyperspace loop hold balls behind the backboard and have a really tense trench run mode, and that final shot/scene requires you to hit the lockbar action button to fire a locked ball around the loop and into the death star in sequence with the scene played from the movie and have the Death Star blow up in another mode.
I think you hit part of the nail on the head. So much that could have been done.
* Han in Carbonite - A target could have been lit up during parts of the game that if you hit the target (think TOTAN magnet) grabs your ball, displays Han being frozen, and pulls it into the play field and you actually lose the ball (-1 think Galaga). Later in the game as you progress you can save Han and get the ball back.
*Love your idea on dead flippers as Obi Wan.
* Imperial Walker raising up out of play field to bash while all lights turn white/blue for Hoth mode.
* Magnet like Dracula to move the ball across play field jedi training mode.
* Magnet like Addams Family under play field when multi ball battle with Dark Vader (Return of the Jedi final battle, using the force to throw things)
* Light saber duel (side rails illuminate in mode - think ST) where you need to hit specific left/right ramp to strike opponent and cause damage (ramps light up)
* Slave Lea mode - just because you can! That's why you have a color LCD - for slave lea mode! Hit left button, right button, right button, etc to enter mode. It must have a Slave Lea mode. Childhood fantasy in color LCD!