Quoted from beelzeboob:This, exactly. Tron has, like, NO toys on it. The only "toy" is a spinning disc behind a motorized target bank. But it's still a great playing game even without the toys.
Not every game has to be DI or WOZ to be great. Some, like AFM or Tron, are great simply in their concept and playfield design.
I still think SW is a lot of fun in the short time I played it, and I look forward to my LE.
I keep telling myself the same thing about SW in relation to TRON.
But then again some themes don't need a lot of playfield toys that interact with the ball, other themes work better with playfield toys that interact with the ball. Ironman & Tron might be pretty light on playfield toys but what they do have suits the theme and more importantly the rules and gameplay perfectly.
The magnets on IM makes it feel like there is more on the playfield than there really is, but they don't really slow the ball/gameplay down, they change the direction of the ball but and at times speed it up but the magnets keep the speed of the game fairly consistent, plus any game with 3 spinners is a winner, what pinhead doesn't love spinners. Tron is the same super fast, none of the stuff that interacts with the ball really slows it down.
I think the problem with SW and this is just speculation from my own personal opinion, is its a theme that I expected would have a loaded playfield, with so many iconic things from SW, I was hoping for a playfield as loaded as GB with AT-AT with a spinning T-47 Snowspeeder (like the munchkinland in WOZ with the spinning house), Sarlacc Pit or Carbonite chamber with multiball scoop (like the one used in TF, Hans Carbonite is an iconic scene).
I would have loved some stuff in the code that was more SW, meeting Vader for the first time as Obi-Wan, come the end of the mode flippers go dead so you can be "striked down" and come back more powerful than.... you get the point, but a 5x playfield multiplyer upon ball being returned would just feel star wars and be cool. Would have also been cool to see the Hyperspace loop hold balls behind the backboard and have a really tense trench run mode, and that final shot/scene requires you to hit the lockbar action button to fire a locked ball around the loop and into the death star in sequence with the scene played from the movie and have the Death Star blow up in another mode.
Oh well wishlist rant over