(Topic ID: 204967)

Star Wars 1.0 code released!

By PanzerFreak

1 year ago

Topic Stats

  • 222 posts
  • 91 Pinsiders participating
  • Latest reply 1 year ago by silver_spinner
  • Topic is favorited by 12 Pinsiders


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#18 1 year ago

I really like this update, it mostly plays great with defaults!

The mystery scoop is still evil. Not sure if I will back it down to 20 again, or try the new ball-save option.
It doesn't seem like there's a reliable way to play against it, it often rockets STDM with no choice to defend.

No Hoth kickouts yet.

Something has changed that just makes it overall much more fun to play.

#85 1 year ago
Quoted from rotordave:

Yep, your perception.
Seriously, adjust the scoop down to 20-25. Those things are crazy overpowered at the default level. Aerosmith is exactly the same, although not as bad as SW.

20 seems to be the perfect sweet spot, though I'm trying the new ball save for a while.

1 week later
#146 1 year ago

I think they did a great job.

The modes with lightshows (hyperspace, lightsaber) are really well done.

I'm still thinking I should upgrade to a premium!

#154 1 year ago
Quoted from heartbrand:

I am a pinball noob who bought the premium as his first machine. I too have noticed the difficulty in getting the death star shot as well as the ramps at times. People have mentioned adjusting the level of the board to 65. Can someone explain to me what this means and how to do it? Very frustrating to get the ball in the death star shot but not have it have enough juice to make it up the fork.

They are talking about front to back leveling. If the bubble level near the shooter is centered you should be pretty close to 6.5.

#157 1 year ago

The nuts on the feet. After you get the front-back leveling correct, make sure side-side is also level.

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