I echo your points 1 and 2!!!!!
- Game should have a ball save feature when ball kicks out of right kickout
- if during a plunge the ball drains in Outlane, and then does it again, game should kick out a third ball.
Last week off a fresh plunge (during a tournament) i immediately got a right Outland drain, then ball saver plunged another ball, immediately drained and used my escape, THEN it drained AGAIN in the right Outlane.
Simple code update to do this.
Quoted from blueberryjohnson:Echoing some comments above, I've spent very little time on the game. It's not because it's hard per se, it's because
1) I plunge the skill shot, it banks off onto the force targets and down the outlane. Ball save kicks in, the game auotplunges, the ball goes off the force targets and down the outlane.
2) I hit the right scoop, get an award, and the kickout sends the ball down the middle.
3) Everything seems to be lit something, I hit some shots, sometimes things flash, I hit some more shots, I eventually drain and don't know what I've accomplished, what I failed to do, or what I'm supposed to do next. I assume I could learn some of this if I watched the screen, but I rarely have occasion to look at it since the game is generally pretty fast, isn't stop and go, and there's usually lit stuff to shoot so I shoot for it with the notion I'll more or less progress through the game. I don't actually know if this is what happens.
It sounds like this code has the potential to address some of these issues. I imagine audio callouts also help, but I play on location and don't usually hear what games are telling me (unless I'm already familiar with a game).
I of course could watch other people play or study videos online, but with other more intuitive pin options that have fewer cheap drains at the same bars, I've felt no compelling reason to spend the time on SW.