(Topic ID: 204967)

Star Wars 1.0 code released!

By PanzerFreak

1 year ago

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  • 222 posts
  • 91 Pinsiders participating
  • Latest reply 1 year ago by silver_spinner
  • Topic is favorited by 12 Pinsiders


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#141 1 year ago

Agreed. The multiple ways to approach is one of its biggest strengths. You can play it like a straight mode pin, try to get through all the missions. Or, play it to get to Escape from Boba Fett, or just try to blow up the death star, or focus on getting to lightsaber duel, or go for getting to 40x and nailing a multi-billion shot. It can be a different game every time you play it.

Two common complaints I hear about SW that make me scratch my head:

1) Bad theme integration. I could maybe agree with this on early code, but I think people need to take a look at the latest. It might not be the Star Wars game they imagined, perhaps involving non-stop Princess Leia slave outfit clips or something, (note to Dwight if reading, this needs to be a mode ) but I think it captures the intensity of dogfights/battles of the movies very well.

2) "Multiplier math". This one makes me lol. All anyone needs to know is a higher multiplier is better than a lower, and you can choose where to move your multiplier. Not rocket science. I think it is the first game to ever have the ability to select a shot to be multiplied on the fly, (first to have the ability to select the multiplied shot period?) and adds a nice strategic element. I get that some people don't like it, I wouldn't want it in every game, but complaining that it is too complicated is puzzling.

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