Quoted from VolunteerPin:I have no issue with there being a mode start shot...just that you need to hit is like 18 times, it is a fairly difficult shot, it slows down an otherwise fast game, and nothing else is really going on in the meantime.
This pretty much sums it up.
I don't see why the mission start cant be more of a rare lit shot like the ring in LOTR. which is why I still stand on making it 6 missions, not 18. And have 3 stages or tiers to each mission. At some point during the mission, light the mission start shot and give the player the option to continue the mission or switch. Also get rid of ALL TIMERS for missions. Take the 'work' out of the game, and get the rules up to par with the speed & flow of the game.
To expand, here are examples of my idea:
Klingon Multiball:
Tier 1: Shoot 4 shots
Tier 2: Shoot the left ramp 6 times (existing code)
Tier 3: Keep the same as it is now
Destroy the Drill:
Tier 1: Make 100 switch hits
Tier 2: Keep the same as it is now but only make it 4 shots to complete
Tier 3: Keep the same as it is now - similar to tier 2 but must get all 7 shots
Nero:
Tier 1: Make a 3 way combo
Tier 2: Keep as it is now (but allow it to stack with multiballs)
Tier 3: Keep as it is now (but allow it to stack with multiballs)
Save the Enterprise:
Tier 1: Make 25 pops hits
Tier 2: As it is now
Tier 3: as it is now
Space Jump:
Tier 1: Make 4 shots (2 loops, 2 ramps)
Tier 2: As it is now
Tier 3: Make 3 left loops, 3 right loops, 3 left ramps, 3 right ramps - NO TIMERS!
Prime Directive:
Tier 1: Make 7 shots
Tier 2: Lock the ball in the vengeance - add a ball. Spell SPOCK using the locked ball as a captive ball.
Tier 3: After spelling SPOCK, 2 ball multiball shooting all 7 shots as it is in the existing Tier 1 Code. This Tier is automatically completed whether you make the shots or not, this multiball is intended to be FUN NOT WORK - its primary goal is a points booster for Super awards and Kobayashi MB.
To add on to this idea:
All tier-leveled missions count towards super modes and kobayashi mb.
In addition, anytime a player completes 2 full missions in one ball, enterprise amok lights.
Furthermore, completing a full mission lights an ULTRA award, not pf multipliers. ULTRA awards would be: Ultra ramps, ultra pops, ultra spinner, ultra combos, ultra targets, ultra warps.
THE END; happy gaming