(Topic ID: 121878)

Star Trek v1.61 bugs

By pinballophobe

9 years ago


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  • 352 posts
  • 87 Pinsiders participating
  • Latest reply 5 years ago by ectobar
  • Topic is favorited by 20 Pinsiders

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#21 9 years ago
Quoted from Aurich:

Yes, but if it was a true software bug we'd all see it. Meanwhile people have had the exact same issue as that already, in older code. Was a switch problem.
Things can manifest during software updates, but it doesn't mean they're software bugs per se.
If it's software can you duplicate it every time with a particular order of things? Then other people could try it too.

I agree with Aurich on this, though I admittedly haven't pllayed 1.61 much yet. I did have issues with auto mission selecting and auto firing before but this was in old old code and turned out to be a switch. I forgot which one, I want to say it was my warp opto or vengeance opto. But it was over a year ago so don't remember. Sorry can't be much more help besides that.

#111 9 years ago
Quoted from PWhiz:

Thanks guys, I was sure I wasn't understanding it as I probably am with a lot of the missions even on 1.5
So what you're kind of saying Aurich, is that a sound strategy(if you can) would be to make 6 shots, then GAT, and cap it off with Vengeance? Would you score more points on the final shot with the GAT or with a combo shot?
I still struggle big time with figuring out what the best scoring combination scenarios are, let alone accomplishing them.
I came >< close to finally completing a KMM the other day. I had one last right loop shot to make and one ball left to do it. Of course, drain-o. :::::: Still never completed a KM. Got down to one ship, and know I would still have a warp ramp shot to make, but damn, it all goes so well and then it's usually a double or triple drain that gets me. Sometimes I look up at the ceiling shaking my fists and yell, PINBAAAAAAALLLLL!!!!!!!

I think its more complicated than making 6 shots, start GAT, hit vengeance; as I believe combos play a factor - I could be wrong. But more or less that's the idea. Just keep this in mind for space jump > if you want the gold, make shots prior to starting GAT (Galactic Away Team), once you get the silver medal you're guaranteed a gold medal if you can start GAT and shoot vengeance.

To recap: Hit Shots/combos til you collect silver > shoot GAT > shoot vengeance. Gold is yours.

#113 9 years ago

Does anybody have issues with the vengeance drop target not catching the ball for the final shot in galactic vengeance? This is the only mode that the drop seems delayed or inconsistent for me and typically occurs if I combo the shot. Usually it's 90% successful if I don't combo it.

1 week later
#146 9 years ago

Ya easy to remove. Almost too easy - used my own 3M double sided tape.

Edit:
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#156 9 years ago
Quoted from 0geist0:

Crazy Glue??? Sorry but you done F'd up

You know....don't know what I was thinking when I posted Krazy glue. But I put a dab of 3M tape on each side to help keep it on as the tape it came with didn't do it for me during gameplay. Edited post. See pic.

image.jpgimage.jpg

#170 9 years ago
Quoted from Captain_Kirk:

Which side on yours has the little notch at the bottom? Left (where it would match up nicely with the wires) or on the right?

Mine is on the left

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