I found a bug that I believe was addressed in 1.5 but back again in 1.6x.
I suck at shooting Away Team and Mission Start shots, so I spend way too much time playing a 'paused' game between missions. When you loose the ball failing around trying to make the shot, the next ball would allow you to select the next mission. However, before v1.5, if Vengeance was ready to shoot with the drop target down, the next ball would start again in the between mission state. In 1.5 the next ball would force you to select the next mission before ejecting the next ball out of the trough (whether Vengeance was enabled or not).
In the current code I was again between missions with the Vengeance enabled and had the next ball ejected back to my between mission status.
Anyone else notice this?
--Kevin