(Topic ID: 121649)

Star Trek v1.6 code - bugs and observations

By jfh

9 years ago


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#56 9 years ago

Does anybody know, why they changed level 3 modes so that progress is saved? I really liked the challenge to shoot all shots in a certain time. Now it feels like having 12 level 2 modes...

#67 9 years ago
Quoted from jawjaw:

Found a pretty big bug. First played KB 1-2-3. On lv3, I entered a mb (forget which) and heard it say three in a row so I thought it was complete. After mb, it was still running kb3. Timing it out or playing another mb seemed to get rid of it but it keeps coming back during gameplay. It seems to be related to lv3 modes being continued on the next ball instead of starting over. I finished dtd1 and pd1 but kb3 was still active after finishing those modes. At somepoint I looked up and noticed it said there was 65534 shots left. Never had any issues like this in 1.5.

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wanted to post the same thing...this is a major bug. Finished KB3 (Doubler aramp was lit) than played SJ and dtd...no Problem. Started STE - lost the ball and the next ball startet with KB3 and 0 shots left The vengeance-target was lit flashing red and blue. I shot it and than the counter went up to 6xxxx shots left. This happened on two games in a row...

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#135 9 years ago
Quoted from Captain_Kirk:

Webpage says 1.6.1 for Read Me, 1.6 for code.
Download seems to be 1.6.1.

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Im installing at the Moment. Says 1.61

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