(Topic ID: 121649)

Star Trek v1.6 code - bugs and observations

By jfh

9 years ago


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You're currently viewing posts by Pinsider captain_kirk.
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#6 9 years ago

5 days after getting my Premium.

I love life.

#8 9 years ago

Who says Stern is slow? 5 days? Man they're fast!

#41 9 years ago
Quoted from Wakky:

nope its not the ball trough as its doing the same thing on my pro machine as well. anyone else apart from myself and another user on here have this issue pop up?

No flipper issues here on my Premium.

Purring like a kitten.....

#55 9 years ago
Quoted from SunKing:

No. ...and it's my only disappointment with the new code. How hard would it have been to program the kickout to just kick the ball out without rotating the deflector if the shot is not lit, while keeping the existing behavior if the shot is lit. Seems like a waste of a mechanism if it's going to do the same thing every time.

Agreed. A little variety there would have been nice.

I wonder what the game would have played like with the original catapult to the Warp Ramp?

#73 9 years ago
Quoted from Eskaybee:

Noooooo please say no. Why would you want klunkiness in your ST!?! Fastest flowiest game ever, no klunk please
As for the catapult; I honestly think it would slow down the game a lot. There's 2 gates at the pops to divert the ball to the warp depending on mode. Plus there's the left loop and away team shot to get the ball to the warp. At first I was bummed to hear about the catapult removal, now I would consider a pro if they added it in. Game is fast and smooth, let's keep it that way

That wouldn't affect flow.

#79 9 years ago
Quoted from Eskaybee:

shooting the ball out of the vuk like the pro? yea it would. The pro machines ive played the ball does not return as nicely or smooth as it does with the vuk slinger; nor does it return to the flipper 100% of the time.

Not as smooth....but slightly faster maybe?

I've never played a Pro, so I'll defer to you.

#83 9 years ago

I only had 1.5 for 5 days on my pin, so correct me if I'm wrong, but I don't remember the victory laps restarting the multi-ball mode. It was more like you had whatever balls you had to shoot with until your drained down to one.

Under 1.6, it seems to re-start the multi-ball mode...with grace period an everything.

Is this by design?

#86 9 years ago
Quoted from Eskaybee:

Fwiw; I just found out that they did experiment with this and concluded it was best that the LE not do this.

Or the Premium.

#87 9 years ago
Quoted from KLR2014:

When hitting warp 3 there is no more option to shoot for an extra ball... Or is it just me ?

I noticed that too.

#91 9 years ago
Quoted from hawkeye11:

I think factory is Warp 7. And it should be adjustable.

I didn't change this under 1.5, and it was after Warp 3.

Edit...just saw Aurich's reply.

#95 9 years ago
Quoted from hawkeye11:

And like Aurich stated it adjusts to your play, auto starts on Warp 7.

Then it must have lowered itself to 3 because some of us suck!

LOL!

#101 9 years ago
Quoted from SunKing:

Minor bug:
The Away Team shot needs some adjusting. Twice in the last game I hit AT with just a few seconds left in the mode. As the ball rolls under the flipper you get sounds and dots for AT, but as the ball hits the plunger it goes into mission change. DENIED!

No GAT for you! Come back in two weeks!

#119 9 years ago
Quoted from metallik:

This is the bug; flipper launch should never be defaulted on.

Stern decides what is on by default.

It is not a bug.

#121 9 years ago
Quoted from metallik:

It's unnecessary unless the launch button AND the plunger are both broken, and it screws up mission select for players who are unaware it's on. Enabling a hardware-failure compensation setting by default is a bug IMHO, and should be reverted if they release any more updates.

Not saying it's the right call, only that it's Stern's call.

I turned it off myself.

#128 9 years ago
Quoted from Eskaybee:

Guys bug fix update is on sterns website! he added a new feature for the LE/Prem guys
V1.61 – 03 / 19 / 2015
======================
1. Fix - Warp ramp exit was playing sounds in test, game over, et cetera.
2. Fix - Game Audit #39, KLINGON M.B. DOUBLE SUPER JACKPOTS, was too long to fit on the screen.
3. Fix - When level III missions timed out and then restarted their resume data was not getting cleared. You could create a situation where the mission would start on the next ball with 0 shots left.
4. Added - Background apron lamps during double scoring.

That was fast!

New days at Stern?

#130 9 years ago
Quoted from Eskaybee:

Dwight was all set to work on his next project. When he read about our bugs (#3 being a MAJOR bug), he decided to work on v1.61 overnight

Cool. Hopefully he knocks out a couple more bug-fix releases in the next week or two.

Should be solid by then, and he can move on to his next project.

Also nice that Stern is giving him some freedom in deciding to release incremental updates.

#133 9 years ago

Webpage says 1.6.1 for Read Me, 1.6 for code.

Download seems to be 1.6.1.

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