(Topic ID: 121649)

Star Trek v1.6 code - bugs and observations

By jfh

9 years ago


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#3 9 years ago

Premium / LE code notes:

V1.60 – 03 / 17 / 2015
======================
1. Tweaked - Added background drone music to redeeming medals.
2. Fix - Mission Start was lit during final shot of the 6th mode. It should not be since you are about to be in Kobayashi Maru Ready state.
3. Added - Give a gold medal for Double Super Jackpot.
4. Fix - Extra Ball was not being awarded during victory laps.
5. Fix - Some lamps were missing from some sweeping lamp effects.

V1.54 – 03 / 14 / 2015
======================
1. Tweaked - Put Klingon Battle II back to the left ramp for its center.
2. Tweaked - Bumped the values of medals as they are being awarded and during bonus.
3. Tweaked - Increased the values of Klingon Multiball Jackpots and Super Jackpots
4. Tweaked - Added Total medal count to the total page when redeeming medals
5. Fix - When medals were showing their values at the start of Wizard modes, if you had less than a set, they were showing the value of one medal and not all combined.
6. Tweaked - Added Double scoring to Warp 9.9
7. Added - Adjustment: GOLD MEDAL ENDS LEVEL I MISSIONS. YES == Level 1 missions timers will move to 1 when the player achieves a gold medal.
8. Tweaked - Changed the text for the Klingon Battle Adjustment to be correct.
9. Tweaked - Vengeance III now has two parts. You first shoot the vengeance X times. Then, in Vengeance Sudden Death, the drop target will come up. If you hit down then shoot in you will receive 10% of your score.
10. Tweaked - Vengeance III now only ends if you complete it or drain during Vengeance sudden death.
11. Tweaked - Vengeance III will show what percent you will receive on the fly in the background; 10, 20 or 40%.
12. Added - Animations to redeeming medals as the medals “lock” into place
13. Added - Instant info page for spinner value.
14. Tweaked - Made the Flipper speech timer get longer between speech calls
15. Added - HSTD entry for Medals
16. Added - Attract mode shows the Medals Champion
17. Tweaked - Changed the wording of the bonus pages.
18. Tweaked - Massaged the timing and length of the end of ball bonus. Improved the font used for Bonus multipliers during end of ball bonus.

V1.53 – 03 / 11 / 2015
======================
1. Fix - Mission KB II final shot was not blinking correctly.
2. Tweaked - Made Klingon Battle II harder to get medals
3. Fix - Prime directive III was not lighting mission start when it timed out.
4. Tweaked - Reduced and adjusted the value of redeeming medals
5. Tweaked - Made Vengeance III end at ball end.

V1.52 – 03 / 06 / 2015
======================
1. Fix - Ball would not kick from the plunger after the game auto picked a mission after the player shot away team. Made ball auto plunge at the end of auto pick mission from shooter lane.
2. Fix - Super pops art maxed at 200K. If you maxed the scoring you could get up to 250K per hit. Added more art to allow it to go to 250K.
3. Added - Award Medals concept. Medals are awarded during missions. Medals are redeemed at the start of wizard modes.
a. You can receive 3 levels of medals per mission; Bronze, Silver, Gold.
b. Added - Instant info page for medals
c. First 6 missions award medals
d. Kobayashi Maru awards score for accumulated medals at the start.
e. Kobayashi Maru gives a new presentation at the start for the medals collected.
f. Second 6 missions award medals
g. Enterprise Amok awards score for accumulated medals at the start
h. Enterprise Amok gives a new presentation at the start for the medals collected
i. Third 6 missions award medals
j. Five Year Mission awards score for accumulated medals at the start
k. Five Year Mission gives a new presentation at the start for the medals collected
l. Added - Choreography for awarding a medal
m. Added - Choreography for redeeming medals.
4. Tweaked - Made some instant info pages last 10 seconds
5. Added - end of ball bonus pages / scores for medals and missions completed.
6. Added - game over flipper speech
7. Tweaked - increased end of ball bonus points for base bonus.
8. Tweaked - Moved when Away Team lights from 3 to 1 shot
9. Tweaked - Increased points for completing pop bumpers levels.
10. Tweaked - Increased points for Kobayashi Maru. Including a bonus for completing all 12 shots.
11. Added - Choreography for starting away team.
12. Tweaked - Adjusted the Y positions of some total screens to be more balanced
13. Fix - If you drained in the middle of a mission but the mission was continuing till the next ball it would show you your total and give a speech call. It will now only show you your total at the end of the mission and give that speech call.
14. Fix - The end of some missions would sometimes try and play an invalid sound causing a non-fatal error. There was no outward facing issue. The game will no longer try and play an invalid sound at the end of some missions.
15. Fix - “1 SHOTS LEFT” was displayed in many places. Now they all use the non-plural form correctly.
16. Tweaked - Made Vengeance ready / multiball background lamps move a bit faster, not include the extra ball light, and never be dark for too long.
17. Tweaked - Made Vengeance victory laps be less priority to the awards and super jackpots.
18. Tweaked - Increased the points for away team awards.
19. Tweaked - The drop target goes down for Space jump away team.
20. Tweaked - Shooting final shot in Space Jump after away team bumps you one level in medals and guarantees you get at least a bronze.
21. Added - Grace to top lane change
22. Tweaked - Increased the scores for victory laps in Vengeance Multiball
23. Added - Mode timers don’t time down after 6 seconds of no switch activity.
24. Removed - Unused Feature Adjustment #11 Klingon Multiball Lock Timer
25. Tweaked - Changed the name of switch #48 to BLACK HOLE TARGET
26. Fix - Feature Adjustment #14 would stop mission selecting. Now it only affects whether or not the ball will be launched from the Punch It button.
27. Added - The left and right orbit shots are now lit in Away Team Prime Directive.
28. Added - The left orbit shot was added to Save the Enterprise Away Team.
29. Added - Adjustment to change the number of shots to light Away Team.
30. Added - Adjustment to turn off the inactive timer.
31. Added - Instant Info page for current Warp and where the extra ball is awarded.
32. Added - Instant Info page for shots till next Vengeance mode.
33. Added - Instant Info page for super spinner, ramps, and pops
34. Tweaked - Made Away Team arrow not flash when it’s lit for Away Team.
35. Tweaked - Spelling TREK now adds more value to the spinner plus adds points that reset at the start of each ball
36. Added - Grace to bottom lane change
37. Added - Away team sound and lamp effects
38. Added - Asteroid and cabinet phaser lights to vengeance related lamp effects.
39. Tweaked - Made some lamp effects not use the top or bottom lanes.
40. Added - Instant Info to tell you how many more shots you need for the next medal.
41. Tweaked - Increased Away team spinner scores for Destroy the Drill to be more in line with new spinner values.
42. Tweaked - Vengeance holds on to the ball when shot for extra balls.
43. Fix - Some timer adjustments did not have the correct default values. Mission timer adjustments were massaged to be more consistent.
44. Tweaked - Double scoring background has a higher priority now.
45. Tweaked - Increased the default time double scoring runs for.
46. Tweaked - Made warp ramp score the same as the other two ramps during Super Ramps.
47. Tweaked - Tier III missions all keep your progress if you drain or timeout. You will pick up where you left off with each of them.
48. Fix - Klingon Battle III timer would reset to a large value instead of timing out. It will now time out.
49. Fix - Nero III display issues. The timer was being covered by the ship at the end.
50. Tweaked - Changed the number of shots it takes to start levels of Vengeance. From { 5, 5, 5, … } to { 5, 6, 7, 7, 7, … }
51. Tweaked - Changed Vengeance III in a few ways:
a. Finishing it awards 10% of your score.
b. When one shot from finishing the drop target will come up. Hitting the drop target will make it stay down for a few seconds allowing access to the vengeance to finish and collect the 10% score.
c. When two shots away, the drop target will come up. Hitting the drop target will make it stay down for a short amount of time.
d. Massaged the background display effect.
e. Massaged the foreground display effects.
f. Massaged the background lamp effect.
52. Tweaked - Changed display effects to more accurately describe which Vengeance is ready.
53. Tweaked - Massaged the look of the start of 5 year mission display effect.
54. Added - Animations to 5 Year Mission Award.
55. Fix - Made 5 year mission award speech happen at the correct time.
56. Added - Animations to Enterprise Amok Award.
57. Tweaked - Made the extra ball lamp effect bigger and last the length of the display effect.
58. Tweaked - Made Apron lights mirror what mission the player is selecting or playing.
59. Added - Adjustment to stop speech that is not G-Rated.

Star Trek Premium
V1.51 – 10 / 10 / 2014
======================
1. Tweaked - away team speech is now played immediately upon lighting/earning the away team award.
2. Fix - Nero II bug where shots were not re-lighting properly.
3. Fix - A problem where the Vengeance kickback was firing at the wrong time, i.e. Vengeance destroyed, start of Vengeance Scoring / Battle, etc...
4. Tweaked - Changed denounce logic on the warp ramp exit opto to avoid system noise that caused a switch closure.
5. Added - fixed/added speech to Vengeance Scoring.
6. Tweaked - Modified Vengeance hurry-up to have a Khan speech follow-up
7. Tweaked - Modified Vengeance hurry up speech to be used as speech + follow-up.
8. Fix - fixed a bug where balls were not being detected/released properly during the first stage of Vengeance Multiball.
9. Tweaked - changed denounce logic for the Vengeance opto's.
10. Tweaked - Vengeance kickback is now more responsive after the initial kick, i.e. sometimes an immediate shot back into the Vengeance center lock would not register as a hit.
11. Fix - fixed several light shows that didn't use allocated memory properly.
12. Fix - First pass at fixing issue with laser staying on after Klingon multiball is over.

#4 9 years ago

There's a minor bug where under some circumstances the Away Team mode in Nero can leave the standup targets lit purple for a while.

Already documented and submitted it as a bug, but it's just a little cosmetic glitch, no big deal. Just putting it here for the sake of completion.

#19 9 years ago
Quoted from Shado1w:

I played a few games on the new code and it was really fun. I had a couple of weird things happen on my first ball in both games I got the end of ball bonus before I drained and the flippers went dead. I'm not sure if it's code related or I need to check my ball trough hopefully it's not code related. Anyone else have this problem? It happened on Klingon battle mode.

Totally your trough. Just make sure you tighten both connectors. It's a flaw in the Stern design that I believe I've heard they've fixed already, but you just have to deal with it on the older games. That's absolutely the classic behavior.

#30 9 years ago
Quoted from Rob_G:

I'm not sure what the criteria for medals is on these and will need to test more.

Check instant info, it should tell you. There's a lot more useful stuff in there now.

#89 9 years ago
Quoted from KLR2014:

When hitting warp 3 there is no more option to shoot for an extra ball... Or is it just me ?

Change your settings. By default it's on Auto, so it adjusts to your play. If you want it always on Warp 3 you can set that instead.

#109 9 years ago
Quoted from pinball_keefer:

dual kicking saucer patent

Is that still in effect? Seems like we're hitting the point where those patents might start expiring, no?

#124 9 years ago
Quoted from metallik:

It's unnecessary unless the launch button AND the plunger are both broken, and it screws up mission select for players who are unaware it's on. Enabling a hardware-failure compensation setting by default is a bug IMHO, and should be reverted if they release any more updates.

I mean, I turned it off myself. But it's a setting you can toggle, I don't think it's really that big a deal.

I do agree, off by default works for me. But as long as I can change it myself I'm not overly stressing.

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