I've had about a dozen games on it. Just had one where I collected all medals before starting KM right after starting double scoring - gives a nice 130M gift to start KM, which seemed to yield another 150M or something. Players who play the game the way it was meant to play are seriously rewarded now. This is a great code update, much appreciated. Can't wait to see this code played in tournaments.
My one observation is in regards to skill shot scoring balance. I used to love doing the short plunge -> warp ramp for 500K+, then hold the left flipper the next time the ball auto-launches to get the second part of the skill shot for 1M+. I believe someone said Steve wanted real skill shots in this game, and these are great. I think a release even got rid of the select the top lane gives you 250K from an earlier release because it had become so lame and cliche.
The issue now is the game gives out WAY bigger bonuses due to medal collection, etc. I absolutely love this feature in itself, there should always be a big risk/reward for nudging and tilting out. But now with a non-multiplied bonus often reaching several million in a decent game (especially in later balls), I'm finding myself just skill shooting the unlit lanes to work toward advancing the bonus multiplier. In the long run I think this is probably going to yield more points and be safer.
I think the skill shot rewards should be jacked up to compensate for this so that I feel the need to risk taking them again. I would suggest in addition to points adding a bonus multiplier for the warp ramp skill shot, and maybe 2x bonus multiplier for the left flipper held launch. Then if you pull them both off within a ball you are at 3x. Or maybe just 1x each for 2x possible total. Something like that.