(Topic ID: 295751)

Star Trek TNG. Switch matrix faults

By Mervyn

2 years ago



Topic Stats

  • 7 posts
  • 3 Pinsiders participating
  • Latest reply 2 years ago by Mervyn
  • No one calls this topic a favorite

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#4 2 years ago

Keep in mind Fuse F112 powers every coil in the game, not just the flippers.

#6 2 years ago

#1 issue in a game of this age is cracked solder joints and worn plating on headers and connectors (max rating of these is 25 cycles) removing a connector and putting it back on is 2 cycles.

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