Quoted from Nokoro:I thought I would post it here since there are some strategic calls to be made. I have to understand this more, but it is further on the point that completing three missions in a column on one or two of the modes before finishing the rest of the level one missions could be much more lucrative in terms of points than just going through the level 1 missions.
100%. Getting the doubler lit for the alpha ramp by doing KB 1-2-3 is pure gold.
The alpha ramp is the easiest to hit.
Nero 2. The alpha ramp is multi color shot.
Nero 3 I keep back handing the alpha and slowly getting the right flipper shot to be on alpha ramp and then get the left flipper on the warp ramp. Then nail the ball to the alpha ramp. Beat the left flipper like a mad man to get it to the warp ramp again and shoot the alpha ramp repeat repeat. This gets the multiplier lit and the color changing shot all on the alpha ramp. Finish Nero 3 to get the left orbit multiplier lit
Having the left orbit and alpha ramp multiplier lit opens up so much
PD1 - I start the away mission and nail the left orbit
STE1 - often the shot is repeatly the alpha ramp. If it's not, start the away mission and shoot the left orbit
DTD to me it's much like STE. If the ball has been in play and I haven't nailed any shots and more shots get lit. I just nail the alpha ramp over and over again til it's not lit anymore than try to start away mission and nail the left orbit
I'm finding that I like going 3 deep for KB, Nero, SJ, STE as they aren't difficult compared to PD n DTD
This all depends on your skill level if you can make shots. If you can't make the first shot on KB3. You can be stuck on the mission for a while. It's key to make that first lit shot.