(Topic ID: 129022)

Star Trek strategies for the average player

By Nokoro

8 years ago


Topic Heartbeat

Topic Stats

  • 402 posts
  • 54 Pinsiders participating
  • Latest reply 5 years ago by ectobar
  • Topic is favorited by 101 Pinsiders

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#68 8 years ago

Maintaining ball control/cradling 2+ balls during multiball and avoiding complete flipper focus is an ongoing challenge for me, but I am making progress. Haven't tried the soft plunge thing, but sometimes I will try to tie up balls in the vengeance lock or in the pops by making the away team shot to slow things down.

I am quite amazed and dumbfounded at the high odds of probability that double and triple drains can occur. It's just not right I tell ya!

I'm looking for any tips on adjusting the warp ramp exit. I don't think I've ever gotten it quite right. Sometimes I can get 3-4 shots in a row, but that's rare. More often it will bounce out in some way, sometimes it may even hop back down the shooter lane. I know where the screw is to adjust it and how to move the ramp around, I'm just not sure how to close in on a sweet spot and what the best way to test it is.

2 months later
#235 8 years ago

I really admire your ability to strategize and adapt. I just don't seem to have as focused a mind for it, especially during the heat of play. Sometimes I'll go in with a plan, but it can quickly fall apart and become a free4all..

Love it, hate it, love it again, it's what keeps me coming back for more and more though. It's equal parts skill and mental challenge. Being able to skillfully pull of shots and combos when you want, especially that warp ramp, but also knowing what missions to take, and when to start those MB, GAT, 2x scoring, etc.

No one can deny that beneath the surface, this is a thinking person's game. I've said it before, but that's why I think it works so well with the theme, because as the captain of the Enterprise, you are constantly making strategic decisions.

#241 8 years ago

I haven't tried this yet but what about super spinner and super pops and then finish with SJ combined with a KMB or VMB, and possibly even a GAT Vengeance shot to end it for a gold medal finish to start KM? If you are super good/lucky, work in a well timed double scoring in there before the end and going in to KM and my gawd.

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