(Topic ID: 159218)

Star Trek Pro warp ramp - adjusting fail *NOW FIXED see details


By Bruce

3 years ago



Topic Stats

  • 28 posts
  • 8 Pinsiders participating
  • Latest reply 4 months ago by zrbrt
  • Topic is favorited by 6 Pinsiders

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#1 3 years ago

I have been trying to adjust my warp ramp on my Stern Star Trek Pro for a little while, by adjusting the screw at the exit of the warp ramp I seemed to get it right for a while (the ball fed back to the top right flipper consistently) but recently it has started to hit near the top of the plunger lane when at full speed, effectively stopping it in its tracks. (See attached image - from what I can tell it hits near the small triangle plastic on the left of the plunger lane exit).

My first question is has it also taken you many many attempts to adjust the warp ramp so that it feeds back to the flipper consistently and allows for the flow of the warp, warp, warp shots? I'm beginning to wonder if its actually possible to get this flow consistent on ALL machines, or if its an ongoing thing to keep tweaking.

Also, I have seen a vid on youtube where a guy put some velcro on the warp ramp (the bit that goes behind the back of the cabinet) to slow the ball down which seemed to help consistency... anyone else tried this?

It could be due to me recently cleaning and waxing the playfield and ramps - come to think of it, this could have coincided with when the warp ramp shot stopped being consistent... I could have answered my own question here. The speed of the ball would have increased.

Interested to hear your thoughts on the above, I've got to say I'm a bit reluctant to add something to the ramp to slow it down, perhaps I should keep adjusting the ramp til I get it right.

shooter_lane_(resized).jpg

#2 3 years ago

http://imgur.com/QIXXAVM
http://imgur.com/HvyRahK

You loosen that screw and direct exit of ramp towards flipper and tighten?

I waxed mine and same thing happened, I think the speed of the ball puts pressure on the bend of the ramp and moves it outwards towards shooter lane / metal lip.

You can use a micro fiber clothe on the playfield and balls to remove some of the wax too, or also just replace the balls.

#3 3 years ago

http://www.pbase.com/chadd/parts Contact Pinsider Ven and see if he has any more of these for sale. I put it on mine and I love it! Best money I ever spent on a pinball mod. I hit six in a row the other day which wasn't possible on my machine before.

#4 3 years ago
Quoted from crank:

http://www.pbase.com/chadd/parts Contact Pinsider Ven and see if he has any more of these for sale. I put it on mine and I love it! Best money I ever spent on a pinball mod. I hit six in a row the other day which wasn't possible on my machine before.

I bought the same thing from Ven. I went from having uniformly inconsistent flow to getting good flow 80% of the time. It seems you either have a machine that allows you to dial this in easily or you don't. If moving the ramp left and right by the traditional method doesn't work, this mod which allows you to move it up and down might. It is a pain to get in but worth it. Of course, after installing, I then waxed my playfield, and that decreased the reliability again. I think that if the ball comes out of the exit super fast, it is just a matter of physics. Will it drop fast enough to hit the playfield before hitting the shooter lane? Decreasing the vertical distance helps but only so much. I need my machine to slow down again to see how it behaves. The best flow I got around the warp ramp was when my playfield hadn't been cleaned for quite some time and was a bit slow.

Quoted from Bruce:

Also, I have seen a vid on youtube where a guy put some velcro on the warp ramp (the bit that goes behind the back of the cabinet) to slow the ball down which seemed to help consistency... anyone else tried this?

Can you post a link to this? I was thinking about doing something similar but not sure how it would affect other things.

1 month later
#5 2 years ago
Quoted from Nokoro:

I bought the same thing from Ven. I went from having uniformly inconsistent flow to getting good flow 80% of the time. It seems you either have a machine that allows you to dial this in easily or you don't. If moving the ramp left and right by the traditional method doesn't work, this mod which allows you to move it up and down might. It is a pain to get in but worth it. Of course, after installing, I then waxed my playfield, and that decreased the reliability again. I think that if the ball comes out of the exit super fast, it is just a matter of physics. Will it drop fast enough to hit the playfield before hitting the shooter lane? Decreasing the vertical distance helps but only so much. I need my machine to slow down again to see how it behaves. The best flow I got around the warp ramp was when my playfield hadn't been cleaned for quite some time and was a bit slow.

Can you post a link to this? I was thinking about doing something similar but not sure how it would affect other things.

This is the youtube video where the guy uses velcro in the warp ramp

are you thinking of doing it? I've been tempted but it could get messy if I wanted to remove it in the future. Let me know what you think

#6 2 years ago

Thanks. Do you know at what minute marker he talks about it?

3 weeks later
#7 2 years ago
Quoted from Nokoro:

I bought the same thing from Ven. I went from having uniformly inconsistent flow to getting good flow 80% of the time. It seems you either have a machine that allows you to dial this in easily or you don't. If moving the ramp left and right by the traditional method doesn't work, this mod which allows you to move it up and down might. It is a pain to get in but worth it. Of course, after installing, I then waxed my playfield, and that decreased the reliability again. I think that if the ball comes out of the exit super fast, it is just a matter of physics. Will it drop fast enough to hit the playfield before hitting the shooter lane? Decreasing the vertical distance helps but only so much. I need my machine to slow down again to see how it behaves. The best flow I got around the warp ramp was when my playfield hadn't been cleaned for quite some time and was a bit slow.

Can you post a link to this? I was thinking about doing something similar but not sure how it would affect other things.

Could reducing the flipper power help with this? Does anyone reduce flipper power as a part of the course from factory anyway? I've reduced slingshots, and left eject a little which has improved play.

#8 2 years ago

I don't think mine has ever hit that top of the plunger lane. The ball would have to be flying out of the warp to make it that far in the air. Waxing definitely affects things negatively for a while. Ball goes way too fast for the first bunch of games. I've tried adjusting my warp ramp in the past but have not noticed too much difference. Sometimes the ball comes down smooth other times not. Probably has more to do with ball speed/spin than position.

#9 2 years ago
Quoted from jawjaw:

I don't think mine has ever hit that top of the plunger lane. The ball would have to be flying out of the warp to make it that far in the air. Waxing definitely affects things negatively for a while. Ball goes way too fast for the first bunch of games. I've tried adjusting my warp ramp in the past but have not noticed too much difference. Sometimes the ball comes down smooth other times not. Probably has more to do with ball speed/spin than position.

I think this is right. Even with Ven's mod, after I waxed, the ball came out too fast for the laws of physics to be able to pull it down to the playfield before hitting the side. Now that things have slowed down a bit, it seems to be more consistent. Try upping the playfield pitch a little and see if that helps.

#10 2 years ago
Quoted from Nokoro:

I think this is right. Even with Ven's mod, after I waxed, the ball came out too fast for the laws of physics to be able to pull it down to the playfield before hitting the side. Now that things have slowed down a bit, it seems to be more consistent. Try upping the playfield pitch a little and see if that helps.

Ah yes, wax.... i just cleaned and waxed the playfield last weekend, now the playfield is SO fast, i even shoot for the left eject and it bounces back out as (i think) the ball is now moving faster, ie. it doesn't lock in the eject, it just bounces back. Anyone else experienced this? It happens quite a lot of the time, sure it will stop after i've worn the wax in a bit.

#11 2 years ago

My Star Trek is almost unplayed for the first 25-50 games after I wax. Still fun, but unplayable.

1 month later
#12 2 years ago
Quoted from Nokoro:

Thanks. Do you know at what minute marker he talks about it?

minute marker is 9:10 sorry for the super late reply. Have you tried this with the velcro?

I now have my velcro and am tempted to give it a go! The ball is still flying out of the warp ramp exit uncontrollably and bounces around the top of the plunge lane i'd say 50% of the time (if its a direct shot on the warp). If there is a good chance that this velcro strip could slow the ball down 'just enough' to return it to the top right flipper consistently, enabling loop after loop - I have got to try it!

Worst case i'm sure it'll be easy enough to remove with goo gone or similar.

Thoughts anyone?

*I have adjusted the warp exit with that little screw so many times but can't get it right. It slightly improves, but never anywhere near consistent.

#13 2 years ago

The anti-vibration/rattle felt that has a sticky side could be an option. Ive used it before in metal scoops to redirect ball exits.

#14 2 years ago

I never tried the felt tape, but my game has slowed down a bit now that it has gone through several plays since waxing. With Ven's mod and the slightly less crazy ball speeds, my warp loops have been fairly consistent. When I wax and get frustrated again, I may look for other solutions. I'm a bit worried that the felt might deflect the ball too much and not just slow it down.

#15 2 years ago
Quoted from Nokoro:

I never tried the felt tape, but my game has slowed down a bit now that it has gone through several plays since waxing. With Ven's mod and the slightly less crazy ball speeds, my warp loops have been fairly consistent. When I wax and get frustrated again, I may look for other solutions. I'm a bit worried that the felt might deflect the ball too much and not just slow it down.

I might try the loop (soft) part of the velcro this weekend, it seems to work for the guy in the video and sure i've heard of someone else trying it. I'll let you know how I get on (if I get the courage to do it!)

Some people may object to 'altering' the gameplay, but I don't believe that applies in this case as the warp loop shot is intended to return to the top flipper over and over again, and if it isn't working as it should - any adjustment is simply fixing it..... (yes I am trying to justify it!)

#16 2 years ago

I agree. You aren't altering the game play. You are simply dialing the pin in which lots of people do. Let us know how it goes.

3 months later
#17 2 years ago
Quoted from Nokoro:

I agree. You aren't altering the game play. You are simply dialing the pin in which lots of people do. Let us know how it goes.

nokoro So I've done it! And would highly recommend it. Ball is now consistent coming out of the warp ramp, still nice and fast it just doesn't ever go squirly when it comes out the exit. Ahere is an image of where I put the soft loop velcro

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#18 2 years ago

Nice. I may try that. How long ago did you do that? Does it hold up over time?

#19 2 years ago
Quoted from Nokoro:

Nice. I may try that. How long ago did you do that? Does it hold up over time?

I did it a few weeks ago and it's holding up fine. I'll report back long term but I see it holding up just fine over time, if anything it may get a bit faster as the velcro gets flattened with a ball trail. Be good to hear how it goes for you

#20 2 years ago

My ramp was like Most hit or miss so I add your Velcro mod and it is better and more consistant also slowed the exit down a bit so you have better chance of repeating the ramp,so much fun ,always love to see the chase lights

1 month later
#21 2 years ago

bruce I finally bit the bullet and added the felt strips. I've only played a couple of games, but so far, I've been surprised at how consistent the ramp is. That said, I have yet to build up a number of consecutive loops in a row, so we'll see. Is it still holding up for you? The real test will be when I apply some fresh wax and really speed things up!

#22 2 years ago
Quoted from Nokoro:

bruce I finally bit the bullet and added the felt strips. I've only played a couple of games, but so far, I've been surprised at how consistent the ramp is. That said, I have yet to build up a number of consecutive loops in a row, so we'll see. Is it still holding up for you? The real test will be when I apply some fresh wax and really speed things up!

Hi Nokoro that's great to hear! Yes it's holding up absolutely fine, no issues whatsoever and I don't foresee any.

My loops are consistent and I am now able to get consecutive loops in a row - I think my best is 6 in a row. I'm so glad I did this mod as the warp ramp loops are one of the best features of the game.

I freshly waxed and it was still fine, so go for it!

#23 2 years ago
Quoted from Bruce:

Hi Nokoro that's great to hear! Yes it's holding up absolutely fine, no issues whatsoever and I don't foresee any.
My loops are consistent and I am now able to get consecutive loops in a row - I think my best is 6 in a row. I'm so glad I did this mod as the warp ramp loops are one of the best features of the game.
I freshly waxed and it was still fine, so go for it!

Awesome to hear! Getting consistency from the shot is so critical to making the game fun. I had stopped playing for a while, but I'm now having a blast with it again. Yesterday, I got to warp 9.4 (and looped up to 4 in a row), and it had been ages since I had done that. Good stuff!

2 months later
#24 2 years ago

I put a playfield protector on my le, and I am now having this issue. I am not sure if I need to adjust the ramp near the exit point or the issue is a result of increased acceleration. Its really bugging me. I am interested in trying the velcro solution. The wild balls out the exit tend to really kill some of the flow of the game.

#25 2 years ago
Quoted from Scot0308:

I put a playfield protector on my le, and I am now having this issue. I am not sure if I need to adjust the ramp near the exit point or the issue is a result of increased acceleration. Its really bugging me. I am interested in trying the velcro solution. The wild balls out the exit tend to really kill some of the flow of the game.

It's the speed of the ball flying out. I'd highly recommend velcro. I did it months ago and it's perfect every time. SO glad I did it. Any questions let me know

1 year later
#26 4 months ago

Curious if anybody else has added velcro / any other fixes for the warp ramp. I have been adjusting this little bugger back and forth with the provided screw since I got it and I can't seem to get a smooth return 100% of the time. It seems to rattle out most of the time no matter what I do if it's a quick shot.

#27 4 months ago
Quoted from zrbrt:

Curious if anybody else has added velcro / any other fixes for the warp ramp. I have been adjusting this little bugger back and forth with the provided screw since I got it and I can't seem to get a smooth return 100% of the time. It seems to rattle out most of the time no matter what I do if it's a quick shot.

The Velcro was what finally solved the problem for me permanently. I have since sold the game, but I really think the issue is speed of the ball exiting the ramp which is hard to account for with minor adjustments in position. Sticky felt slows down the ball just enough to get a smooth return.

#28 4 months ago

Thanks for the reply. Looks like I'll have to grab some sticky felt.

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