(Topic ID: 64918)

Star Trek LE: Second Thoughts?

By Aussiepinwiz

6 years ago

Topic Stats

  • 417 posts
  • 118 Pinsiders participating
  • Latest reply 5 years ago by BenetBoy78
  • No one calls this topic a favorite


Linked Games

Topic poll

“Are you having second thoughts about cancelling your ST LE order?”

  • No 148 votes
  • Yes 44 votes
  • I have already have put another deposit on the LE since I cancelled 23 votes

(Multiple choice - 215 votes)

Topic Gallery

There have been 21 images uploaded to this topic. (View topic image gallery).

ST Final.jpg
ST Wall.jpg

You're currently viewing posts by Pinsider tomgwi.
Click here to go back to viewing the entire thread.

#24 6 years ago
Quoted from pinmister:

I think a lot of people have changed their tune after seeing the great gameplay on the pro. LE is in production now and the reveal should be soon. Once revealed I think people will want to have one in their collection. If they sell out some may have a D'OH moment.

Are the LEs even on the line yet???

2 weeks later
#75 6 years ago

Will be interesting to hear if they start the LE production for the expo tour. That would be cool.

#102 6 years ago
Quoted from Monster_Bash:

My point was that there was 8 millions dollars just waiting to be spent on pinball machines and it was done in just a couple hours...and people BEGGING to spend more (asking for more MM LEs to be issued)
(serious question): What happened to the giant thinging Stern were doing Saturday night? I saw the rented a room at the hotel for it or something? I didn't hear anything about it. Actually I didn't hear about much of anything after the MM was announced.
I bought 3 out of the last 5 (counting ST) pin Stern had released NIB. Being I have a Wolverines and a MetLE that are begging for just general code to make stuff work...I can say I'm never playing that game with Stern again. And yup..my fault for buying game before it even remotely close to being done. I had a STLE reserved and dumped it immediately after seeing the pics and the mystery on what the code would look like. Couldn't be happy with the choice cuz that got turned into new MM. I saw nothing that justifies a $7500~8k price tag on the STLE
Times...they are a changing. And it benefits no one else but us pinheads

It's hard to compete with the #1 rated pinball of all time. SR could have put 5 million toys in it and people would still order MM. Let's say they announced a remake of NBA FastBreak for $8k. Let me know if that one sells out in 24 hours. Ya fell me playa.

#105 6 years ago
Quoted from TheFamilyArcade:

Have you played ST? NBA is exactly what comes to mind. Actually NBA seems to have a little more going on feature wise. Hard to tell what Stern's thinking when it comes to game design/toys/BOM. ST seems like it could play fast and fun like IM if the rules are good enough. Toys are secondary to rules and theme integration to me. ST feels good. But there ain't much there, especially compared to MET.

Yes I have played ST. It is fun. It's a fast players game. It doesn't have a crappy design with some toys in it like Avengers.
NBA is a clunk fest, I don't see the comparison. ST was very smooth. Only thing it needs are good code updates (a problem with many games lately as stated numerous times).

AFM doesn't have much either but it doesn't mean I don't like playing it.

Funny you bring up IM since most people won't buy it because it was stripped down.

#112 6 years ago
Quoted from TheFamilyArcade:

Just cause you can't handle Avengers doesn't mean it sucks. The ST I played had a screwy Warp ramp. One shot and the ball flew off it so that you didn't even get a clean second shot. I hope this isn't a hopeless QC issue that can't be fixed and dooms the game.
Of course ST needs code updates...because otherwise there isnt anything to do.

Just because you can't handle ST doesn't mean it sucks. Do you see what I just did there?

Avengers is doomed. Still hope for ST.

#118 6 years ago
Quoted from TheFamilyArcade:

Yeah, but I never said ST sucked did I? So wtf are you talking about? I saw what you did there...you farted out of your mouth.

#121 6 years ago
Quoted from Chambahz:

You'll likely see Pinsider home video of STLE Friday night/Saturday.
Stay tuned for more details...


#129 6 years ago
Quoted from Eskaybee:

Ya, you may want to recheck your source QG; I don't think anyone's getting an LE this week.

Yeah, at this point I think it will be a miracle if QG gets it but hoping he does.

#146 6 years ago

My understanding is Lonnie is part of team not sole. Thought this was Tanio Klyce's baby.

#150 6 years ago
Quoted from musketd:

Tanio's baby but Lonnie his mentor

Thank you!

#157 6 years ago
Quoted from luvthatapex2:

We played version 1.25 at expo and I didn't notice any service menu pop ups. I also didn't play previous builds and though this version was fun. I spoke with Tanio and there are many things planned for this game, have some faith.

1 week later
#166 6 years ago

After seeing the tutorial and seeing the differences between 1.2 and 1.3, it looks like the game is taking good shape. I like the scoring with combos, different ways to attack the game, the 3rd scenes seem hard, esp destroy the drill, Klingon Multiball was cool with the strobing ship on DMD and shield on playfield matched pretty well.

I wish I had Bowen's skills though.

#179 6 years ago
Quoted from iceman44:

"Wow" is how it looks, plays, feels, etc....I intentionally never played it before I got mine a few weeks ago and every time I turn it on and play its just "Wow"....1.22 update is great and can't wait to see what other surprises we have in store for us coming up, everybody that sees it has the same reaction, "Wow", the Lcd is "Wow"....jl
And its sitting right next to my Ac/dc premium, I love both but people that come over want to play Woz except for my nephews who like to rock out on Ac/dc... Hope you get yours soon!
The other reason I have no interest in ST now is the "code", as in full blown code if it ever happens, 6 modes with 3 different levels with repetitive shots didn't seem very exciting to me as presented in the tutorial, even though Bowen did a great job, although I think the light show will be great and the utilization of the fire button is kind of cool.....

I think some of what ST suffers from so does WOZ.
There are some issues with both games when it comes to the rules, lighting and knowing what you are shooting for, esp for the novice. EC Multiball needs some work as far as playfield lighting to direct the player where to shoot for instance. The same can be said with ST although ST too me seems better at this early stage.

#180 6 years ago
Quoted from musketd:

Guys as it stand Star Trek has some of the best code I have seen in a game since LOTR and that includes WOZ; now just wait and see if they keep it going in the right direction

I wouldn't say LOTR. It is better, IMHO, then XMen, TF, TAV so far. I think the code is great on ST from what I saw but LOTR is exceptional.
I really like the direction ST is going and I hope it continues to get better.

#187 6 years ago
Quoted from underlord:

Hoping the rules and changes in the LE work out for buyers who stayed in...all 20 of them!
I keed, I keed.

Proud to be getting a LE.
One of the few, the proud, the twenty!

#191 6 years ago

Nobody is questioning the quality of a WOZ build...although I have to say my playfield has a lot of divots in it. Considering I have bought 6 NIB Stern machines and none of them have divots I kind of question why WOZ has them.

#193 6 years ago
Quoted from Manic:

Adjust your targets and lower your flipper strength until you don't get airballs.
Airballs = divots in wood. Any title any time.

I don't get air balls from the flippers. Only target is the Glinda target but that seems common from what I have seen reported.
Actually I had to adjust my slingshots. They were way too powerful.
First time I have experienced it.

#195 6 years ago
Quoted from Manic:

Then bend the target down and put something behind it so it doesn't stand up again. TZ's scoop target also caused airballs and was considered "common" but most users found a way to make it point downwards to protect their PF.
In fact later a re-enforced target was marketed for the game. So I would do something - not just wait and watch it happen...


#210 6 years ago
Quoted from Manic:

Hey I learned the hard way... no need for you to suffer

#237 6 years ago

Come on guys. This is a ST thread. Does WOZ have to mentioned in every thread.

#271 6 years ago
Quoted from MapleSyrup:

The 2 directly above the flippers are push ins. Seems like a poor choice. Certainly hot glue will fix the problem... But there shouldn't BE a problem!

I thought Stern stopped using 555 in the GI with Metallica due to problems with bulbs flying out.

#275 6 years ago
Quoted from markmon:

All the GI are 555 except the slings, which are 44.


1 week later
#300 6 years ago

Glad but still a little worried. Still would rather have a bug free game late then an early craptacular game.

#344 6 years ago

Well at least the last ten posts have been about FYG and not WOZ. Yeah, I said it.


Can we at least stay on topic?

#346 6 years ago
Quoted from jfh:

How are posts about WOZ on topic in a Star Trek thread?

You fail to see the sarcasism in my post.

Promoted items from the Pinside Marketplace
From: $ 40.00
Lighting - Interactive
Professor Pinball
$ 86.95
Cabinet - Shooter Rods
Super Skill Shot Shop

You're currently viewing posts by Pinsider tomgwi.
Click here to go back to viewing the entire thread.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside