I'm pretty sure I just suck on top of not having had much practice. On the other hand, I don't find the loop in No Fear particularly hard, which is somewhat similar to the Star Trek Warp loop.
Not even Josh Sharpe can loop it it consistently:
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I'm pretty sure I just suck on top of not having had much practice. On the other hand, I don't find the loop in No Fear particularly hard, which is somewhat similar to the Star Trek Warp loop.
Not even Josh Sharpe can loop it it consistently:
Quoted from sillyoldelf:5 also. Adjusting the warmp ramp made a big difference as Steve Ritchie suggested.
For those who are not familiar with the adjustment, this is straight from the man himself (from comments in http://www.pinballnews.com/games/startrek/index4.html )
The ST Warp Ramp exit is easily adjustable at the exit end on all models. There is a fixing screw with washers pinching the plastic ramp between them. A lateral slot has been designed into the ramp, and with the playfield pulled forward so that the "feet" of the playfield support brackets safely parked in the front molding tray, one can grasp and adjust the Warp Ramp exit with the left hand while loosening and tightening can be achieved with a long-ish #2 Phillips screwdriver with the right hand. There is an access port cut into the Beta Ramp edge and plastic just for this use.
While the ball is wild and speeds vary along the Warp Ramp, every ST model can be adjusted so that a nice feed to the upper right flipper can largely be attained. Some ST games need the adjustment and some don't.
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