Ok whilst I am waiting for the video to upload heres a few points:
- This is the best flowing Stern (DMD) ever made. Beautiful flow around both loops and both ramps.
- Both ramps can be back flipped.
- The saucer lock shot is brilliant. Finally stern have figured out to make a saucer hold the ball. I have not had one reject yet.
- The warp shot at this stage is just like any other combo shot.
- The shot under the upper right flipper is far far easier than that of SM and when lit allows you to start a mode.
- Photon shot just awards points (afaik)
- The sounds are true to the theme and are great.
- The modes are dissapointing. Same old light everything and shoot it enough times to finish it. This is the worst part about the game.
- The standup target to the right of the centre lock shot under the ship is the same as mystery on Avengers, the scoop on Xmen and the saucer on TF. When lit this adds a ball when in multiball.
Really hoping the modes n rules are fun and mix things up.... Thanks for the feed back now get those vids posted :p
WTF IS TAKING SO LONG?!?!?!?
Just kidding. Thanks for taking the videos and loading them up.
Yeah soon soon. The modes are like shoot anything then 100k, then 200k, 300k, 400k... done. Then start another. For multiball ever shot is lit. You need to shoot them twice, then they all relight again. No super afaik.... But I love the voice when you make a jackpot.. First one is normal... then the voice extends to the more you get... jackpooot... jacccckkkpott.... Different pronunciations all the time. Thats fun
Ugh..... This sounds like Lonnie coding rules really want to see some good code n modes mixing up the shots. This game will play like butter shots will all be smooth it's the code n rules that worries me. Thanks for the feedback overall did u enjoy it?
I bet the rules end up good, but not for another year.
Not a troll, just the sad truth.
Yeah one of Sterns better ones. I love the flow the most. No annoying post to make the ball go in the jets. The modes were not that bad but hmmm quite easy to get to the mini wizard mode. The game looks great and the backbox is not as bad as it looks in the pics. The photon, transporter sounds are great. Theres alot of others which really fit in well. Definitely not the deepest game around.
Lol nothing at this point. I believe that the bank of 3 orange target on the right give you yellow triangle which is a photon pulse, if thats the correct terminology. You build these up to a max of 1.25 mill from memory. Then when you press it all it does its award points. There appears to be no benefit to using this in multiball or in modes but this will likely change with future code updates.
Another couple of things:
The centre drop is bad. About 30-40% of the time it did not go down. Grrrrr.
When you complete a mode you have the option of completing it for a second time. Not sure yet what the benefit is but I assume that the coding is similar to avengers. Do everything then do the mini wizard mode. Do it all again and get to the main wizard mode. Given that you have the option of doing all the modes twice it is safe to say that ST will have the same format.
Yeah.. Aside from the code, game play THAT game is worlds above anything.... Just amazing. The GI was an issue but the flow and the LCD...wow. When they get a good theme then its alllll overrrr... What an incredible piece of engineering that is. The only thing that I did not expect was the game time.... 4 of us played and it took 40 mins or so to complete however it was set to 5 ball.
yeah interestingly due to it not being a wide body the game feels like it has more flow and is faster than STTNG. I had a laugh when I found out that you can make the left ramp with the upper right flipper... Only problem is the ball can get stuck under the ship..
I'm not surprised flow is better, for it seems like this game is looping more than SM, right?!
Hope the rules are 'for now' and there'll be more advanced rules coming later on.
What about the 6 main and 18 mini-modes? Did you get any idea what the mini-modes are? Missions like combo's, real mini-modes? If real mini-modes: how do you start them? How do you see the progress of those (either missions or real-modes, you should know which one you've done)?
Thanks for the info so far and the upcoming videos!
Yeah no idea about the mini modes... I know that when I completed 3 in a row (modes) is gave me something like super spinner or super jets. I think its in the first video. Once thats downloaded I will have the remaining 2 on in say 4-6 hours. The current one is at 71%. HD quality thats why its taking so long...
Quoted from RGR:
Lol not the warp (left ramp) but the Alpha left ramp... Not sure if there was sarcasm in this post....
No, you can actually shoot the center ramp in SM from the upper right flipper. Yes, it's a tricky shot and hard to do (and I suspect never something planned into the design), but the placement of the WARP/Venom & ALPHA/center ramps with the upper right flipper is very close between the two games. With that said, it looks like ST's adjustments will make it an easier/more intended shot - the ramp is an inch or so further back so the angle isn't as severe, and the entrance is larger.
Oh one more thing. The speaker panel is not as bad as it looks in the pics. Actually the DMD sits very well within it. Its also tilted up at a ~15 degree angle towards to the player. The LE will look awesome.
1.5 gig HD quality... The net connection is 144mbps.... 80% now... Not long!!! Yeah if it was not HD then sure it would take less time but heck the quality would be shit.
How long? Youtube compresses HD so much, even 1080p, that any bitrate too extreme just ends up being a waste of time.
Ah well, nothing I can do about it now. About 45 mins till its viewable.. The 1st video is about 6 mins in length. The other 2 are ~8 mins. Plenty of time to figure out whats going on with the game play. Seems like a simple game.
Helpful hint from a videophile:
If you want to upload any video, and it's in a raw format, first download Mpeg Streamclip (http://www.squared5.com/)
Now when you import the video to the program, choose "convert to mov".
You can choose what type of video now, so scroll down until you get to h.264 and select that.
Now choose the audio compression! I believe Mpeg 4-layer AAC or something like that is suitable for youtube. Choose that!
Last but not least, choose the data rate of your new video. Enter in 4 Mbps (not megabytes, megabits).
This will not only make it upload faster without killing the quality, but it will also make it stream faster as well. Anyway, as you said, it's probably too late for this one, but next time!
PS - Thanks for acquiring video and sharing with us! Infinite internet karma to you! You should, at the very least, be crowned Pinside king for a day!
NOOOOOOOO an error occured. Try later
EDIT: OK, third click worked....but it's side ways! Meh. I'll enjoy it anyway. Thanks for sharing!
Turned monitor sideways. You have some skills. Thought I was watching Bowen with some of those live catches. Looks fun, can't wait to play one.
Yeah uploading the other 2 videos now, which include multiball. The other vids were at another venue with less glare on the glass. Will post them later on..
I like the dots for the most part....Nero mode dots are lack luster. Like the mission start shot too...having to put the upper right flipper up to shoot back into the shooter lane.
Thanks for sharing!
Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside