(Topic ID: 264009)

Star Trek Discovery pinball machine

By Loganpinball

1 year ago


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  • 370 posts
  • 29 Pinsiders participating
  • Latest reply 3 months ago by Loganpinball
  • Topic is favorited by 44 Pinsiders

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    There are 370 posts in this topic. You are on page 8 of 8.
    #351 7 months ago

    A few days and multiple hours of trial and error on the computer has me going with skeleton. I switched from my using my desk top(mpf) to a surface pro(skeleton) and I dont know if I did not go deep enough in mpf, but I really dug the tutorial pages on skeleton website. It just clicked. I have been running the machine on striker code just to figure out the shots and playfield mechs. I started mapping out the components, lights, solenoids etc.. As a result of using proc with stern driver board and wiring harness the circuit numbers are all over the place, but identified to go forward. Here is my high tech manual first 3 pages.

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    #352 7 months ago

    If you don't mind me asking but I know you are using RGB lights and that those are probably in serial.
    How are you doing the coils and switches?

    #353 7 months ago
    Quoted from leothelowe:

    If you don't mind me asking but I know you are using RGB lights and that those are probably in serial.
    How are you doing the coils and switches?

    They are not rgb. They are standard lights. So, this game is a Proc through stern driver board as I used striker xtremes wiring harness for the game including the mechs and switches. This was my first attempt at making a game and I thought it would be easier to take a existing system to a different playfield design. It limited some aspects, but allowed me to to have a flipping game with reliable mechs straight away. The wiring harness was the biggest reason I went this way. I worked what I wanted to design with this system as a result. I also tried different shaped inserts and that was really frustrating to do by hand and I had terrible luck with the arrows. So, I then decided to make all the inserts circles as I could handle that with a bit. All of this put me in a box with things I could do, but I found a good enough for me result in the design that followed. You can see the harness progressing in the pictures. I hope this explains it.

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    #354 7 months ago
    Quoted from Loganpinball:

    They are not rgb. They are standard lights. So, this game is a Proc through stern driver board as I used striker xtremes wiring harness for the game including the mechs and switches. This was my first attempt at making a game and I thought it would be easier to take a existing system to a different playfield design. It limited some aspects, but allowed me to to have a flipping game with reliable mechs straight away. The wiring harness was the biggest reason I went this way. I worked what I wanted to design with this system as a result. I also tried different shaped inserts and that was really frustrating to do by hand and I had terrible luck with the arrows. So, I then decided to make all the inserts circles as I could handle that with a bit. All of this put me in a box with things I could do, but I found a good enough for me result in the design that followed. You can see the harness progressing in the pictures. I hope this explains it. [quoted image][quoted image][quoted image][quoted image]

    Thank you. Understand completely regarding the harness and the number of coils, lights and switches. Me I am having issues just keeping a street level harness strait. I find it really confusing trying to thread or take away something from an established harness.
    I really like your welding of the rails. Very nice job.
    Keep up the good work.
    Keep on Keepin' on.

    #355 7 months ago

    I hate the show, but I can respect all of the work you’re putting into this. Good luck!!!

    #356 7 months ago
    Quoted from Jerryuop:

    I hate the show, but I can respect all of the work you’re putting into this. Good luck!!!

    I understand, thanks for the comments.

    #357 7 months ago

    I got in touch with the artist that painted my Discovery this morning. I am going off track a bit, but I am redoing the cabinet on a tna. Not touching the playfield or backglass, but the cabinet artwork is so flat that we are going to do something different. I have to strip out the machine for her to do it and it will take a bit of time, but thats where I am headed project wise. I did buy a complete set of decals for the tna. If I want to sell or trade it later on the cabinet can be put back to stock. I will post the tna stuff on its own soon.

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    #358 7 months ago

    The artist is all in. I measured the spooky cabinet and the spare stern cabinet I have in garage. I am not a fan of the spooky cabinet or its artwork. I am going to port the game over into the stern cabinet. The base is extremely close in measurements. I am crazy! But, I really love tna as a game, Scott created something great. I hope this project does not insult him or anyone at spooky.

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    #359 7 months ago

    This is where I am at so far. Its hard to illustrate, but I am using the triangle twice like an hour glass in a framework as a time traveling device. The dotted lines will be briliant dots of light and each segment represents a moment in time. The structure of the framework has time travel mathmatical equasions on it. The girl is (i dont know her name?) bleeding colors, being pulled into the time windows created by the triangles. The matrix of squares are a bank of cooling rods, that should look better painted. The map of U.S. has 9 targets of nuclear reactors. If the government is watching my searches I expect a knock on the door soon. Googling nuclear reactors, meltdowns, controls etc.. all good right?

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    #360 7 months ago

    as a TNA owner myself, interested to see what you do with this, but you may want to do a little reading on Scott's back story for Scarlett (that's her name but I may not have spelled right). My understanding is that there are no time travel portals involved, she travels one way to the future in the easiest way possible, by basically sleeping. A cryo chamber would probably be a better device to have in the artwork. Unless of course you don't want to follow Scott's backstory and make up your own.

    #361 7 months ago

    Taking a creative license with story and artwork. The backglass triangle is a hard image to do antything with. I thought if I mirriored the triangle and framed it as a time device it made it work a little with the backglass. I am leaving the backglass as is, I think a storyline of going back in time to stop the progression of nuclear technology seemed interesting to me as saving the world by destroying it.
    I could be wrong, but I would like to see this playfield with a little room to breathe above it. If it works in the stern cabinet there would be space to do some cool stuff in the back.

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    1 month later
    #362 6 months ago
    Quoted from EightBallTexas:

    That's cool news. If someone where to do some mod option doors I think it would be a hit. Mine will always be HUO so no need for all that mechanics and if pins could be ordered just blank it would save some money and some fun designs would come out... One guy said he would make a small box and hold his beers..HAHA
    I would have it open like ST doors on the enterprise...just dreaming...or a slide out tray mimicking the food replicator...bring me bourbon..LOL.

    Figured I would cross post this coin door idea I just did for my tna machine. I will get back to Discovery once I am done making people mad at me for altering tna in the first place.

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    #363 6 months ago

    Haha I like that. Even more so if they were functional and replaced fusing

    #364 6 months ago
    Quoted from Mbecker:

    Haha I like that. Even more so if they were functional and replaced fusing

    The games power switch is being moved to one of them. I would love to do things with the other 5 breakers. Tripping them off with a solenoid when you blow a reactor up would be fun. Some suggestions came in as well. The best one is killing banks of switches that are reactor related that you would have to reset by hand.

    #365 6 months ago
    Quoted from Loganpinball:

    I would cross post this coin door idea I just did for my tna machine.

    It would be better if those were GFI breakers that would trip as you defeat the reactors.

    1 month later
    #366 5 months ago

    I am working with the ipad pro and a program called procreate for a translite for Discovery. The software is amazing and I am trying different artwork and this is my first idea for Discovery. Not done, but this is first layer.

    Printed one out and it looks good. True test will be the 26 x 16 print.
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    2 months later
    #367 3 months ago

    How’s tna and/or discovery coming?

    #368 3 months ago

    Well, Discovery just needs to be coded. Tna cabinet will be back to me before pinfest and I am bringing it to the show. My problem is I am now in the make wireform business for Mandalorian pros. I have 40 sets to make and growing. I got the tna backbox back and it came out great. Wait until its all together it will look amazingly different. The horshoe on tna worked great with plastic transitions. I made stainless steel ones and they just dont work. Too much bounce on right ramp. Its going to take over 120 hours to make all the mando wireforms!

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    #369 3 months ago

    Nice looking wire form! I didn't realize you were also doing that for TNA, that will be interesting to see the finished product!

    #370 3 months ago
    Quoted from Mbecker:

    Nice looking wire form! I didn't realize you were also doing that for TNA, that will be interesting to see the finished product!

    Check out tna with the horshoe wireform. It works great with plastic. Not so much stainless. I removed 2 stand ups and made a combo switch mounted to only count ball in one direction. This is what got me away from coding. Building things are way more fun than coding!

    There are 370 posts in this topic. You are on page 8 of 8.

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