(Topic ID: 264009)

Star Trek Discovery pinball machine

By Loganpinball

4 months ago

Topic Stats

  • 153 posts
  • 11 Pinsiders participating
  • Latest reply 13 minutes ago by Eric_S
  • Topic is favorited by 25 Pinsiders


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    There are 153 posts in this topic. You are on page 3 of 4.
    #101 48 days ago

    I wish! And thanks Nevadanutjob! Jersey Jack should go after this theme. I would buy it sight unseen. I will have to make this ramp box out of one piece of plexi, for the final playfield. This is patchwork but it works on the rampbox assembly.

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    #102 48 days ago
    Quoted from NevadaNutJob:

    When does the pre-order start and where do I send money ?

    I am 1st on this list....haha...I dont mind being 2nd and you can have my spot nevadanutjob

    #103 43 days ago

    I bought a set of clear bumper caps to see if I liked them. The printed cap is solid white plastic and doesn’t look well lit, these clear caps go with the whole clear plastic direction. Zitt I will be looking for clear bumper parts soon.

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    #104 42 days ago
    Quoted from Loganpinball:

    Zitt I will be looking for clear bumper parts soon.

    I'll be here / No rush. Looks like some Gottlieb popcaps on the modern bases?

    As I stated...

    Quoted from Zitt:

    There may be other color options in the future. Nothing I'm ready to publicly disclose right now.

    I've approved the samples... so as soon as the Dragon boat holiday is over; I hope to have them start production shortly... so maybe in 30ish days.

    Here's the Data East Wide drop targets in frosted polycarbonate:
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    Unsure if they would fit your drop target assembly.

    #105 42 days ago

    Caps are stern ones. Nascar has one clear cap so I bought 3. Drop targets would be great addition. I will pop one out and measure everything and we can see. Thanks for showing that option.

    #106 41 days ago

    Eightballtexas pushed an idea about eliminating the coin door. We came up with a very cool unique idea to do just that. We just hashed out the concept and I really think it will be amazing to see if we can pull off whats in our head. Thank you sir! You sparked the idea and we are designing it this week. I will post a picture once it is completed, but only when its ready. In progress or what were doing would spoil it. Really cool concept. So thank you sir!

    #107 41 days ago

    Will this feature be on the pro or Prem/LE only ?

    #108 41 days ago
    Quoted from NevadaNutJob:

    Will this feature be on the pro or Prem/LE only ?

    SLE Only...haha.

    #109 41 days ago
    Quoted from Loganpinball:

    Eightballtexas pushed an idea about eliminating the coin door. We came up with a very cool unique idea to do just that. We just hashed out the concept and I really think it will be amazing to see if we can pull off whats in our head. Thank you sir! You sparked the idea and we are designing it this week. I will post a picture once it is completed, but only when its ready. In progress or what were doing would spoil it. Really cool concept. So thank you sir!

    That's cool news. If someone where to do some mod option doors I think it would be a hit. Mine will always be HUO so no need for all that mechanics and if pins could be ordered just blank it would save some money and some fun designs would come out... One guy said he would make a small box and hold his beers..HAHA

    I would have it open like ST doors on the enterprise...just dreaming...or a slide out tray mimicking the food replicator...bring me bourbon..LOL.

    #110 38 days ago

    Glued all inserts. Went with clear starburst. I can change bulb colors easier than inserts so I went that way. Added some gi lighting. Added another spinner! You cant have too many spinners! The lights are routed and installed. I have to map them out and program them for proc once I start that process. Progress!

    #112 38 days ago
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    #113 38 days ago
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    #114 38 days ago

    Is it bad when you are in your garage making pinball parts and the police tackle a heroin dealer breaking your fence in the process? Or is that a good luck sign?

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    #115 38 days ago

    I was making this ball lock assembly when the police were pilled on the runner.

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    #116 38 days ago

    Only just seen this but holy shit looks very cool, following now and can’t wait to see the playfield artwork.

    #117 35 days ago

    Thanks J85M. The bane of this machine is that upper left ramp. Redo number too many. I had issues with the ball getting stuck on the lips. I was not thinking when I made the plastic version. It needs to be all one piece. I also made a one piece wall for it. I am praying this is the last time I tackle the ramp. The plate worked, but altered the balls velocity too much. Now its all one piece. Lesson learned on ramps.

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    1 week later
    #118 23 days ago

    I got a shot of right side tonight. Cabinet is almost done. I am impressed by her work and she is doing exactly what we were going for. I sent her youtube clips to help get the idea of style. Perfect.

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    #119 20 days ago

    Working on micro leds on Discovery and space dock. Still need to drill out engines. These micro leds look very good.

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    #120 20 days ago

    I moved the post over so the lower captive ball can be hit by a glancing shot off left flipper. Adds another shot. I think this will be better and it can be hit by upper flipper and now if you get a good shot off left it is enough to move ball to upper lock on ball lock assy. I will fill the hole left behind at some point.

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    #121 20 days ago
    Quoted from Loganpinball:

    Working on micro leds on Discovery and space dock. Still need to drill out engines. These micro leds look very good.
    [quoted image][quoted image]

    Really dig the attention to detail you're putting into this. Your passion for the project really shines. Keep it up.

    #122 20 days ago

    Thank you Apinjunkie. Appreciate the comments. Discovery is all prepped for install. The micro leds are amazing!

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    #123 20 days ago
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    #124 20 days ago
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    #125 20 days ago

    Really coming along. Looks great!

    #126 19 days ago

    Thank you Zahner! I have to take out rotating mech and make the hole larger for the wiring or make another hole. There is one for the switch on post. But, it is not big enough for the switch and led wiring. I paid the artist today and I looked at the cabinet. It is better in person. Michaels face is excelent. Shes finishing up the front and said I can pick it up in a few days. I am trying to figure out lighting for the lower arch inserts. The lights that create the reflected ring affect are very bright and hit me in the face. I am 6”6 so the viewing angle gets me right in the eyes. So that is a work in progress. Thinking tinting, but not sure yet. As of now regular leds because of that. The game shoots very well and I am very happy with it. It is a quick game. Longest I have gone is about fifteen minutes on 3 balls. It is running xtreme rules so its just madness. Once I get the proc board I am going to start the programming. I want all the mechanics ironed out prior. I am also keeping this white wood to beat on. I have a complete second xtreme for parts that will enable me to make another machine. I think it will be great to have my first machines prototype along side a finished version. I can beat the hell out of the proto type and improve the code as it goes.

    #127 19 days ago

    That UFP station looks pretty good... but; what's with that flasher bolted to the top?
    Looks a little out of place to me. Is that just temporary? maybe go with a clear dome like the red ones in STNG's prototype cannons?

    Can you mount either from inside the ?model?

    #128 19 days ago

    I have a smaller clear dome one. I just have to make the switch. I agree 100 percent. I did not have that when I started out.

    #129 19 days ago

    In regards to Michael's monitor being too bright, have you considered maybe applying a lite blue tinted film to the Plastic, or possibly reverse painting or dying the plastic. That should cut the glare and may provide for the
    light to playoff the slightly darker surface better, yet still keep the illusion of her monitor intact. Just a thought.

    #130 19 days ago

    Apinjunkie, I am open to solving the issue in anyway, so thanks for the tip. I will try several ways to see. My height is a pain in the ass.

    #131 18 days ago

    Cabinet is now done. Picking it up tonight. I really struggled on front panel. If you followed the two seasons maybe you understand why I chose the side art. The right side represents Michaels starting the war with the Klingons in that exchange. The left side is Michael leading the Discovery into a time jump to save the universe from control. (Spoilers). I really enjoyed her story of turning from a convicted starfleet traitor aboard a starship to turn into someone saving all life in the galaxy. Her intensions of betrayal were something I really understood. She was trying to save everyone by her actions of wanting to fire first on the Kingons to prevent a war from starting. The front panel in Klingon has the phrase “we come in peace” on it with starfleet on one side and klingon on the other. That represents the start of the war between the two sides. And how someones actions or statements can have honorable intensions only to be a turning point of chaos or conflict. Art is very subjective, but this is what I felt watching the series and that is what I tried to sketch out.

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    #132 17 days ago


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    #133 14 days ago

    I am forced to eliminate the headbox folding brackets as I did not think to outline or show where they or the legs would be on cabinet. All my fault, so lesson learned. The bracket on right side covers too much of ship and just kills it. The front legs cover the artwork and at some point I will have it redone. The headbox is now bolted and latched into place. The speaker panel and backglass are only there until I figure out what size monitor I use. I like Sterns backglass to monitor sizing and will follow that model. I put all the hardware on it this morning. Now I have to finish cutting out playfield and artwork for that.

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    #134 14 days ago

    That looks so bad ass dude ! Nice work and props to the artist !

    #135 14 days ago

    Thanks. She nailed it. She took my drawings and brought them to life way better then I expected. I just finished drilling out all the inserts. Still stuck on playfield art. I was going to have Michael under the arch, but now I think I am going with the player being Michael looking down at the arch.

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    #136 13 days ago

    Printing Leland’s ship. Going to swap it out for the Klingon ship. 12 hours!

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    #137 11 days ago

    One side sagged a hair and caused seam. I will call it battle damage?. Cutting out support structures on model this small and engines fall off. I hate and love this printer at same time. Thinking eaglemoss route. This is just frustrating. Might try bigger size.

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    #138 7 days ago

    Sketching out ideas on paper today. I have ideas and the only way I will get anywhere with them is sitting down and drawing them out. I am not a fan of photo shopping.

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    #139 7 days ago
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    #140 7 days ago

    The lower half of left upper corner is going to be painted as the spore drive chamber. And the captive magnet shot on rotating assembly will be the spore enable shot. I am going to try and get some of those micro leds in blue in chamber.
    The right spinner lane shot is hard to illustrate with pencil, but it is going to be the red angel streak as seen in picture. Still working on other images and printing a bigger lelands ship. 23 hour print time!

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    #141 7 days ago

    2 drones, repair bot, fighters and a d7.

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    #142 6 days ago

    Pop bumper area is mined after the control mine trap at the starbase. Progressing. One more section to go.

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    #143 6 days ago

    Primed playfield so it is going out next week for painting. Ship came out well, going to paint and run lights through it. I am trying to figure out one area on playfield drawing, any ships there and it looks too crowded. Thinking maybe a bright star in that spot, but? I am done for this weekend.

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    #144 5 days ago

    Added sphere. Another hard thing to illustrate with a pencil, it should look better painted with the red glow. Also the starfield pictured is what I am going to have her use for entire playfield. The colors are great. I am going to ask her to make it less dense, way fewer stars, but in that exact style. That should really look nice painted.

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    #145 2 days ago

    Redoing lanes at bottom the drones remind me of independence day movie too much, so they are gone. Added Spock lettering as his shuttle will be mounted by that switch. Black alert top center. Fires on captive shots and hit it in launcher lane. And star fleet flag for the mission start shot. Couple more to finish.

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    #146 2 days ago
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    #147 2 days ago

    Target reticles from show around “fire”, added 2 torpedos and vulcan insignia with spock. Getting there..

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    #148 1 day ago

    I am leaving my original mode plans to follow where this artwork has lead me to. This is all inspired by that point where Spock tells Michael to jump at this precise moment in time. And she does. So I can add to these, but heres the new mode list in order. Not sure if I go Tron route with progression or open modes.

    Jett Reno
    New Eden
    Time crystal
    Red angel
    Last signal for Spock. (Wizard mode).
    Mini wizard ( Lorca and a Pike)
    Others I am sure!

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    #149 4 hours ago

    Going with this. The bottom is the worm hole she opens and the grids are the time grids seen as she jumps. Added captains names on shooter lane with rank pips above them. Suru was acting captain so I put him in. The shooter lane will be blue like uniforms and the 5 lines are going to be gold. It should look way better painted, but I did it this way as a template of placements. I learned from front cabinet. Looking forward to seeing her work on thie playfield.

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    #150 4 hours ago

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