Just put my HUO STLE # 248 with mods up for sale. You will not find a nicer one and it is priced right at $7,700 Located in Reno, NV
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Just put my HUO STLE # 248 with mods up for sale. You will not find a nicer one and it is priced right at $7,700 Located in Reno, NV
Price on my STLE #248 has been lowered to $7,500. You will not find a nicer example with all the mods at this price.
Steal it while you can
Quoted from locdb:Apologies if it’s already been posted, but Stern is looking for the STLE owner #357. Link from FB: https://www.facebook.com/136972659243/posts/10158800129594244/?extid=flaNcUC9Ad8jt7dF&substory_index=0&d=n
Wish there was a way to get these remade as I have #508 and the certificate was lost by the previous owner.
I wanted to post a recent experience I had with the optos on my new to me Star Trek LE. I will try and make this short as possible, but I wanted to post this in case someone else runs into the same issue.
Since I got the game some weeks back I have had an issue where the game would start to award all sorts of random things including warp ramp hits. After reading through this thread I started troubleshooting the optos. I checked every single opto in test mode and I even removed some of the optos to reflow solder.
When I put the game into test mode I could see some optos just going crazy and the only way to stop it was to unplug a single opto from its board and the weird thing is that it did not seem to matter which opto I unplugged. As long as one was unplugged the random hits would stop?? It was hard to tell which opto was going off as it was happening so fast and appeared to be many differnt opto #'s while in test mode.
I actually thought I had this issue resolved on a few separate occasions after removing the opto boards, as well as the optos themselves, but in each case the issue reappeared after playing for a while.
The Fix:
So it turns out my issue was the led light strip on the warp ramp was interfering with the optos for the ramp. How in the world this effected so many other optos is beyond me.
I fixed the issue by lowering the 2 optos for the warp ramp down a little by using tiny washers, which in turn kept the optos away from the led strip that is attached to the warp ramp. Once I did this the problem never resurfaced so I assumed that the led strip must have been covering part of the opto beam.
The thing I still find strange is the amount of different optos that would go crazy in test mode, as well as the fact that when I rolled a ball past the optos on the warp ramp while in test mode it acted normal and did not cause all the optos to start going crazy.
Of all the pinball issues I have chased down in the past this one has to be one of the worst. I ended up taking a lot of the game apart including ramps and the Vengance ship while trying to locate the issue. The good news is that I was able to wax all the areas in the back of the playfield that are not normally accessible
Quoted from jonnyqtrek:I totally feel your pain... I very recently resolved a similar problem on my Pro... with what sounds like a very similar cause (though I suspected that it was partly due to a short caused by shoddy soldering on my part, but now I'm wondering...) It took me several weeks, and some great diagnostic tips from others here, but in the end found what sounds like a similar problem to yours... Can you confirm? (Pictures at the end of the thread below.)
https://pinside.com/pinball/forum/topic/changed-a-target-now-switch-test-shows-two-other-switches-going-nuts
After looking at your pictures I believe we experienced the same issue. In my case it was much more subtle as the led strip on the warp ramp was barely blocking the opto, yet it was causing all kinds of havoc.
I read through your thread and it appears that your machine experienced a lot of the same erratic behavior as my machine did. Wish I had seen your thread earlier
Quoted from jonnyqtrek:Cheers, open the coin door panel. To the immediate left of the opening is a beige/white little tab (kind of like a horizontal golf tee) that can be pulled out to the right when the door is open, and is automatically pushed back in when the door is closed. Pulling that tab out is the override that allows the coil tests (etc) to be performed with the door open.
...
But yeah, the two of us had the same problem, where the issue was neither the wiring nor the boards. (I have four extra opto boards now to show for it. ) But at least it helped to rule them out as the problem...
I have 4 extra opto boards and 4 sets of opto's as well. I have not had a single issue since I lowered the opto's on my warp ramp.
Quoted from Ecw0930:This is exactly what mine does. It's currently being looked at by our local pinball wizard. Bad news is, he's stumped.
Stern is only communicating by email right now and it's been a week with no reply to his email. Pretty bad if you ask me.
None of the fixes on here have worked so far, but he's not giving up.
Once he finds it I'll let y'all know.
This sounds like the exact same issue I had. I looked at your video and your issue looks identical.
I wanted to post a recent experience I had with the optos on my new to me Star Trek LE. I will try and make this short as possible, but I wanted to post this in case someone else runs into the same issue.
Since I got the game some weeks back I have had an issue where the game would start to award all sorts of random things including warp ramp hits. After reading through this thread I started troubleshooting the optos. I checked every single opto in test mode and I even removed some of the optos to reflow solder.
When I put the game into test mode I could see some optos just going crazy and the only way to stop it was to unplug a single opto from its board and the weird thing is that it did not seem to matter which opto I unplugged. As long as one was unplugged the random hits would stop?? It was hard to tell which opto was going off as it was happening so fast and appeared to be many differnt opto #'s while in test mode.
I actually thought I had this issue resolved on a few separate occasions after removing the opto boards, as well as the optos themselves, but in each case the issue reappeared after playing for a while.
The Fix:
So it turns out my issue was the led light strip on the warp ramp was interfering with the optos for the ramp. How in the world this effected so many other optos is beyond me.
I fixed the issue by lowering the 2 optos for the warp ramp down a little by using tiny washers, which in turn kept the optos away from the led strip that is attached to the warp ramp. Once I did this the problem never resurfaced so I assumed that the led strip must have been covering part of the opto beam.
The thing I still find strange is the amount of different optos that would go crazy in test mode, as well as the fact that when I rolled a ball past the optos on the warp ramp while in test mode it acted normal and did not cause all the optos to start going crazy.
Of all the pinball issues I have chased down in the past this one has to be one of the worst. I ended up taking a lot of the game apart including ramps and the Vengance ship while trying to locate the issue.
Quoted from Pahuffman:For lifting/lowering the playfield:
https://www.pinballlife.com/interior-cabinet-protector-blade-set.html
Just received mine. Highly recommend them.
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