(Topic ID: 57136)

Star Trek Club.... Members Only!

By Jean-Luc-Picard

9 years ago


Topic Heartbeat

Topic Stats

  • 10,437 posts
  • 831 Pinsiders participating
  • Latest reply 6 hours ago by gdonovan
  • Topic is favorited by 354 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

4A93A651-D667-488B-8725-FC4A3FA90AE5 (resized).jpeg
stwarprampscrew (resized).jpg
Screenshot_20221106-171057 (resized).png
unnamed (resized).jpg
ST Plastics (resized).jpg
trek (resized).JPG
20220806_092056 (resized).jpg
Screenshot_20221101-084211_YouTube (resized).jpg
20221029_135748 (resized).jpg
20221026_131337 (resized).jpg
Screenshot_20221026-125656_eBay (resized).jpg
20221012_154104 (resized).jpg
084DF1D4-4DAD-42E6-8A48-AA591A30BE11 (resized).jpeg
11DDCB04-ACA4-4868-A1BB-7B347F954771 (resized).jpeg
STLEmirrorblades03 (resized).jpg
STLEmirrorblades01 (resized).jpg

There are 10,437 posts in this topic. You are on page 209 of 209.
#10401 30 days ago
Quoted from D-Gottlieb:

Have you tried contacting him?

I had no idea it was a pinsider, i thought it was the name of the mod hahaha.

I sent him a message

Quoted from D-Gottlieb:

Have you tried contacting him?

#10402 29 days ago
Quoted from D-Gottlieb:

Have you tried contacting him?

Won't do any good, he was given a cease and desist by Stern I was told.
If you've got an Aurich setup now, you have something special.

#10403 29 days ago
Quoted from FugTM:

Won't do any good, he was given a cease and desist by Stern I was told.
If you've got an Aurich setup now, you have something special.

Really? was the Cease and desist for the spekaer panel mod or the awesome translite art? (or both?)

#10404 28 days ago
Quoted from StoneyCreek:

was the Cease and desist for the spekaer panel mod or the awesome translite art? (or both?)

My understanding was he got a C&D for the entire art package.
I don't think they can "C&D" more generic art like the speaker panel; but I understand him not waiting to fight the battle .

#10405 28 days ago

Aurich's stuff was a package with the translite, speaker panel, score cards, and a few other things.
It's cool and I really like it, but yeah, not worth any legal trouble for him.

#10406 28 days ago
Quoted from RCA1:

Aurich's stuff was a package with the translite, speaker panel, score cards, and a few other things.

My pro has it, very nice quality. I need to list the translite one of these days as I prefer the stock one. Going to have a pin yard sale if a few weeks, too much stuff underfoot.

20220806_092056 (resized).jpg
#10407 28 days ago
Quoted from gdonovan:

My pro has it, very nice quality. I need to list the translite one of these days as I prefer the stock one. Going to have a pin yard sale if a few weeks, too much stuff underfoot.
[quoted image]

I am interested in the translite please. Keep me in mind.

#10408 28 days ago

Hi fellow Trekkies. I'm sure plenty of others have run into this issue, so I was wondering how owners are going about replacing this plastic? It's so commonly broken, is there a replacement or a decal someone has made that can be applied to clear plastic that anyone knows of? This picture is just an example, mine is missing completely so I'm looking for alternatives. Appreciate the help. Thanks!

trek (resized).JPG
#10409 27 days ago
Quoted from LesManley:

Hi fellow Trekkies. I'm sure plenty of others have run into this issue, so I was wondering how owners are going about replacing this plastic? It's so commonly broken, is there a replacement or a decal someone has made that can be applied to clear plastic that anyone knows of? This picture is just an example, mine is missing completely so I'm looking for alternatives. Appreciate the help. Thanks!
[quoted image]

If you are talking about that gap between those two plastics, that is normal. They are 100% two separate plastic pieces and were designed that way. Strange that both would be missing completely.

ST Plastics (resized).jpg

How it looks on mine:

unnamed (resized).jpg

If you can find someone who has a plastics kit that's willing to part with those two pieces, that might be your best option. Otherwise, Marco Specialties sells a Premium kit that includes them, but it's pretty pricey. Unless you have a lot more plastics that need replacing/missing, it's probably not worth it. I don't think Stern or anyone else sell parts piecemeal.

#10410 26 days ago
Quoted from PWhiz:

If you are talking about that gap between those two plastics, that is normal. They are 100% two separate plastic pieces and were designed that way. Strange that both would be missing completely.
[quoted image]
How it looks on mine:
[quoted image]
If you can find someone who has a plastics kit that's willing to part with those two pieces, that might be your best option. Otherwise, Marco Specialties sells a Premium kit that includes them, but it's pretty pricey. Unless you have a lot more plastics that need replacing/missing, it's probably not worth it. I don't think Stern or anyone else sell parts piecemeal.

You're right. The top left side of the plastic is there on mine. It's the other one. The right side plastic that's completely missing. It's so generic. I was thinking I'm just making a decal for clear plastic to replace it. Does anyone have a scan of that plastic by any chance or if not, would anyone be willing to scan their plastic?

#10411 26 days ago

Sorry if it was discussed but I was wondering if it is easy to tie in a RBG flipper buttons with the led colors as the game goes on. Would be cool to have them do mission colors as it is happening. I have a premium edition.

#10412 26 days ago
Quoted from TahoeTony:

Sorry if it was discussed but I was wondering if it is easy to tie in a RBG flipper buttons with the led colors as the game goes on.

No. Never a mod. No one has figured out how to decode the RGB node boards or figured out another method.

#10413 25 days ago

I am in need of a crank arm. Does anyone have an extra?

Screenshot_20221106-171057 (resized).png
#10414 24 days ago
Quoted from Daditude:

I am in need of a crank arm. Does anyone have an extra?[quoted image]

I carry both on my website:
http://pinball-mods.com/oscom/crank-p-58.html

#10415 22 days ago
Quoted from Zitt:

No. Never a mod. No one has figured out how to decode the RGB node boards or figured out another method.

stumblor created a WPC mod dubbed Pinpoint that can use sound triggers. There is no SAM version yet, but maybe if everyone threw money at him he'd develop one for us all.

https://stumblorpinball.com/products/pinp?_pos=1&_psq=pinpoint&_ss=e&_v=1.0

#10416 20 days ago

Hey all, I just got a Star Trek Le! What a gorgeous pin! So I have a tiny ding in the right head decal.

Anyone happen to have an extra right head decal they would sell me?

Thanks in advance!!

#10417 18 days ago
Quoted from paynemic:

Hey all, I just got a Star Trek Le! What a gorgeous pin! So I have a tiny ding in the right head decal.
Anyone happen to have an extra right head decal they would sell me?
Thanks in advance!!

It may take forever but I believe a distributor can still get them for you.

#10418 16 days ago

I'd love to get some advice on tuning a Stern ST Premium. I've owned this now for a few months and have a few questions. I love this pin and it will probably never leave my home so I'd like to get it playing better. It had relatively low plays when I got it. Recently the whole thing was cleaned with Novus 1 and balls changed out but I actually think the problem is worse now.

The Warp Ramp has never been smooth in my opinion. I know this game plays fast but it's a miracle to hit that darn thing and even more a miracle to get 2 hits in a row. I think my record is only 3 in a row over probably 100 games. Most likely it goes up the Alpha Quadrant ramp instead. I've seen videos of game play that seem so buttery smooth. I also have this game virtually on Pinball Arcade for iPad and there's no problem hitting the ramp there.

Beta ramp is kinda hard to hit too. Alpha seems to be the easiest one.. Some of this may be my game's level setup. What percent are people setting this game at and get smooth play?

Also on plunge sometimes it will 'bobble' and not come out cleanly - coming out by the upper flipper and not at the upper lanes / pop bumpers like normal. This only happens about 1:100 times but still makes me wonder if I can tweak something to help that.

I also have the hardest time hitting that Away Team shot. Not sure if there's anything there to help that but to practice.

Lastly I've seen some plastics sets and other examples of this pin on here that seem to have a clear plastic piece over the Vengeance shot. Mine doesn't seem to have that. Marco has a whole plastics set, but I'd like to find just this piece. I've had a few balls come out of there wacky.

Thanks for any advice on helping me tune this fantastic and fun pin!

#10419 16 days ago
Quoted from tripplett:

I'd love to get some advice on tuning a Stern ST Premium. I've owned this now for a few months and have a few questions. I love this pin and it will probably never leave my home so I'd like to get it playing better. It had relatively low plays when I got it. Recently the whole thing was cleaned with Novus 1 and balls changed out but I actually think the problem is worse now.
The Warp Ramp has never been smooth in my opinion. I know this game plays fast but it's a miracle to hit that darn thing and even more a miracle to get 2 hits in a row. I think my record is only 3 in a row over probably 100 games. Most likely it goes up the Alpha Quadrant ramp instead. I've seen videos of game play that seem so buttery smooth. I also have this game virtually on Pinball Arcade for iPad and there's no problem hitting the ramp there.
Beta ramp is kinda hard to hit too. Alpha seems to be the easiest one.. Some of this may be my game's level setup. What percent are people setting this game at and get smooth play?
Also on plunge sometimes it will 'bobble' and not come out cleanly - coming out by the upper flipper and not at the upper lanes / pop bumpers like normal. This only happens about 1:100 times but still makes me wonder if I can tweak something to help that.
I also have the hardest time hitting that Away Team shot. Not sure if there's anything there to help that but to practice.
Lastly I've seen some plastics sets and other examples of this pin on here that seem to have a clear plastic piece over the Vengeance shot. Mine doesn't seem to have that. Marco has a whole plastics set, but I'd like to find just this piece. I've had a few balls come out of there wacky.
Thanks for any advice on helping me tune this fantastic and fun pin!

Plastic: https://www.pinballlife.com/stern-star-trek-vengeance-plastic.html

I would order a bunch of those, this way you have them.

As for the Warp shot, it is not an easy shot to make. The ones who make it look easy are the pros.

Away team shot: Practice, Practice, Practice.

#10420 16 days ago

Thanks. Yep that's the one. So I'm guessing either it's always been aftermarket or Stern started adding it after mine was built.

#10421 16 days ago
Quoted from Trekkie1978:

Away team shot: Practice, Practice, Practice.

Yep. Learn to time dropping the upper right flipper to help shove the ball down that path. If you just leave it up the ball often bounces back out.

#10422 15 days ago

First off, after a good cleaning and ball replacement, the game will play squirrely af. I'm due for a good cleaning and I'm kind of dreading it only because I know how much faster and unpredictable it makes the game feel for awhile. Depending on how much you play, it will slow back down though.

As for the warp ramp, there are a couple things that can help. If the ball is not returning to the upper flipper smoothly(as it drops down from the top orbit to the lower orbit), that can be adjusted. There's a screw you can loosen up by the where the ball exits that lets you adjust the plastic ramp a bit from side to side. It's a tough trial and error thing, so only mess with it if balls are like bouncing back to the shooter lane, or taking any other weird hops/bounces when exiting. I had to adjust mine a bit.

The other thing that I personally did, based on a post I saw around here a long time ago, was to put a few pieces of velcro felt(the furry side) along the part of the warp ramp plastic behind the playfield back board. So when the ball is traveling around, the felt slows the ball down just a bit. Maybe a bit of a cheat, but it really helped with my timing and I can more consistently hit 3+ shots in a row now.

Beta ramp is just a timing thing. You can backhand it from a cradled right flipper, but it's not always easy. I've even been able to backhand the away team shot on occasion. It can be done. Backhanding the left orbit and alpha ramp are easily doable and my preferred way of shooting them.

As for the plunge issue, is it only on manual plunging with the shooter rod or also with the auto-launcher? If it's just the manual then perhaps the shooter rod is misaligned somehow?

#10423 15 days ago
Quoted from tripplett:

Thanks. Yep that's the one. So I'm guessing either it's always been aftermarket or Stern started adding it after mine was built.

I think this one is an aftermarket one.

Just don’t quote me on it.

#10424 15 days ago
Quoted from PWhiz:

As for the plunge issue, is it only on manual plunging with the shooter rod or also with the auto-launcher?

Quoted from PWhiz:

As for the warp ramp, there are a couple things that can help. If the ball is not returning to the upper flipper smoothly(as it drops down from the top orbit to the lower orbit), that can be adjusted. There's a screw you can loosen up by the where the ball exits that lets you adjust the plastic ramp a bit from side to side

Thanks for the tips on the warp ramp. It appears to be mainly on auto launches - like on ball saves. I'll check out the launcher arm and make sure nothing is bent or binding. I've got all new rubbers and this fall/winter I want to take some of the upper playfield apart for a much better cleaning and re-rubber the whole thing. Maybe I'll see something is off when I can actually get in there and see what is happening.

I took the glass and with the game off played with plunges for a while today and couldn't get it to happen with manual plunges. I was also watching how the ball came down to the upper flipper and it does gently bounce off the right side twice before the flipper. I don't see any adjustment there. Best thing may be to just play it a while and see if she settles down.

I'll skip the velcro for now. I actually like that it takes two different timings of shots to hit it - the first shot then MUCH faster subsequent shots. Plus if I ever see one in the wild I'll be better prepared to play it. But I can see how making it more consistent could be good for home use.

#10425 14 days ago

Looking for the left backbox decal for STLE if anyone wants to sell me one or direct me to a source!

#10426 14 days ago
Quoted from tripplett:

Thanks for the tips on the warp ramp. It appears to be mainly on auto launches - like on ball saves. I'll check out the launcher arm and make sure nothing is bent or binding. I've got all new rubbers and this fall/winter I want to take some of the upper playfield apart for a much better cleaning and re-rubber the whole thing. Maybe I'll see something is off when I can actually get in there and see what is happening.
I took the glass and with the game off played with plunges for a while today and couldn't get it to happen with manual plunges. I was also watching how the ball came down to the upper flipper and it does gently bounce off the right side twice before the flipper. I don't see any adjustment there. Best thing may be to just play it a while and see if she settles down.
I'll skip the velcro for now. I actually like that it takes two different timings of shots to hit it - the first shot then MUCH faster subsequent shots. Plus if I ever see one in the wild I'll be better prepared to play it. But I can see how making it more consistent could be good for home use.

Yeah the auto-launcher is a completely separate mechanism from the shooter rod, so if it is just the launcher then it probably is slightly bent or out of alignment. I don't really have any solid advice on how to go about fixing that sort of thing, so I'll let someone else chime in on that.

Here's the spot where you can loosen a screw to make the warp ramp exit adjustment.

stwarprampscrew (resized).jpg

When you loosen the screw, you'll be able to slightly slide the plastic underneath the beta quadrant return lane from side to side, changing the trajectory of the ball exit. There's not much play, so even a tiny amount can have an effect.

For me, adding the velcro felt was actually more of a way to keep the ball from exiting out too fast and taking odd hops or bouncing back down the shooter lane. I wasn't getting as much consistent results by adjusting the exit alone. The slowdown effect is only slightly noticeable and also depends on how much velcro you put. I think I did a strip of about 2-3" along the straight part behind the backboard and another little piece along the wall of the curve as it heads to the exit.

#10427 11 days ago

Hey all, need some help. I bought an sttng. It has leds in the gi (but not the inserts.. why?!). Anyway, a few of the gi lamps are flickering. And the flickering moves!! I’ve swapped bulbs around, etc. finally after reading about the dimming on sttng causing flickering, I just went ahead and put a gi ocd board in it.

Still flickering!! I didn’t think that would be possible. Other than switching all the led out for incandescent, any thoughts?

#10428 11 days ago
Quoted from paynemic:

Hey all, need some help. I bought an sttng. It has leds in the gi (but not the inserts.. why?!). Anyway, a few of the gi lamps are flickering. And the flickering moves!! I’ve swapped bulbs around, etc. finally after reading about the dimming on sttng causing flickering, I just went ahead and put a gi ocd board in it.
Still flickering!! I didn’t think that would be possible. Other than switching all the led out for incandescent, any thoughts?

You need these add-ons (for both GI and for Inserts) for STTNG to work properly with LEDs:

https://www.cometpinball.com/products/led-ocd-boards

#10429 11 days ago
Quoted from Mathazar:

You need these add-ons (for both GI and for Inserts) for STTNG to work properly with LEDs:
https://www.cometpinball.com/products/led-ocd-boards

I’m not sure I made that clear, but I did put a GI-OCD in and still flickering. Would putting a led ocd in make the gi stop flickering?

#10430 11 days ago
Quoted from paynemic:

I’m not sure I made that clear, but I did put a GI-OCD in and still flickering. Would putting a led ocd in make the gi stop flickering?

Ya, it wasn't clear at all that you had the GI-OCD board in your STTNG which is why I pointed you to that. If you've got it in, something certainly doesn't sound right. Any LED should work with that board in that machine (regular or non-Ghosting LEDs). I've got it in my STTNG, along with the version of the board for control (insert) LEDs, and I've got no flickering whatsoever.

Is the flickering worse with the GI-OCD board out? Maybe something wrong with that board or it's not installed correctly? Be sure to thoroughly read the STTNG Club topic....tons of great info in there for new STTNG owners and lots of posts regarding the OCD boards for GI and Control. And you'll get specific STTNG support there as well. https://pinside.com/pinball/forum/topic/sttng-owners-club

#10431 11 days ago
Quoted from paynemic:

And the flickering moves!!

What do you mean by this? Individual bulbs are flickering?

#10432 7 days ago

Have a Stern Star Trek translite for sale.

$40 shipped in the US.

Pm if interested.

4A93A651-D667-488B-8725-FC4A3FA90AE5 (resized).jpeg
#10433 7 days ago
Quoted from EStroh:

What do you mean by this? Individual bulbs are flickering?

Yeah. One time one bulb is flickering. Then another time it’s a different bulb or a few that flicker! So weird.

And it’s exactly the same with the ocd board. I’ll triple check my setup. Crazy. Weird signal being sent from the mpu?! Idk

#10434 7 days ago
Quoted from paynemic:

I’m not sure I made that clear, but I did put a GI-OCD in and still flickering. Would putting a led ocd in make the gi stop flickering?

No. LED OCD is not for GI so it wouldn't help you.

You said that the LED that flickers moves around. Are you able to narrow it down to a specific few LEDs that take turns flickering or is it seemingly random?

#10435 5 days ago
Quoted from Fifty:

No. LED OCD is not for GI so it wouldn't help you.
You said that the LED that flickers moves around. Are you able to narrow it down to a specific few LEDs that take turns flickering or is it seemingly random?

Seems like under the slings then up under the Klingon ship then up in the back left

#10436 7 hours ago

Looking for a set of head decals for a Stern Star Trek Pro. Local dist has been asking Stern for over a year (along with a couple Spike boards) with no answer.
If you have something, or know of someone selling a set, please let me know.
Thank you.

#10437 6 hours ago
Quoted from Wisconsinpinball:

Looking for a set of head decals for a Stern Star Trek Pro. Local dist has been asking Stern for over a year (along with a couple Spike boards) with no answer.
If you have something, or know of someone selling a set, please let me know.
Thank you.

I tried to get one for a Premium, was impossible and gave up in my case. Tried Stern and a distributor.

Promoted items from the Pinside Marketplace
$ 30.00
Playfield - Other
YouBentMyWookie
Other
$ 54.99
Cabinet - Shooter Rods
Lighted Pinball Mods
Shooter rods
There are 10,437 posts in this topic. You are on page 209 of 209.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!