(Topic ID: 57136)

Star Trek Club.... Members Only!

By Jean-Luc-Picard

8 years ago


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  • 796 Pinsiders participating
  • Latest reply 2 days ago by JakePG
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There are 10,086 posts in this topic. You are on page 188 of 202.
#9351 11 months ago
Quoted from Flyfalcons:

Someone reskin Stern Trek with a TNG theme and slap a Borg cube or Romulan ship where the Vengeance goes and now you're talking.

That would be amazing!

#9352 11 months ago

The JJ ST films where only ever about pop corn munching fun! That's all I expected from them. The majority of people aren't cerebral about science fiction. I fact, 'The Motion Picture' was too cerebral for most. Look at all the Marvel movies now. When will it end? How many people even read novels anymore?

#9353 11 months ago

I've noticed my ST pro auto ball launcher is too week to launch the ball into the pops now. I don't remember it being this way before? It just makes it to right orbit now and rolls down to upper right flipper.

11
#9354 11 months ago

Curious, has anyone seen Star Trek Into Darkness yet? If so, any good?

#9355 11 months ago
Quoted from Mr_Outlane:

I've noticed my ST pro auto ball launcher is too week to launch the ball into the pops now. I don't remember it being this way before? It just makes it to left orbit now and rolls down to upper right flipper.

Check the launcher to make sure good centered contact is being made. Then I would check the coil sleeve. You may just need a little bit of cleaning.

#9356 11 months ago
Quoted from DudeRegular:

Check the launcher to make sure good centered contact is being made. Then I would check the coil sleeve. You may just need a little bit of cleaning.

Thanks. I didn't remember this being normal. Haven't played it for a while.

#9357 11 months ago

Trying to find the info in the thread (as I'm sure I recall seeing something), but could not...

I find the flashers on my Star Trek Premium a little bit too bright, they're kind of blinding me, even at their lowest setting in the menu. Probably because they are white.

Anyone has swapped these flashers, and if so with what ?

My Star Trek is a Premium, so most inserts are RGB, except for the flashers and a few others, so I don't intend to change the rest unless it makes sense, would welcome some guidance (maybe the GI under some of the plastics)

Regards

#9358 11 months ago
Quoted from Ashram56:

Trying to find the info in the thread (as I'm sure I recall seeing something), but could not...
I find the flashers on my Star Trek Premium a little bit too bright, they're kind of blinding me, even at their lowest setting in the menu. Probably because they are white.
Anyone has swapped these flashers, and if so with what ?
My Star Trek is a Premium, so most inserts are RGB, except for the flashers and a few others, so I don't intend to change the rest unless it makes sense, would welcome some guidance (maybe the GI under some of the plastics)
Regards

I replaced all the flashers and the yellow dome.

https://pinside.com/pinball/forum/topic/star-trek-clubmembers-only/page/180#post-5956550

#9359 11 months ago
Quoted from Mr_Outlane:

Thanks. I didn't remember this being normal. Haven't played it for a while.

Yeah it should definitely be able to make the pops. In fact if you hold down the left flipper button when you launch, it should easily come all the way around for your super skill shot. Besides making sure the forks are centered, also make sure the mech mounting screws didn't loosen up, and check the coil sleeve and coil stop.

#9360 11 months ago

Thanks, I knew I had seen it somewhere in this thread.

Any chance you would have a video ?

By the way, aside from pulling the flashers and checking their type, I could never figure out how to read Stern manuals to identify the type of bulbs used for each insert/flasher, so if you have that info (at least for the flashers), that would be helpful

Regards

#9361 11 months ago
Quoted from Ashram56:

Thanks, I knew I had seen it somewhere in this thread.
Any chance you would have a video ?
By the way, aside from pulling the flashers and checking their type, I could never figure out how to read Stern manuals to identify the type of bulbs used for each insert/flasher, so if you have that info (at least for the flashers), that would be helpful
Regards

I don't have a video I'm not set up to stream or record. I could pop the glass and try and get something. The start of Klingon on Multiball is good, what other modes or shot would you want to see? The biggest thing for me was getting rid of the yellow dome.

https://www.pinballlife.com/ablaze-8-smd-led-12-volt-89-bayonet-base-flasher-lamp.html

#9362 11 months ago
Quoted from Jediturtle:

Yeah it should definitely be able to make the pops. In fact if you hold down the left flipper button when you launch, it should easily come all the way around for your super skill shot. Besides making sure the forks are centered, also make sure the mech mounting screws didn't loosen up, and check the coil sleeve and coil stop.

Thanks!

Update.. Coil sleeve didn't help. This is a real PITA it turns out! Threads on this problem reveal many possible causes including shooter lane Cliffy's (which I have). I'll have to spend some time on this.

#9363 11 months ago

Keep in mind this looks way more clown puked than it is. The camera just really exaggerated how it looks.

The light show is way less blinding with colored flashers.

I have four colored LEDs under the back box. 4 blue under the lanes 3 purple in the pops and a single purple under the Beta Quadrant ramps.

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#9364 11 months ago

...afm saucers... on star trek?!
Totally confused.

#9365 11 months ago
Quoted from Zitt:

...afm saucers... on star trek?!
Totally confused.

Are you talking about the reflection of the speaker light?

#9367 11 months ago
Quoted from Zitt:

...afm saucers... on star trek?!
Totally confused.

It does kinda look like that!

#9368 11 months ago
Quoted from RCA1:

It does kinda look like that!

+1. I thought the same thing.

#9369 11 months ago

Shout out to beatmaster. Added his Vengeance LED mod -blue for my Pro- and it is fantastic!

#9370 11 months ago
Quoted from Zitt:

...afm saucers... on star trek?!
Totally confused.

haha holy shit I thought the same damn thing

#9371 11 months ago
Quoted from Darscot:

Keep in mind this looks way more clown puked than it is. The camera just really exaggerated how it looks.
The light show is way less blinding with colored flashers.
I have four colored LEDs under the back box. 4 blue under the lanes 3 purple in the pops and a single purple under the Beta Quadrant ramps.
[quoted image]
[quoted image]
[quoted image]

Thanks for these videos

Regards

#9372 11 months ago
Quoted from Darscot:

Keep in mind this looks way more clown puked than it is.

I have to ask you about the way you have the Hallmark Enterprise hooked up with that hex post. How did you affix it to the bottom of the ship. Would you please tell me exactly what hex post that is? Part number maybe?

STProEnterprisepost (resized).jpg
#9373 11 months ago
Quoted from Jediturtle:

Yeah it should definitely be able to make the pops. In fact if you hold down the left flipper button when you launch, it should easily come all the way around for your super skill shot. Besides making sure the forks are centered, also make sure the mech mounting screws didn't loosen up, and check the coil sleeve and coil stop.

Is the super-skill shot you mentioned supposed to work on ST Pro? I can't seem to get it to work. perhaps there is a SW adjustment ...I'll have to check.

#9374 11 months ago
Quoted from StoneyCreek:

Is the super-skill shot you mentioned supposed to work on ST Pro? I can't seem to get it to work. perhaps there is a SW adjustment ...I'll have to check.

Absolutely. There are no code changes between the models. Should lower the gate and come around to the flippers to give you a shot at the lit shot.

Ok, Immediately I'm realizing I'm wrong. Kickback code is handled differently. But thats it I think.

#9375 11 months ago
Quoted from ectobar:

Absolutely. There are no code changes between the models. Should lower the gate and come around to the flippers to give you a shot at the lit shot.
Ok, Immediately I'm realizing I'm wrong. Kickback code is handled differently. But thats it I think.

Thanks for that convirmation. I just got this game used a week or so ago...should have done a coil test. turns out the #51 coil isn't firing.
Time to take her to sick bay.

#9376 11 months ago
Quoted from Torre:

Those look amazing. I'd need to see how they mesh with the rest of the artwork though so please do post photos once installed.
Thanks,
Mark

Zitt's Nebula mod... Just installed; I love it! I clearly misjudged the line-of-sight for obscuring the wires on the left, but will run them UNDER the spacer the next time I open her up. Otherwise, I'm just thrilled that I was able to get it to work, with gratitude to Zitt for the detailed instructions!

All that's left to install is the pop caps, likely on President's Day... Then the right side blade, cheers!
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#9377 11 months ago
Quoted from FugTM:

I have to ask you about the way you have the Hallmark Enterprise hooked up with that hex post. How did you affix it to the bottom of the ship. Would you please tell me exactly what hex post that is? Part number maybe?[quoted image]

I don't know the part number it was just a post in my box of pin parts. It's just a male to female hex post, should be easy enough to find. I drilled a hole in the battery door and screwed it to the post. Mounted the post put the hallmark pin on the battery door and screwed the battery door tight.

#9378 11 months ago

Needed something on the shelf behind ST. I am such a nerd...

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#9379 11 months ago
Quoted from Ecw0930:

looks great! congrats! Do you like ST more than Guardians? When i got my ST PRO it was either that or GoG. Wondering what you think.
and yes, the color DMD is a must.

Thanks! I loved my guardians but after spending time with Star Trek I like it better! It’s a faster better flowing machine, and the action really sucks you in. Guardians was fun for groot multi ball, amd the music after the Cleland mod was awesome. But Star Trek gets the definitive nod

#9380 11 months ago

So I'm doing a playfield swap soon, and am mystified by the vengeance unit in the back. How the hell does this thing come out? I hope it comes out as one big ass piece, but I doubt I'll be so fortunate.

Anyone with experience taking theirs out know?

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#9381 11 months ago

Curious as to what is wrong with your playfield...

#9382 11 months ago
Quoted from D-Gottlieb:

Curious as to what is wrong with your playfield...

Warped. I am getting it replaced by stern.

And I figured out how to remove it. Hidden screws.

#9383 11 months ago

That is a big job. Stern should send a populated pf instead and have you ship the old one back.

#9384 11 months ago

Well, I finally got around to mounting an Enterprise in my pro. I wasn't about to pay for that proper size Hallmark version, but I bought this HotWheels one for 10 dollars off eBay... ebay.com link: 2017 HW Star Trek USS Enterprise NCC 1701 HW Screen Time Starship FREE SHIPPING

Here's some pics. I like it!

DSCN0010 (resized).JPGDSCN0012 (resized).JPGDSCN0013 (resized).JPG

#9385 11 months ago
Quoted from D-Gottlieb:

That is a big job. Stern should send a populated pf instead and have you ship the old one back.

I'm not shipping anything back. I spoke to Pat and they dont have any populated ones. I'm just happy that they have any playfields period. And yeah, it's a lot of work.

#9386 11 months ago

And then you get a cool wall hanging.

#9387 11 months ago
Quoted from D-Gottlieb:

And then you get a cool wall hanging.

Yeah, my thoughts exactly. Besides, that's all it will be good for.

#9388 11 months ago
Quoted from jorant:

Yeah, my thoughts exactly. Besides, that's all it will be good for.

Well actually, a coffee table is also nice, there are many nice realization out there. You do need to populate the top with mechanics, but it under a glass inside a closed cabinet, and voilà you have a very nice coffee table

#9389 11 months ago

You guys are way to chill. I understand the blank playfield for a game that perfectly playable. His machine is not. I know if it was me every day I saw it sitting there unplayable it would piss me off a little more. Doing the swap wouldn’t be a good experience. Again if the game was playable I would schedule when my work is slow or wife’s away. Find a couple weeks and enjoy the game till then. An unplayable game it’s going to be every night after work and constant interruptions. Just a huge hassle, rage and stress I don’t need.

That wall hanger would be getting returned when I pitched it through a window a Stern. Depending on how bad the swap goes it might even be on fire. (I wouldn’t actually do this but fuck would I want too)

#9390 11 months ago
Quoted from Darscot:

You guys are way to chill. I understand the blank playfield for a game that perfectly playable. His machine is not. I know if it was me every day I saw it sitting there unplayable it would piss me off a little more. Doing the swap wouldn’t be a good experience. Again if the game was playable I would schedule when my work is slow or wife’s away. Find a couple weeks and enjoy the game till then. An unplayable game it’s going to be every night after work and constant interruptions. Just a huge hassle, rage and stress I don’t need.
That wall hanger would be getting returned when I pitched it through a window a Stern. Depending on how bad the swap goes it might even be on fire. (I wouldn’t actually do this but fuck would I want too)

I mean, it's a lot of work but there is no rage nor stress. I believe Pat would have replaced with a populated one based on what I've seen.... but they dont HAVE one. So why get upset about it? I'm done stripping the machine and now am just waiting to put the parts on the new one. As far as I'm concerned I get a shaker for free and get to take the machine apart, which to me is half the fun of the hobby. I like fixing them almost as much as playing them.

Would it have been better if it didn't have this huge issue? Hell yeah. But I'm trying to take lemons and make lemonade. Really technical and complex lemonade lol

#9391 11 months ago
Quoted from jorant:

I mean, it's a lot of work but there is no rage nor stress. I believe Pat would have replaced with a populated one based on what I've seen.... but they dont HAVE one. So why get upset about it? I'm done stripping the machine and now am just waiting to put the parts on the new one. As far as I'm concerned I get a shaker for free and get to take the machine apart, which to me is half the fun of the hobby. I like fixing them almost as much as playing them.
Would it have been better if it didn't have this huge issue? Hell yeah. But I'm trying to take lemons and make lemonade. Really technical and complex lemonade lol

If I had the free time I wouldn’t mind the swap. I rather enjoy working on pins. It’s just I couldn’t tolerate looking at it broken so I would be working on it every spare moment. That’s where the stress would come in. Every time I start working on it someone in my family yelling don’t forget you have to do whatever stupid shit we need you to do. I dunno why but buying a project and tinkering aware is relaxing. Going NIB and not being able to relax till it’s fixed is rage inducing. I would love to buy one used that came with the spare and do the swap.

#9392 11 months ago

I have known people who have stripped playfields and when they are reassembled, have "mystery" problems. The actual work isn't too bad, but putting everything back where it was is the big challenge.

#9393 11 months ago
Quoted from D-Gottlieb:

I have known people who have stripped playfields and when they are reassembled, have "mystery" problems. The actual work isn't too bad, but putting everything back where it was is the big challenge.

Nahh. I've done playfield swaps before. Just take a lot of pictures and be sure you denote where the wires go back onto.

#9394 11 months ago

Does anybody know the source of the Star Trek topper in this photo? I found the picture in a google search, that led me an Australian site, but the post that it linked to didn't actually have the image, or any reference to it...

toppers (resized).jpg

#9395 11 months ago
Quoted from jorant:

Warped. I am getting it replaced by stern.

How is it that Stern agreed to replacing a playfield in a machine so old, or did you recently find a NIB ST? Their warranty is 1 year, right?

#9396 11 months ago
Quoted from StoneyCreek:

How is it that Stern agreed to replacing a playfield in a machine so old, or did you recently find a NIB ST? Their warranty is 1 year, right?

Game was made March 2020. Vault edition bought in october.

#9397 11 months ago

Well, I played around with the auto launcher on my ST pro and it launches powerful for the first several games and then starts to get weak. it does this consistently. This coil does not have a diode. Tried new sleeve and spring and all kinds of fork and linkage adjustments. It's the coil warming up and getting week. I will order a new coil for it. Coil 23-800
* Question???
- How do you upsize a coil to the next more powerful one?

#9398 11 months ago

Find the real reason why that is happening.

#9400 11 months ago
Quoted from D-Gottlieb:

Find the real reason why that is happening.

How do you explain that it starts off powerful for roughly a couple dozen launches, and then gets weak consistently?
If you got a better suggestion, lets hear it! That is why I posted this!

A couple hypotheses:

- Inductors are subject to heat and usually the insulation between the windings is what breaks down over time.
- the permeability of the iron core is highly dependent on the concentration of elemental iron. Oxidation of the iron quickly dilutes the concentration of the iron metal. The strength of the iron core inductor falls quickly and cheap shit is made in China all the time!

There are 10,086 posts in this topic. You are on page 188 of 202.

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