(Topic ID: 57136)

Star Trek Club.... Members Only!


By Jean-Luc-Picard

5 years ago



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  • 7,296 posts
  • 604 Pinsiders participating
  • Latest reply 1 hour ago by camcamaro1991
  • Topic is favorited by 264 Pinsiders

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There are 7296 posts in this topic. You are on page 144 of 146.
#7151 55 days ago

Thanks guys, someone has claimed it, pending payment.

Edit: Paid and packed up

#7152 55 days ago
Quoted from Aurich:

I'm cleaning out the garage, if anyone was looking for my now out of print translite/decal package you might want to PM me.

Quoted from Aurich:

And they found me, just waiting for payment, but last one claimed. Thanks everybody
Edit: n/m he just paid, officially all gone!

Quoted from Aurich:

Edit: This has been sold, thanks!
Doing some garage cleaning, got a Star Trek package, last one, if anyone wants it PM me. Translite, full decal set with speaker panel and all the other decals, instruction cards. All pictured (there's a removable protective sheet over the translite, why I can tape things to it).
First come first served.
[quoted image]
[quoted image]

You are not very good at cleaning your garage. Either that or you are really good at marketing/sales. I supposedly bought the last one from your garage 11 months ago.

#7153 54 days ago

You’d be surprised what I find out there.

At some point need to dig up the AC/DC club thread ...

1 week later
#7154 43 days ago

Hi all, looking for feedback on a custom run of 1/1400 scale lit and interactive toppers for ST:TNG. My idea would be to offer a painted, lit Enterprise D mounted on a semi adjustable mount base that would include a detailed light package that would interact (electrically isolated) with game events, have a starfield backdrop, and potentially a separate lcars display for options and manual triggers.

This post is just an initial request for feedback.

Based upon my initial review of time and materials, this wouldn't be cheap. I am guessing around the $900 mark. Perhaps more, perhaps less. It might be something where i could offer a base version, and then option up interaction, backdrop, controller.. but not sure at the moment.

Thoughts anyone?

#7155 43 days ago
Quoted from Genjuro:

guessing around the $900 mark

Well due to a low basement ceiling, I’m not a topper guy. However, I’ve seen some nice ones over the years. However, I think a $900 topper seems to be higher than the market would be comfortable with. I get it that Pinball is all disposable income. But that’s going to be a pretty tiny market.

#7156 43 days ago
Quoted from DaveH:

Well due to a low basement ceiling, I’m not a topper guy. However, I’ve seen some nice ones over the years. However, I think a $900 topper seems to be higher than the market would be comfortable with. I get it that Pinball is all disposable income. But that’s going to be a pretty tiny market.

Point taken, but it would be a tiny production run. I am thinking of a dozen at most.

#7157 43 days ago

$900 for a topper? Huge pass, sry...

#7158 43 days ago
Quoted from Irishbastard:

$900 for a topper? Huge pass, sry...

No worries.. the reality is that it wouldn't be for everyone. Basically each one would have a boatload of hours in it.

It may surprise you, but some people commission studio scale models to be built and it costs them $1000 and up just for the model build. I follow a lot of studio model building pages and some models have 100 hours in them...its crazy.

Anyway, i am still investigating and it wouldnt be for everyone for sure. With 11,728 machines produced.. a dozen people might be interested.

#7159 43 days ago

You might find 1 or 2 collectors who are huge ST fans and willing to shell out that cash. But honestly, I think this may be a one-off that you end up producing for yourself. In the end, if you were ever to get near that price you would have to build it, demo it, show tons of pics and videos and build the hype train so people tell themselves they just HAVE to have it. Then you drop the $900 price tag on them. Too late for that strategy, but GLWTS.

#7160 43 days ago
Quoted from Pinzap:

You might find 1 or 2 collectors who are huge ST fans and willing to shell out that cash. But honestly, I think this may be a one-off that you end up producing for yourself. In the end, if you were ever to get near that price you would have to build it, demo it, show tons of pics and videos and build the hype train so people tell themselves they just HAVE to have it. Then you drop the $900 price tag on them. Too late for that strategy, but GLWTS.

All fair points. I am going to proceed and will post pictures when done. I am naturally an optimist and when people pay $350 for a backlit apron that just says star trek.. I am motivated.

Anyway, thanks for the feedback.

#7161 42 days ago

I actually looked into that exact model kit and lighting you are talking about. Just based on material cost and some bucks for a friend of mine who was going to help me on the build I ended up shying away from it (and I was way under $500). Ended up getting a used Diamond Select from ebay for $125 (crazy how pricy they got). Yes, no lighting within the ship, just the warp and nacelles, but the higher price just did not justify. I believe there would be a market around 350 - 500, but 900 seems steep, even though I get the value of it. That is a lot of money towards another pin, rather than just an add on.

#7162 42 days ago
Quoted from StrangeSubset1:

I actually looked into that exact model kit and lighting you are talking about. Just based on material cost and some bucks for a friend of mine who was going to help me on the build I ended up shying away from it (and I was way under $500). Ended up getting a used Diamond Select from ebay for $125 (crazy how pricy they got). Yes, no lighting within the ship, just the warp and nacelles, but the higher price just did not justify. I believe there would be a market around 350 - 500, but 900 seems steep, even though I get the value of it. That is a lot of money towards another pin, rather than just an add on.

Rgr

The model itself can be done for less than $500 for sure, and even less if a person is willing to do the model building, lighting, painting (with aztec pattern) cutting out windows and etc.. the time is money factor comes into the equation. The costs that add the multiplier are the lcars panel, integration, and fiber optic starfield backdrop.

So far what i have gotten is more of a critical response to price, and zero feedback on the function and idea.

Think of it this way, the parts alone for the full package might be around 500. Ship, paints, brushes, leds, fiber, glue, control board, lcd display, display controller, power supplies, mounting base, backdrop, wire, interaction board... at 900 you are left with 400 in labor. Ship construction will take at least 15-20 hours if you do it without it looking just horrible, and 10-15 hours for the rest. Divide that together and we are looking at a average $13.71 per hour labor rate. This doesnt even include the R&D time to figure out how to build this thing, code it, etc..

Oh well, ill just present what i have when it's done, hopefully around April.

#7163 42 days ago

Oh, and this is the level of model I am taking about: BTW, this guy says he spent 400 hours building this.

#7164 42 days ago
Quoted from Genjuro:

Rgr
The model itself can be done for less than $500 for sure, and even less if a person is willing to do the model building, lighting, painting (with aztec pattern) cutting out windows and etc.. the time is money factor comes into the equation. The costs that add the multiplier are the lcars panel, integration, and fiber optic starfield backdrop.
So far what i have gotten is more of a critical response to price, and zero feedback on the function and idea.
Think of it this way, the parts alone for the full package might be around 500. Ship, paints, brushes, leds, fiber, glue, control board, lcd display, display controller, power supplies, mounting base, backdrop, wire, interaction board... at 900 you are left with 400 in labor. Ship construction will take at least 15-20 hours if you do it without it looking just horrible, and 10-15 hours for the rest. Divide that together and we are looking at a average $13.71 per hour labor rate. This doesnt even include the R&D time to figure out how to build this thing, code it, etc..
Oh well, ill just present what i have when it's done, hopefully around April.

#7165 41 days ago
Quoted from Genjuro:

Oh, and this is the level of model I am taking about: BTW, this guy says he spent 400 hours building this.

Yes, I have seen this model and watched his entire youtube series. It is pretty amazing. And I don't doubt the value, and yes the hourly labor will not really be paid for. I get all of that. And I am not saying you are pricing it to high for what it is. I am saying there is a tiny little market if any.
Do I like the idea? Hell Ya!!! As mentioned before, I was entertaining something similar. Just would not want to spend that much cash on it .
But I will definitely be following your build for sure.

#7166 41 days ago
Quoted from StrangeSubset1:

Yes, I have seen this model and watched his entire youtube series. It is pretty amazing. And I don't doubt the value, and yes the hourly labor will not really be paid for. I get all of that. And I am not saying you are pricing it to high for what it is. I am saying there is a tiny little market if any.
Do I like the idea? Hell Ya!!! As mentioned before, I was entertaining something similar. Just would not want to spend that much cash on it .
But I will definitely be following your build for sure.

Thanks. The biggest technical challenge is trying to determine if the code can be hacked, so to speak, in order to figure out certain events that only take place in software after conditions are met. For instance, starting a warp effect on the topper during warp 9+.

#7167 40 days ago

Joined the STTNG club last night. Basically sold Congo to fund this one, which I think is a pretty fair swap. Both great games.

#7168 40 days ago

Anyone else have this issue? (Happening throughout)

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#7169 40 days ago

What am I supposed to be looking for?

#7170 40 days ago

Art peeling?

#7171 40 days ago
Quoted from Irishbastard:

Anyone else have this issue? (Happening throughout)
[quoted image]

Not in my Star Trek (mirror blades). However, I had the exact same issue in my LOTR. They curled up the same way. Looks like crap, and I never figured anything to help them. As far as I know, at that point they are trash. It’s why I won’t buy them again.

#7172 40 days ago
Quoted from Irishbastard:

Anyone else have this issue? (Happening throughout)
[quoted image]

My Star Trek LE decals started doing that. I removed them and tossed them in the trash. Will order new ones again at some point. Kinda missing the look they add

#7173 40 days ago

Yup, peeling... basically from day one....Every now and then I pull the glass and press it back, slowly reappears

#7174 39 days ago

Anyone know what causes the Enterprise ship to stick down? The coil is trying to move the ship, but it’s stuck. Before I tear into it, I was hoping someone might have run into this before. Any help would be appreciated

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#7175 39 days ago

I found an old thread describing this issue and how to fix. Will take a look tomorrow

https://pinside.com/pinball/forum/topic/star-trek-vengeance-ship-leaning-and-alignment-fix

#7176 37 days ago
Quoted from DaveH:

Not in my Star Trek (mirror blades). However, I had the exact same issue in my LOTR. They curled up the same way. Looks like crap, and I never figured anything to help them. As far as I know, at that point they are trash. It’s why I won’t buy them again.

Homemade super thin double sided tape?

Get some clear spray adhesive. Lightly spray a piece of wax/Baking paper that has been cut into the sizes you need. Let it dry in a mostly closed plastic box or something to keep it dust free.

Stick to the back of decals. Remove wax paper. Reapply decals.

I did this to some clear cooling tower decals on a HUO simpsons I recently acquired.

#7177 36 days ago
Quoted from koops:

Homemade super thin double sided tape?
Get some clear spray adhesive. Lightly spray a piece of wax/Baking paper that has been cut into the sizes you need. Let it dry in a mostly closed plastic box or something to keep it dust free.
Stick to the back of decals. Remove wax paper. Reapply decals.
I did this to some clear cooling tower decals on a HUO simpsons I recently acquired.

Cool trick... never heard of this being done. But forgive the stupid question... why not just spray the adhesive directly on the back of the decals and apply (either immediately or later if you want some dry time). Is it because it's too sticky? Must be a reason I'm missing.

#7178 35 days ago
Quoted from Pinzap:

Cool trick... never heard of this being done. But forgive the stupid question... why not just spray the adhesive directly on the back of the decals and apply (either immediately or later if you want some dry time). Is it because it's too sticky? Must be a reason I'm missing.

Unless you can fully remove that art blade spray adhesive overspray goes everywhere inside your machine. This keeps it to specific areas you can control.

You can see how much overspray is generated by trying it inside a large box. Spray how much you would have on a piece of paper. Let it sit for a day. Touch the insides of the box where you didn’t spray and see how it’s everywhere

#7179 34 days ago
Quoted from koops:

Unless you can fully remove that art blade spray adhesive overspray goes everywhere inside your machine. This keeps it to specific areas you can control.
You can see how much overspray is generated by trying it inside a large box. Spray how much you would have on a piece of paper. Let it sit for a day. Touch the insides of the box where you didn’t spray and see how it’s everywhere

Ahhh... makes complete sense. I had assumed you had the blades completely out, but this solution works for when just some of it is coming off. My WCS art blades are almost completely off. I haven’t tried it yet, but pretty sure I can peel the last 1/3rd off and just spray the whole thing.

#7180 33 days ago
Quoted from Irishbastard:

Anyone else have this issue? (Happening throughout)

3M 467MP Double Sided Tape would probably do a good job of fixing this. It is available on eBay in different sizes.

#7181 28 days ago

Help please. Everything is connected properly, but the lights will randomly come on during gameplay and then go off. The lights seem to be trying to display all colors at once.

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#7182 28 days ago

Try re seating the connector for that board

#7183 28 days ago

Does anybody know what the difference is in ST/Pre vs.A ST/vault ???

#7184 27 days ago

ST premium. The upper right flipper suddenly stopped working during gameplay. After checking all the connections, I noticed the fuse under the playfield for this flipper had blown. I replaced the fuse twice and they immediately blew each time when I turned on the game. Any help would be appreciated. 250V 3A

#7185 27 days ago
Quoted from newpinbin:

Help please. Everything is connected properly, but the lights will randomly come on during gameplay and then go off. The lights seem to be trying to display all colors at once.
[quoted image][quoted image]

Reflow the solder at the connector. That's what fixed it for me. I may have even added solder.

#7186 27 days ago

i have some stainless steel panels in stock, from the final run, last chance to get one

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#7187 27 days ago
Quoted from Irishbastard:

Anyone else have this issue? (Happening throughout)
[quoted image]

I had this on my TWD. Get a can of 3M spray mount and a couple of trash can liners. glass off, masking tape the trash can liners over the game. Peel back the art blade a little bit, give the wood side a rub with an old microfibre. Spray the wood side and the decal side, press back into position. Leave for a couple of hours. Problem solved.

Neil.

#7188 27 days ago
Quoted from Aurich:

You’d be surprised what I find out there.
At some point need to dig up the AC/DC club thread ...

if you find another one I'd take it please.

#7189 27 days ago

When are the spot light and meteor flashers supposed to be on in ST Prem? They light in the flasher tests but I don't notice them on during the game. Are they to be on all of the time? Thanks

#7190 27 days ago
Quoted from spidey:

Reflow the solder at the connector. That's what fixed it for me. I may have even added solder.

Why would that suddenly happen?

#7191 26 days ago
Quoted from newpinbin:

Why would that suddenly happen?

Q12 was the issue. Blown transistor.

#7192 26 days ago
Quoted from kapsreiter:

i have some stainless steel panels in stock, from the final run, last chance to get one[quoted image]

I am away from my machine...do these fit on TNG?

#7193 26 days ago
Quoted from newpinbin:

Why would that suddenly happen?

I assume from the shaker motor.

What's weird is it's just that one board that has this problem. Maybe a manufacturing issue.

#7194 26 days ago

Just joined the club. Got a NIB Pro Vault earlier this week. Opened it a few days later just to see it and test everything put didn't play it because I had a Playfield Protector already and wanted to install that first. So I immediately did a top side tear down and installed a scoop hole cliffy, playfield protector, Shaker motor, Titan flipper rings blue on bottom and red on top and blue LED flipper buttons and finished today. I Love this Game, the music and call outs are awesome.

Got a hand full more mods I'd like to do also in time just going to enjoy it for now as is.

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#7195 25 days ago

Welcome to the club. It's an awesome game and you won't be disappointed.

#7196 25 days ago

Welcome. I have the Prem. but the pro is just as good.

#7197 25 days ago

Welcome, bertodrink1 - I got my NIB Vault STPro in July and it's awesome. I play it almost everyday, my son plays it several times a week, and even my wife (who is not a pinhead at all) plays it once in a while just because she's a Star Trek fan and likes the call outs.

#7198 25 days ago
Quoted from Mathazar:

Welcome, bertodrink1 - I got my NIB Vault STPro in July and it's awesome. I play it almost everyday, my son plays it several times a week, and even my wife (who is not a pinhead at all) plays it once in a while just because she's a Star Trek fan and likes the call outs.

My wife doesn't play very much either but she actually wanted to play the first game. Hopefully with this pin I can get her to play a little more often.

#7199 25 days ago
Quoted from BertoDRINK1:

My wife doesn't play very much either but she actually wanted to play the first game. Hopefully with this pin I can get her to play a little more often.

My wife picked ST also over other pins.

#7200 25 days ago
Quoted from BertoDRINK1:

Just joined the club. Got a NIB Pro Vault earlier this week. Opened it a few days later just to see it and test everything put didn't play it because I had a Playfield Protector already and wanted to install that first. So I immediately did a top side tear down and installed a scoop hole cliffy, playfield protector, Shaker motor, Titan flipper rings blue on bottom and red on top and blue LED flipper buttons and finished today. I Love this Game, the music and call outs are awesome.
Got a hand full more mods I'd like to do also in time just going to enjoy it for now as is.
[quoted image][quoted image][quoted image]

Welcome to the club, I have a Promium. Please consider my mod in the future.

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