(Topic ID: 77095)

Star Trek Captains Chair - why does it light at 3 in a row

By mcfly

10 years ago


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  • 31 posts
  • 18 Pinsiders participating
  • Latest reply 10 years ago by Duex
  • Topic is favorited by 3 Pinsiders

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#1 10 years ago

I seem to get Captains chair to light when i have 3 modes done , but then it it just goes on to the next mode ? and the next . Is the first captains chair wizard mode only available when the first 6 have been done? if so why does the captains chair light up prior to that ? Tried to search back but could not find the posts that spoke about the rules

#3 10 years ago

so the super ramps and super spinner etc are captains chair modes ? thats a let down then because there is no fanfare on those modes

#7 10 years ago

yeah fair enough , i know the modes themselves are awesome . i just don't look forward to super spinners , it doesn't even have sound effects . i hope kobiyashi is good when i get there. Still love the game , few more in your face callouts like the double jackpot i got once will be great . maybe karl urban will bring it up to that level.

#29 10 years ago

I must be average because I have it set on 3 ball and have yet to get all 6 first tier modes lit. Extra ball is harder as it has gone from 3 to 4 warp shots . And on a side note I am really loving the sfx and animations of Space Jump II , definitely my favourite next to Nero . I understand what to do now , thanks to everyone here.

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