(Topic ID: 65064)

Star Trek Arrived. Impressions.

By markmon

7 years ago

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  • 301 posts
  • 100 Pinsiders participating
  • Latest reply 7 years ago by RobT
  • No one calls this topic a favorite


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#181 7 years ago

Hardly the first time something on the playfield is missing from a Stern game. Metallica still doesn't have the wiz mode, band member modes, etc...

#204 7 years ago

There's no issue with "flow" on STTNG because of the fact that it's a widebody. Close to zero. Ritchie even went out of his way to have all the poppers preloaded to make the game as fast as humanly possible under most circumstances. The cannons slow things down far more than anything else on that game. If it's playing slow, it's because it ain't set up right, or the player isn't making the shots.

Both games play surprisingly differently from what I can tell after only 2 games on Star Trek (NTNG)

#210 7 years ago

You guys lemme know when I can pick up a spiderman for 4800 and I'll be there. :p

#220 7 years ago

Too early to even consider mods in the equation lol...

I want to know what happens if you stick a LED OCD on this thing, or if it's even possible. All the LEDs are still 'blinky' so it looks to me like Stern isnt' even trying to make their LEDs have proper fading effects even though the whole game is now LED...depressing.

#223 7 years ago

What are you basing that on? The possibility that the difference in nearby mass might be slowing the ball down more due to the added pull of gravity in the vicinty of the ball, or the fact that MOST widebody games have a lot more side to side action, even though STTNG is probably the least offensive widebody game ever made in that regard? Last I checked a ball rolls down a widebody playfield at the same speed as a standard. It's not the fact it's a widebody, it's DESIGN ISSUES 100%.

I said it had no effect on FLOW. There is a difference between FLOW and SPEED, yeah? I just can't do anything but shake my head if you don't think that STTNG doesn't have good flow...if the software had a combo system that was more than "millions ramps", that required a combo shot like Lightcycle Multiball, nobody would ever bitch about it.

#228 7 years ago

So in other words you have no appropriate response, just your ridiculous claim. Gotcha.

#238 7 years ago

All I can say is that if you think STTNG plays slow, perhaps you should attend TPF next year and play mine. And try not to kill my cliffy sleeves with all your borked shots, please.

#249 7 years ago
Quoted from TheFamilyArcade:

Pinheads claiming wide bodies are slower seem to think that speed is relative to space. But it's really TIME that is relative to space. Speed is speed. Flow is flow. But Slow isn't necessarily slow...ya know?

Thanks. That's bascially what I was saying, but I couldn't come up with a way to do it without getting banned.

#273 7 years ago
Quoted from RobT:

Say it however you want. Wide body pins aren't as fast as standard body pins.

Due to design flaws.

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