(Topic ID: 73632)

Star Trek 9.9 Warp Club

By Chambahz

10 years ago


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Topic Stats

  • 39 posts
  • 26 Pinsiders participating
  • Latest reply 10 years ago by spidey
  • Topic is favorited by 1 Pinsider

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#10 10 years ago

SKB in the hizouse!
Nearly 9.9 twice in one game.

#11 10 years ago

Speaking of warp ramps; is anyone else's warp ramp inconsistent? Neutral/normal shot go perfect. But when the velocity picks up it'll be a haywire return. Not sure if I need to level out my pitch better. I'm at 6.8deg

#18 10 years ago
Quoted from Stratman:

There is an exposed screw where the warp return mounts to the side rail. It is made for easy adjustment. I loosened this and set the ramp to be a consistent rail hugging shot. Occasionally a slow ball will rattle but anything with speed is smooth as silk.

Cool. Thx. I played with that screw for a minute the other night but not sure which way is the best to adjust. I'll play with it more. Thx

#20 10 years ago

I believe this is the warp ramp screw adjustment

image.jpgimage.jpg image.jpgimage.jpg image.jpgimage.jpg
#22 10 years ago

It's just a tiny slight adjustment right or left. I don't think it's necessary and wish I never did it lol cause now it's just playing mind games with me

#29 10 years ago
Quoted from Eskaybee:

I believe this is the warp ramp screw adjustment

image.jpg 216 KB

So I tried a few different adjustments and the best I found is loosening the screw then reaching behind the backboard and pull the ramp back then tightening the screw. It only budges a buttcrack of a hair and I don't know if it's psychological or not but I was nailing warp ramps after doing that. Nearly made it to 9.9 twice in ine game.

Also, for those that have the ball flying off the wire form left ramp from incredible strong shots - try tightening the nut on the left slinger. This makes the ramp more formed and secure. So far so good *knock on wood*

Still haven't found the issue with the right ramp bricks which occur from solid fast shots on an orbit return. Reducing coil power to low seems to have helped. It really doesn't happen that often; but once it annoys me enough, I'll dig into it.

#35 10 years ago

What needs more callouts? The warp ramp? I love the fallout buildups. Sweet and simple with a adrenalin boost as he builds up the warp counts. There's just a tiny but of emphasis increased each warp shot. Works beautifully.

As for a huge reward at the end. It would be nice to get a special effect or something when 9.9 is achieved.

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