Quoted from imharrow:More
What you are saying is just factually wrong. The modes are incredibly varied once you learn the rules. Some of the level 2 and 3 modes are very interesting. Even the level one modes are mostly varied. DTD: left most 2 shots lit, as you fail to hit lit shots, new shots are added to the right. As you hit shots they reduce to the left. Is very different from. STE: randomly either the left half of the playfield or right have of the playfield is lit. PD: all shots are lit, as you hit them they turn off. If you hit them all, or after a timer they relight. Are all these modes hit flashing shot, yes. Are they the same no.
I think the true difference between modes in TWD and modes in ST is that ST the modes score linearly and TWD they score superlinear. As you hit barn, the value of the next barn shot raises a lot, each progressive shot get's more exciting. Throw in a strategic X and boom! Excitement. ST the modes don't really give you huge payout. Some like Galactic Spinner are a little more directly valuable, but really they progress to delayed rewards. Captain's chair and the mini wizard modes. The Medal meltdown is exciting, but is earning a gold medal during the mode is not exciting.
Sorry but what means DTD, STE, PD?
Yes TWD modes are really exciting to play, an adrenaline rush.
Who played the level III wizard mode? It is impossible in 3 balls.