(Topic ID: 126872)

Star Trek 1.61 Mission Complete Issue


By oktobernv

3 years ago



Topic Stats

  • 5 posts
  • 3 Pinsiders participating
  • Latest reply 3 years ago by metallik
  • No one calls this topic a favorite

You

Linked Games

#1 3 years ago

Greetings all

So I am on STLE with code 1.61

New issue I have not seen before....

While playing a game I "complete" a mission.

Color on current mission goes "solid" in the stack while ball is still in play.

Mission is "complete", correct?

After light goes "solid" I lose or "drain" the active ball....

After that I can NOT select a "new" mission even though the previous mission is now lit "solid"

What gives?

Don't remember this in any of the previous code updates.....

Do I have to capture or "lock" the ball AFTER mission light is SOLID to select a new mission?

???

Rob in Vegas

Many thanks....

#2 3 years ago

If vengeance mode start is ready (any of the three), you will not be able to select a mission at start of ball. This is by design.

#3 3 years ago

Thanks Meta

Is this "new" as of 1.5 / 1.60 / 1.61 software?

I don't remember this being an issue in the past....

What is the reason for this change?

thx

Rob

#4 3 years ago

I'm pretty sure it's always been in there. Whether it's design or not, it should allow a player to select a mission IMO.

#5 3 years ago

Been that way for a while. I think they wanted to highlight the Vengeance-ready lighting effects and music at start of ball.

Don't hit the lockdown bar button in frustration after draining, as that may qualify Vengeance if you have enough torpedos, and result in no mission select on next ball

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