(Topic ID: 121631)

Star Trek 1.6 code is live

By Aurich

9 years ago


Topic Heartbeat

Topic Stats

  • 440 posts
  • 140 Pinsiders participating
  • Latest reply 9 years ago by Wolfanoz
  • Topic is favorited by 11 Pinsiders

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#155 9 years ago

Wow, that is an impressive list of fixes and features!
My number 1 fix was already in 1.51:
2. Fix - Nero II bug where shots were not re-lighting properly.
Now I may be able to complete all level II missions!

Also glad to see that the Warp optos un-wanted contact closure could be resolved by software...

I wonder why though, they did't release some intermediate versio
ns along the way... my biggest frustration was already resolved in 1.51 October 2014!

anyway.. cant wait to play it this weekend

1 week later
#390 9 years ago

I love this new code! finally I get rewarded for finishing the modes and also it now allows me to finish NeroII, what a relief!
BTW, in 1.50 code I never completed all Warps but the last game I played ( I was in the Warp-zone) on 1.61 I completed all Warps it seems, all the way up to Warp 9.9? I think? and it went back to Warp-1. Is that as expected?
The extra ball was not awarded the second time I reached Warp-5 though.

#392 9 years ago
Quoted from ectobar:

Normal behavior. You don't get another EB, however, you do get 2X playfield for 9.1 and 9.9.

Allright, back to the practise table then

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