(Topic ID: 121631)

Star Trek 1.6 code is live

By Aurich

9 years ago


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  • 440 posts
  • 140 Pinsiders participating
  • Latest reply 8 years ago by Wolfanoz
  • Topic is favorited by 11 Pinsiders

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There are 440 posts in this topic. You are on page 1 of 9.
16
#1 9 years ago

New code is up on Stern's site, everyone can see what's changed now.

Edit: Hmm, now I don't see it, might be adjusting something. Was on the normal page, but pulled, so probably need to just chill for a moment while they fix whatever is wrong.

Edit2: I guess it's back!

#2 9 years ago

Tease.... Looking forward to it and thank you for helping them get it right in beta form.

Edit - It's there. I just downloaded it and that's one big read me file for updates.

#3 9 years ago

changes:

V1.60 – 03 / 17 / 2015
======================
1. Tweaked - Added background drone music to redeeming medals.
2. Fix - Mission Start was lit during final shot of the 6th mode. It should not be since you are about to be in Kobayashi Maru Ready state.
3. Added - Give a gold medal for Double Super Jackpot.
4. Fix - Extra Ball was not being awarded during victory laps.
5. Fix - Some lamps were missing from some sweeping lamp effects.

Star Trek Premium
V1.54 – 03 / 14 / 2015
======================
1. Tweaked - Put Klingon Battle II back to the left ramp for its center.
2. Tweaked - Bumped the values of medals as they are being awarded and during bonus.
3. Tweaked - Increased the values of Klingon Multiball Jackpots and Super Jackpots
4. Tweaked - Added Total medal count to the total page when redeeming medals
5. Fix - When medals were showing their values at the start of Wizard modes, if you had less than a set, they were showing the value of one medal and not all combined.
6. Tweaked - Added Double scoring to Warp 9.9
7. Added - Adjustment: GOLD MEDAL ENDS LEVEL I MISSIONS. YES == Level 1 missions timers will move to 1 when the player achieves a gold medal.
8. Tweaked - Changed the text for the Klingon Battle Adjustment to be correct.
9. Tweaked - Vengeance III now has two parts. You first shoot the vengeance X times. Then, in Vengeance Sudden Death, the drop target will come up. If you hit down then shoot in you will receive 10% of your score.
10. Tweaked - Vengeance III now only ends if you complete it or drain during Vengeance sudden death.
11. Tweaked - Vengeance III will show what percent you will receive on the fly in the background; 10, 20 or 40%.
12. Added - Animations to redeeming medals as the medals “lock” into place
13. Added - Instant info page for spinner value.
14. Tweaked - Made the Flipper speech timer get longer between speech calls
15. Added - HSTD entry for Medals
16. Added - Attract mode shows the Medals Champion
17. Tweaked - Changed the wording of the bonus pages.
18. Tweaked - Massaged the timing and length of the end of ball bonus. Improved the font used for Bonus multipliers during end of ball bonus.

Star Trek Premium
V1.53 – 03 / 11 / 2015
======================
1. Fix - Mission KB II final shot was not blinking correctly.
2. Tweaked - Made Klingon Battle II harder to get medals
3. Fix - Prime directive III was not lighting mission start when it timed out.
4. Tweaked - Reduced and adjusted the value of redeeming medals
5. Tweaked - Made Vengeance III end at ball end.

Star Trek Premium
V1.52 – 03 / 06 / 2015
======================
1. Fix - Ball would not kick from the plunger after the game auto picked a mission after the player shot away team. Made ball auto plunge at the end of auto pick mission from shooter lane.
2. Fix - Super pops art maxed at 200K. If you maxed the scoring you could get up to 250K per hit. Added more art to allow it to go to 250K.
3. Added - Award Medals concept. Medals are awarded during missions. Medals are redeemed at the start of wizard modes.
a. You can receive 3 levels of medals per mission; Bronze, Silver, Gold.
b. Added - Instant info page for medals
c. First 6 missions award medals
d. Kobayashi Maru awards score for accumulated medals at the start.
e. Kobayashi Maru gives a new presentation at the start for the medals collected.
f. Second 6 missions award medals
g. Enterprise Amok awards score for accumulated medals at the start
h. Enterprise Amok gives a new presentation at the start for the medals collected
i. Third 6 missions award medals
j. Five Year Mission awards score for accumulated medals at the start
k. Five Year Mission gives a new presentation at the start for the medals collected
l. Added - Choreography for awarding a medal
m. Added - Choreography for redeeming medals.
4. Tweaked - Made some instant info pages last 10 seconds
5. Added - end of ball bonus pages / scores for medals and missions completed.
6. Added - game over flipper speech
7. Tweaked - increased end of ball bonus points for base bonus.
8. Tweaked - Moved when Away Team lights from 3 to 1 shot
9. Tweaked - Increased points for completing pop bumpers levels.
10. Tweaked - Increased points for Kobayashi Maru. Including a bonus for completing all 12 shots.
11. Added - Choreography for starting away team.
12. Tweaked - Adjusted the Y positions of some total screens to be more balanced
13. Fix - If you drained in the middle of a mission but the mission was continuing till the next ball it would show you your total and give a speech call. It will now only show you your total at the end of the mission and give that speech call.
14. Fix - The end of some missions would sometimes try and play an invalid sound causing a non-fatal error. There was no outward facing issue. The game will no longer try and play an invalid sound at the end of some missions.
15. Fix - “1 SHOTS LEFT” was displayed in many places. Now they all use the non-plural form correctly.
16. Tweaked - Made Vengeance ready / multiball background lamps move a bit faster, not include the extra ball light, and never be dark for too long.
17. Tweaked - Made Vengeance victory laps be less priority to the awards and super jackpots.
18. Tweaked - Increased the points for away team awards.
19. Tweaked - The drop target goes down for Space jump away team.
20. Tweaked - Shooting final shot in Space Jump after away team bumps you one level in medals and guarantees you get at least a bronze.
21. Added - Grace to top lane change
22. Tweaked - Increased the scores for victory laps in Vengeance Multiball
23. Added - Mode timers don’t time down after 6 seconds of no switch activity.
24. Removed - Unused Feature Adjustment #11 Klingon Multiball Lock Timer
25. Tweaked - Changed the name of switch #48 to BLACK HOLE TARGET
26. Fix - Feature Adjustment #14 would stop mission selecting. Now it only affects whether or not the ball will be launched from the Punch It button.
27. Added - The left and right orbit shots are now lit in Away Team Prime Directive.
28. Added - The left orbit shot was added to Save the Enterprise Away Team.
29. Added - Adjustment to change the number of shots to light Away Team.
30. Added - Adjustment to turn off the inactive timer.
31. Added - Instant Info page for current Warp and where the extra ball is awarded.
32. Added - Instant Info page for shots till next Vengeance mode.
33. Added - Instant Info page for super spinner, ramps, and pops
34. Tweaked - Made Away Team arrow not flash when it’s lit for Away Team.
35. Tweaked - Spelling TREK now adds more value to the spinner plus adds points that reset at the start of each ball
36. Added - Grace to bottom lane change
37. Added - Away team sound and lamp effects
38. Added - Asteroid and cabinet phaser lights to vengeance related lamp effects.
39. Tweaked - Made some lamp effects not use the top or bottom lanes.
40. Added - Instant Info to tell you how many more shots you need for the next medal.
41. Tweaked - Increased Away team spinner scores for Destroy the Drill to be more in line with new spinner values.
42. Tweaked - Vengeance holds on to the ball when shot for extra balls.
43. Fix - Some timer adjustments did not have the correct default values. Mission timer adjustments were massaged to be more consistent.
44. Tweaked - Double scoring background has a higher priority now.
45. Tweaked - Increased the default time double scoring runs for.
46. Tweaked - Made warp ramp score the same as the other two ramps during Super Ramps.
47. Tweaked - Tier III missions all keep your progress if you drain or timeout. You will pick up where you left off with each of them.
48. Fix - Klingon Battle III timer would reset to a large value instead of timing out. It will now time out.
49. Fix - Nero III display issues. The timer was being covered by the ship at the end.
50. Tweaked - Changed the number of shots it takes to start levels of Vengeance. From { 5, 5, 5, … } to { 5, 6, 7, 7, 7, … }
51. Tweaked - Changed Vengeance III in a few ways:
a. Finishing it awards 10% of your score.
b. When one shot from finishing the drop target will come up. Hitting the drop target will make it stay down for a few seconds allowing access to the vengeance to finish and collect the 10% score.
c. When two shots away, the drop target will come up. Hitting the drop target will make it stay down for a short amount of time.
d. Massaged the background display effect.
e. Massaged the foreground display effects.
f. Massaged the background lamp effect.
52. Tweaked - Changed display effects to more accurately describe which Vengeance is ready.
53. Tweaked - Massaged the look of the start of 5 year mission display effect.
54. Added - Animations to 5 Year Mission Award.
55. Fix - Made 5 year mission award speech happen at the correct time.
56. Added - Animations to Enterprise Amok Award.
57. Tweaked - Made the extra ball lamp effect bigger and last the length of the display effect.
58. Tweaked - Made Apron lights mirror what mission the player is selecting or playing.
59. Added - Adjustment to stop speech that is not G-Rated.

#4 9 years ago

I hope my new game will come with it. the game should be here on the 25th

#5 9 years ago

Quarter impulse power! ...Damage report! Checking all systems, Captain. Looks like code is incoming!

#6 9 years ago
Quoted from Turboderf:

I hope my new game will come with it

Easy squeezy to update if it doesn't.

#7 9 years ago

Thanks Stern! I will I install this tonight.

#8 9 years ago

downloading now, thanks for the heads-up!

#9 9 years ago

Wow

#10 9 years ago

Hmmm... Only for the Premium?

#12 9 years ago
Quoted from smokey_789:

Hmmm... Only for the Premium?

Was the prem readme file. The pro file has a readme too. Basically the same from what it looks like. Even the pro has mention of some of the LE/Prem features.

#13 9 years ago

(Popcorn eating gif)

#14 9 years ago

I'm very excited about this, and I don't even own a Star Trek!

#16 9 years ago

Awesome!!!! Installing now...

#17 9 years ago
Quoted from big_ragu:

Awesome!!!! Installing now...

Hurry up guys I want to see some video!!!!

#18 9 years ago

Awesome. Can't wait to get home now

#19 9 years ago

YEAH BABY!!!!

#20 9 years ago

60% updated.

#21 9 years ago

downloaded, thanks for letting us know.

#22 9 years ago

Here is a handy instructional video on how to update the code.

#23 9 years ago
Quoted from KLR2014:

changes:
13. Fix - If you drained in the middle of a mission but the mission was continuing till the next ball it would show you your total and give a speech call. It will now only show you your total at the end of the mission and give that speech call.

47. Tweaked - Tier III missions all keep your progress if you drain or timeout. You will pick up where you left off with each of them.

Ahhhh, they cleaned up the voice spam. Excellent!

HUGE change for tier 3, wow. PD3 is no longer a roadblock. I wonder how that changes PD2 since it sounds like what was PD2 is now PD3.

#24 9 years ago

On my LE the apron lights are used all the time now and the extra flashers get a good workout, a lot more flashing in the game.

#25 9 years ago

big changes. I love it. glad I didn't sell it.
not sure it was worth the wait.... well... yeah it was.

EDIT: and looking thru with pinballbrowser I CANNOT WAIT until this game gets the colorDMD treatment.

#26 9 years ago

Looks like a good enough reason to leave a little early from work! Now do I try and explain what updating code means to my boss or just say there is a family illness?

#27 9 years ago

Congrats to ST owners. I hope this is all it should be

#28 9 years ago

That's a hell of a readme update! Great job!

#29 9 years ago

awesome ! going to be a fun night on Star Trek

#30 9 years ago

Downloading now!

... for Spock !!!

TOS-AmokTime-01-e1425244960190.jpgTOS-AmokTime-01-e1425244960190.jpg
#31 9 years ago

Well it was a hell of a wait lets see how much of an improvement it is going to make.

#32 9 years ago

Played a few quick games and looks way better. much more sound and light effects. I did noticed that the drop target in front of the vengeance is lowered much quicker then before, seems like 1 hit.

#33 9 years ago

Don't forget to press the flipper buttons during attract mode now.

#34 9 years ago

Thank you Steve R and the team. Going home now to play

#35 9 years ago
Quoted from Aurich:

Don't forget to press the flipper buttons during attract mode now.

My kids will be thrilled!

(Ok, I like it as well, just need to pin it on the little ones..)

#36 9 years ago
Quoted from dgoett:

I CANNOT WAIT until this game gets the colorDMD treatment.

I have x-pin with the blue shield. It looks great.

IMG_6345.JPGIMG_6345.JPG
#37 9 years ago

So I see the code posted for Pro, Premium, and LE but the README mostly talks about the Premium. Is this image "one size fits all"? A friend of mine just tried for his Pro and got a H/W mismatch error.

#38 9 years ago

Would be awesome if someone can upload some quality game play video on a pro model when time permits

#39 9 years ago

Great news! Gotta get this downloaded and installed ASAP.

#40 9 years ago

Oh well. So much for going to work today.

#41 9 years ago

at the start of Kobayashi Maru multiball it now has an intro that lays out the medals you've earned from level one missions, pretty cool looking

#42 9 years ago
Quoted from bayoubilly70:

So I see the code posted for Pro, Premium, and LE but the README mostly talks about the Premium. Is this image "one size fits all"? A friend of mine just tried for his Pro and got a H/W mismatch error.

No, the LE and Premium use one code base, the Pro uses another. You have to make sure you're trying the right one.

#43 9 years ago
Quoted from Aurich:

No, the LE and Premium use one code base, the Pro uses another. You have to make sure you're trying the right one.

He's following this thread... I just upgraded my LE and it went well. Nice!

#44 9 years ago

When it rains, it pours.. ST Code today and my ACDC ColorDMD arrived! Now all I need is for Stern to warranty my warped MET playfield and all will be good!

Rob

#45 9 years ago

Yeeeeeeeeeeeeeeeeeeeeeessssss. Going to download now. Snow day tomorrow so lots of time to enjoy. That just stopped me from chasing the wife for sex tonight. Power might go out tomorrow. I can wait.

#46 9 years ago

The Pro "Read Me" is unreadable. I downloaded the Pro code upgrade, but have not uploaded it yet as I can't find any information for the Pro. As Aurich says the LE and Premium are the same read me file, but what about us plebes with the Pro?

#47 9 years ago

The pro Read Me is almost the same as the LE Read Me.

You may need to add a ".txt" extension to the end of the Pro Readme file name so it will open in notepad.

#48 9 years ago

Great news! I can't wait to install this! But may have to wait until tomorrow because of prior commitments tonight.

#49 9 years ago

So unfair. Just started work here - 9 hours till I get home and try this out on my LE.

#50 9 years ago

Awesome! Wow - what a list of tweaks and updates.

Now it is time to remember how to patch those movie songs in! Also, think I will patch the original "Kaaaahn!" callout in.

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