(Topic ID: 68673)

STAR TREK 1.30 CODE review and what changes were made guys

By musketd

10 years ago


Topic Heartbeat

Topic Stats

  • 53 posts
  • 24 Pinsiders participating
  • Latest reply 10 years ago by musketd
  • Topic is favorited by 2 Pinsiders

You

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There are 53 posts in this topic. You are on page 2 of 2.
#51 10 years ago
Quoted from sk8ball:

You pick it by finishing the associated mode. Klingon is Warp ramp. Nero is left orbit ect. I'm sure Bowen will cover this on his tutorial tomorrow.

Gotcha, by 'finishing' you mean completing all three stages?

#52 10 years ago
Quoted from sk8ball:

You pick it by finishing the associated mode. Klingon is Warp ramp. Nero is left orbit ect. I'm sure Bowen will cover this on his tutorial tomorrow

Quoted from TomGWI:

You have to play out a mode (3 times) to get the multiplier

Quoted from Gov:

Gotcha, by 'finishing' you mean completing all three stages?

Yup

If its as at expo, completing a 'column' or 3x the mode (ie NERO III, or SAVE THE ENTERPRISE III), you will double all shots to a specific shot for that ball.

Quoted from musketd:

Wow what are the vengeance hurry up modes?

My one second attempt at vengeance multiball started 'Vengeance scoring' which was 5 hurry up shots to vengeance starting at 1 mil and increasing (i think) if you made the hurry up fast enough..

#53 10 years ago

Yeah I hope they keep the code going in the right direction; because this is their best code game in a long time. Taino might be the new software king

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