Quoted from Monster_Bash:
IMHO Right now I don't see a ton of difference in the modes...basically shoot the blinking light a few times for all 6 of them...then start over.
I'm sure that'll change with upcoming updates.
We finally have a OP who put a new Stern on location...thus I'm going support it as much as I can. But the game play got kinda old after 30ish games.
You can basically keep backhanding the left ramp and beat every mode.
Like with Xmen...I actually feel like I'm recruiting the Heros to fight the Villains when I get to the Danger Room. I don't get anything like that with ST.
I haven't played 1.4 yet..not sure what the differences are
I'm 300 plus games in to my STLE. Loving it. The 1st level modes ARE repetitive, no doubt... but the goal is not to simply "complete" them. You can time them out to complete them. To build scores you need to hit a variety of combos. Those scores then come in to play with the first mini wizard mode. Second level is a whole different kettle of fish. Specific shots are required to complete each different mode... I haven't managed it yet 300 games in. I think completing four 2nd level modes is my best to date. 3rd level is timed with specific shot patterns, and they reset if you don't manage them, requiring restarting the mode for possible completion.
This game is already VERY deep, and only getting better.
It's not losing any shine for me. Starting to sparkle actually!! Haha.
The 1.41 code is a lot better than the previous codes. It's getting more subtle, and challenging. 1st modes are a breeze, but if you're just backhanding the left ramp, you're missing the point entirely. Try 1.41, and follow the combos.
Working on 2nd level mode completion, while pursuing Klingon Multiballs, Warp Ramps, Vengeance Battles, Vengeance Multiballs... Is a very fast paced, very deep, very satisfying game thus far.