Yup. Great code on the game. Awesome sound. Fun Dots. Insane light show. It's a great pin.
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Quoted from pintechev:It's a game that continues to be exciting to play. It's a battle that never seems to get old. One of the best in my collection.
You know...the integration of sounds, call outs, lights... it really sucks you in
Quoted from pinnyheadhead:Once the new update comes then the color DMD will be released. Both will give the game a boost also. 18 different missions - with color! Should be amazing.
Unless you know something everyone else doesn't... I don't think there is another update. The game is finished, IMO.
As for chopping wood... I guess that expression applies to different games in different ways depending on what kind of pin floats your boat.
Quoted from Trekkie1978:I think they should add a setting in the code for mission start. Have easy or normal. Easy, being that after a mission is completed, the next one will start. Normal, is the way it is currently played.
Reason why I would like to see this changed, is because when children play my machine, they can never get a new mission started.
Would be nice to have that locked into the settings. I, personally, wouldn't use it because I like the challenge of the mission shots...but why not make an easy setting where the Vengeance Drop target drops and you hit the ball up into the ship to start a new mode? Kind of like varying the complexity of the spinner interaction on IM with the Monger shots.
Quoted from TOK:I have mixed feelings on the mission start. Sometimes I just wish it'd be a ramp shot to keep things flowing, but its also kind of cool that it makes you get the ball controlled/trapped to start the next one. I'm pretty consistent with the left side shot because it feels just like the Drac shot on my old Taxi. I have some trouble getting it behind the 3rd flipper.
I get a lot of weird bounce backs when shooting under the flipper. Drives me crazy... much prefer going to the left saucer.
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