(Topic ID: 158353)

ST Code

By Beyndtstng

7 years ago


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Topic Stats

  • 135 posts
  • 43 Pinsiders participating
  • Latest reply 7 years ago by 27dnast
  • Topic is favorited by 5 Pinsiders

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#3 7 years ago

Yup. Great code on the game. Awesome sound. Fun Dots. Insane light show. It's a great pin.

#43 7 years ago

I just don't foresee any kind of game-changing code update coming for ST. Perhaps a bug fix here or there...but that's about it. The game and it's intended code are solid and final.

#67 7 years ago

You know what's really awesome about ST? The ease of shots make you feel like a world champ. True.

#68 7 years ago
Quoted from pintechev:

It's a game that continues to be exciting to play. It's a battle that never seems to get old. One of the best in my collection.

You know...the integration of sounds, call outs, lights... it really sucks you in

#70 7 years ago

John - why bother keeping the WOZ?

#73 7 years ago

WOZ is one of my favorites... Love playing it. Different strokes for different folks

#92 7 years ago
Quoted from pinnyheadhead:

Once the new update comes then the color DMD will be released. Both will give the game a boost also. 18 different missions - with color! Should be amazing.

Unless you know something everyone else doesn't... I don't think there is another update. The game is finished, IMO.

As for chopping wood... I guess that expression applies to different games in different ways depending on what kind of pin floats your boat.

#98 7 years ago

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#99 7 years ago

Go three deep on shot you can nail... I like Nero.

#131 7 years ago
Quoted from Trekkie1978:

I think they should add a setting in the code for mission start. Have easy or normal. Easy, being that after a mission is completed, the next one will start. Normal, is the way it is currently played.
Reason why I would like to see this changed, is because when children play my machine, they can never get a new mission started.

Would be nice to have that locked into the settings. I, personally, wouldn't use it because I like the challenge of the mission shots...but why not make an easy setting where the Vengeance Drop target drops and you hit the ball up into the ship to start a new mode? Kind of like varying the complexity of the spinner interaction on IM with the Monger shots.

#135 7 years ago
Quoted from TOK:

I have mixed feelings on the mission start. Sometimes I just wish it'd be a ramp shot to keep things flowing, but its also kind of cool that it makes you get the ball controlled/trapped to start the next one. I'm pretty consistent with the left side shot because it feels just like the Drac shot on my old Taxi. I have some trouble getting it behind the 3rd flipper.

I get a lot of weird bounce backs when shooting under the flipper. Drives me crazy... much prefer going to the left saucer.

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