For those who are interested:
V1.30 - October 30, 2013
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- Added new artwork for Prime Directive I, including jackpots and end sequence.
- Code/rule for Space Jump III updated.
- Fixed a problem in Space Jump III display effect where it would not pick an available crewman to draw.
- added light f/x to Space Jump III.
- added emblem color as parameter to lamp effects.
- Consolidated lamp effects that do the same thing.
- Changed all missions to use one of these:
mission_emblem_on/off
mission_shared_update_emblems
- Added final and total awards to Klingon Battle I.
- Added new sound effects.
- Added enhanced final shot with appropriate multiplier and light.
- mission emblem lamps can co-exist with Klingon Multiball emblem lamps.
- center lock is not available during Vengeance Battle Ready.
- Medium difficulty setting for advancing towards Klingon Multiball allows stacking of locks.
- right 3 bank now gives 3 photon torpedoes.
- Pressing the fire will consume only 1 photon torpedo.
- photon torpedoes are now allowed during victory lamps of Vengeance Multiball.
- defeating the Vengeance during Vengeance multiball is now worth 5 million points (and 10 million as a combo).
- Added text and number of hits to go for red matter display effects.
- Fixed Nero triple jackpot score as it was truncating.
- Fixed Destroy the Drill II background display effect, it now shows the number of shots.
- Nero I was showing the wrong Narada in the bg.
- Fixed award for Nero I, when narada was hit it was shaking off screen.
- Fixed small bug with Romulan attack animation moving during award.
- Changed Nero II & Destroy the Drill II so that they let you select a different mode on ball drain.
- Added new artwork for Prime Directive III background, jackpots and ending.
- Added artwork and sound for Klingon Battle III.
- Added all dots to Nero mode, and rules updated accordingly.
- Removed Carol out of match effect and replaced with Gorn and Kirk and the cat girls.
- Shortened bonus multiplier display effect.
- Fixed a speech issue in Space Jump II.
- Added artwork for Space Jump III.
- combos now multiply mission/multiball/etc.. awards by 2X.
- completing missions I, II, III awards a captains chair award of 3 in-a-row where a shot on the playfield is lit for 2X.
- added animations and shots for Destroy the Drill III.
- changed skill shot text.
- added super skill shot sounds.
- added sounds to super ramps.
- tweaked super skill shot fonts & score award blink rate.
- Added new graphics to Super Skill shot and Warp skill shot.
- Modified Super skill shot to require the player to pass the left orbit before becoming validated as a skill shot.
- Modified Super skill shot possible random shots. Removed right orbit.
- added shot multiplier rule.
- added additional point artwork (super pops and super spinners can now award up to 125K per hit/spin).
- added a slingshot power adjustment.
- changed kobayashi maru scoring. Now each KM award is based upon how well you did in the associated mission.
- super pop scores are now based upon how well you did in the first 3 mission.
- super spinner scores are now based upon how well you did in the first 3 missions.
- super ramp scores are now based upon how well you did in the first 3 missions.
- top lanes have memory from ball to ball.
- changed vengeance hurryup to restart at a higher value after a shot is made.
- fixed a bug where missions were not available after finishing wizard mode multiball.
- Added Random super skill shot.
- Fixed an issue where Super Skill Shot and Warp Skill shots weren't working properly.
- Removed Top lane skill shot.
- Fixed a display bug where an image was covering the outline of the time remaining in Save the Enterprise I.
- Space Jump III will not light shots as double shots.
- Altered rules for Prime Directive III and Space Jump III.
- Added match game images.
- Nero II is not time based.
- Fixed plural/singular handling for all missions.
- Mission total not displayed if score is 0.
- If you tilt when a mission is in it's final shot, resume the mission with 1 second left so that the player has the opportunity to complete the mission successfully so they can be awarded captain's chair awards.
- Fixed tilt bug that, when you tilt, any Tier I mission that has not been started is auto-completed, and captain's chair awards are given.
- Completing 3-in-a-line in II and III missions will now give you awards.
- added Kobayashi Maru Multiball.
- added combo art
- added art for Klingon Multiball jackpots.
- added Klingon Multiball double jackpot art/rule.
- added Klingon Multiball Super Jackpot rule.
- fixed the shoot again display effect (was showing placeholder artwork).
- added new warp ramp combo art.
- mission multiball jackpot shots are now based upon how many mission shots were made during level 1 missions.
- super ramps scores 2X on the warp ramps.
- fixed top lanes sound effect.
- Fixed a bug that didn't show the score in the background.
- Added Klingon Battle III intro artwork.
- Additional new artwork.
- added stats to all Missions.
- Added display effects and sounds to Space Jump II.
- Prime Directive I - no longer says "good shot"; but if you make the final shot, it still says "great shot".
- Start Mission light is turned off whenever ball is in left eject.
This handles the case in which a mission is ended by hitting the left eject, which awards "start mission",
which lights the "start mission" light.
- added rules for Space Jump II & III.
- Fixed a bug introduced in Kligon Battle I -- mission lights were not showing up during mission select.
- Fixed an issue in combos where a maxed out combo extra ball didn't light extra ball correctly.
- Prime Directive I now needs 5 shots to relight.
- Added dot animations of Spock hanging from shuttle in volcano.
- Added Destory the Drill art to game image.
- Adjusted Destroy the Drill so that it is shot based instead of time based.
- Added rules for Destory the Drill III.
- Adjusted Bero II so that it is shot based instead of time based.
- added instant info.
- added locks lit, balls locked to instant info.
- Vengeance awards now occur on the first opto hit.
- added Jellyfish sounds to Nero mode.
- added Vengeance Hurry-Up & Battle modes.
- Fixed an issue with the auto adjust settings. Should be exhibiting correct behavior now.
- Added Tilt warning speech.
- Mission select now says the name of first mission.
- Mission select - ignore input until other choreography is done and a little time has passed.
- If balls_in_play>=2, start mission automatically instead of starting mission select.
- Replaced "Welcome back, Spock" with "Welcome Aboard".
- Added auto-adjust extra ball for warp ramp hits.
- Added add a ball to warp ramp threshold of warp 9.9.
- fixed combo speech.
- fixed a bug where center kick back kicked at start of Vengeance battle.
- combos called as first award (to allow warp speech).
- removed computer speech from klingon jackpot.
- fixed redemption display effect.
- photon torpedoes not available during bonus.
- Added/fixed artwork for Save The Enterprise III.
- Added sound effects for Klingon Battle I.
- Added dots and sound effects to Save The Enterprise III.
- Added sound effects to Klingon Battle II.
- Fixed an issue where the center shot wasn't registering properly in Save the Enterprise I.
V1.20 - September 23, 2013
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- Say "Select a mission" only once per game.
- Say it if player has been idle at Mission Select screen for 17 seconds (the length of the Star Trek Theme intro).
- Removed "Please select a mission".
- Admiral says "Prime Directive 2", "Prime Directive 3", etc.
- fixed possible problem with bonus multiplier variable in the display effect for top lanes completed.
- Fixed a problem in klingon III where it would not pick an available shot to light.
- fixed some overlapping text.
- added "Optional" text to Enterprise LEDs.
- added sound fx to super spinner.
- added sound fx to wizard modes.
- Added speech to Klingon Battle II.
- Added artwork to Klingon Battle II.
- Fixed an issue where Warp Ramp values weren't resetting correctly in some cases.
- Modified Warp Factor Voice to be Admiral voice instead of computer.
- Added dot artwork to Nero II modes.
- updated dot atrwork for Destroy the Drill I start (with new changes).
- fixed mystery award Display effect text problem.
- added explosion artwork.
- added new vengeance hit artwork.
- fix a bug where the extra ball was not being awarded when the drop target was up.
- hooked up photon torpedoes to the vengeance advance/multiball rules.
- center magnet now holds ball at start of vengeance multiball.
- added a pops light show.
- added victory laps to the vengeance multiball.
- Added more dot artwork to Destroy the Drill II.
- Added Start, and end dot artwork for Nero II
- Added Warp Ramp scoring, text, rules, and sounds.
- Added artwork for Prime Directive II Ending.
- Eliminated artifacts from mode select music.
- revised match music/fx.
- added Enterprise firing artwork.
- added Klingon ship artwork.
- new mission sound f/x added.
- Admiral with new COM signal processing.
- Match music/fx corrected to Mono.
- added More FX for Klingon battles.
- main play music has been re-orchestrated and extended.
- revised the select mission music.
- Modified Pop bumpers to include scores and progress.
- Added artwork for pop bumpers.
- Modified pop scoring scoring.
- Now hitting the drop target advances to Vengeance Multiball.
- added bottom spot lights.
- added/removed magnet logic to/from multiball rules.
- mission select is not available at ball start if Vengeance battle is ready.
- shorter ball save on Vengeance Multiball.
- Added Nero III dot C assets.
- Added Nero II dot assets.
- Added Destroy the Drill II ending sequence dot assets.
- Changed Nero II rule.
- Changed Destroy the Drill II rule.
- adjusted scores for Destroy the Drill II, III and Nero II, III modes.
- New Dots added for Prime Directive and Space Jump.
- added Vengeance Battle background display test.
- Removed usage of SSI_VO_ST1_0268_NE_WELCOME_BACK_SPOCK when you start a new game right after finishing a game.
- Mission Select is not available at the left eject if the next left eject lock will start Klingon Multiball.
- Later missions do not relight “start mission” when completed.
- "Away Mission" is lit does not start Select Mission if Klingon Multiball is ready to start.
- added more Klingon artwork.
- Added rules to Klingon Battle III.
- Fixed an issue in Klingon Battle I where the bonus score would not be added in at the appropriate place.
- Fixed an issue in Klingon Battle II where the timer wasn't being increased correctly.
- Fixed an issue in Klingon Battle II where the bonus score wasn't being calculated correctly.
- Admiral speaks the mission names in mission select.
- Nero I - removed background ship noise.
- Hitting both flippers starts mission and launches ball (if ball is in shooter lane).
- removed computer saying Jackpot, Removed Checkov saying "Capt on the bridge" at beginning of game.
- Added dot assets for Save the Enterprise III.
- Added dot intro to Save the Entrprice III.
- Fixed an issue where Klingon Battle I was scoring higher than expected.
- Added rules to Klingon Battle II.
- Modified scoring on Save the Enterprise and Klingon Battle.
- Added display effects for red matter targets.
- Added display effect for red matter targets completed.
- Fixed an issue with some missions where the center drop target wasn't registering as a valid shot.
- Added rules to Save the Enterprise III.
- Modified scores for all the Save the Enterprise and Klingon Battle II modes.
V1.01 - September 10, 2013
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- Removed the Admiral introduction speech at the start of the game.
- Use only Computer voice for Prime Directive name callouts (removed Admiral).
- Changed text "SAVE THE ENTERPRISE II" and "SAVE THE ENTERPRISE III" to "SAVE ENTERPRISE II" and "SAVE ENTERPRISE III" so they fit on screen.
- Removed game start "MR_SULU_TAKE_US_OUT" VO as the opening speech calls should call you Captain.
- added sound assets for Klingon modes.
- AD, KL and CV levels have been adjusted bringing KL and AD up considerably and taking CV down just a tad.
- New rendition of the Courage 1966 ST theme which is used for game over.
V1.0 - September 9, 2013
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- Initial release.