(Topic ID: 101672)

ST Code Discussion - Update Coming Soon???

By Asylum

9 years ago


Topic Heartbeat

Topic Stats

  • 835 posts
  • 173 Pinsiders participating
  • Latest reply 9 years ago by Goonie
  • Topic is favorited by 15 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

package.jpg
One-Billion_Dr_Evil-642-380.jpg
image.jpg
WarpC.png
cu.jpg
image-223.jpg
20140830_132112.jpg
image-749.jpg
image.jpg
image-626.jpg
002.JPG
250047-gornheader.jpg
image-649.jpg
Image-0x2008.png
woohoo.jpg
images-443.jpg

You're currently viewing posts by Pinsider monsterbaldy.
Click here to go back to viewing the entire thread.

#408 9 years ago

Here are my thoughts so far on my ST Pro.

Polish overall is great. I can't even mention everything, but this game was a spectacle before and it is even more so now. In fact, to me, this is the polish update more than anything else. Klingon mb start is freaking awesome. All the new voice adds a lot too, but it is mixed way too loud or weird sounding in some of the clips, they also repeat a lot in some odd situations, like 3 callouts in a row exactly the same.

The away team mechanic sounds neat, and I hit that shot a lot, but I never have ANY idea what it is doing or what shots I should be going for after I hit it. Some sort of more obvious cue for a mechanic like this would be nice.

The pro version of a kick back is fine I guess... but couldn't the shield target lights be used to show the kickback is active instead of overloading the T insert. It just seems like such a ghetto fix to show that without a dedicated insert. I'd rather the shield lights were just both lit solid for when the kickback is active or something like that.

Also a few times when hitting away team while the mode is active, mode is still active after I make away team, but now no shots were lit. Maybe i am missing something, at first I thought maybe it was a NERO hit the black hole thing but it happened in save the enterprise too. I also may have had a similar issue during Kobayashi... but that was so fast and hectic I may have just missed a lit insert or something in that case. I am not 100% sure this wasn't just me not knowing the game well enough in all cases on this.

Overall I really like the update, and I am most happy that they didn't completely overhaul the game because I like the core (and simple) mechanics of it. I want more than anything for this game to be the Star Trek version of No Fear, and it is doing that in a pretty great way so far.

-ben

#416 9 years ago

So I no longer think there is a bug with lit shots, I didn't realize the away team was basically altering the mode so much that sometimes it changed to wanting you to just hit roll over lanes at the top sometimes. I noticed there is a voice call out to go to roll overs too when this happened, just hard to hear in the chaos.

-ben

#474 9 years ago
Quoted from TimeBandit:

G lanes is toplanes. On the pro they all flash together at a medium pace.
G Ramps is left and right Ramps. The inserts flash Red and alternate as you hit them. Other inserts are out.
G Red matter is the red matter inserts all flashing together at a medium pace.
G Warp ramp the warp insert flashes green. Other inserts are out.
G vengeance, the vengeance insert flashes yellow. Other inserts are out.
G Spinner, both the left eject and left orbit flash aqua. Other inserts are out.

And on each mode the galactic event is the same each time, so before long you won't have to hear the callout anyway.

SO HELPFUL.

#607 9 years ago

If I want to learn all the rules of star trek, is there a 1.4 rulesheet out there? Or anything that can help me piece together the full picture?

-ben

Promoted items from Pinside Marketplace and Pinside Shops!
11,000 (Firm)
Machine - For Sale
Nashville, TN
From: $ 5.00
Cabinet - Other
Filament Printing
 
From: $ 30.00
Cabinet - Other
Rocket City Pinball
 
From: $ 99.99
Cabinet - Other
Lighted Pinball Mods
 
$ 115.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
From: $ 33.00
Gameroom - Decorations
Rocket City Pinball
 
$ 10.00
Playfield - Plastics
Minty's Mods
 
$ 24.00
Playfield - Protection
Pinhead mods
 
$ 50.00
Playfield - Protection
Duke Pinball
 
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
$ 110.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
Wanted
Machine - Wanted
Lee's Summit, MO
From: $ 40.00
Lighting - Interactive
Professor Pinball
 
$ 100.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
$ 30.00
Playfield - Other
YouBentMyWookie
 
$ 99.99
Lighting - Other
Lighted Pinball Mods
 
$ 55.00
Boards
PinballReplacementParts
 
$ 6,595.00
Pinball Machine
Pinball Alley
 
$ 24.95
From: $ 55.00
Cabinet - Armor And Blades
arcade-cabinets.com
 
6,800
Machine - For Sale
Brooklyn, MI
$ 24.00
Playfield - Protection
Pinhead mods
 
13,500 (Firm)
Machine - For Sale
Howard City, MI
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
$ 5.00
Playfield - Plastics
UpKick Pinball
 
From: $ 218.00
Lighting - Backbox
Lermods
 
From: $ 35.00
Cabinet - Other
Rocket City Pinball
 
Great pinball charity
Pinball Edu

You're currently viewing posts by Pinsider monsterbaldy.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/st-code-is-out?tu=monsterbaldy and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.