(Topic ID: 101672)

ST Code Discussion - Update Coming Soon???

By Asylum

9 years ago


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  • 835 posts
  • 173 Pinsiders participating
  • Latest reply 9 years ago by Goonie
  • Topic is favorited by 15 Pinsiders

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You're currently viewing posts by Pinsider drzhivago.
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#443 9 years ago
Quoted from monsterbaldy:

Here are my thoughts so far on my ST Pro.
Polish overall is great. I can't even mention everything, but this game was a spectacle before and it is even more so now. In fact, to me, this is the polish update more than anything else. Klingon mb start is freaking awesome. All the new voice adds a lot too, but it is mixed way too loud or weird sounding in some of the clips, they also repeat a lot in some odd situations, like 3 callouts in a row exactly the same.
The away team mechanic sounds neat, and I hit that shot a lot, but I never have ANY idea what it is doing or what shots I should be going for after I hit it. Some sort of more obvious cue for a mechanic like this would be nice.
The pro version of a kick back is fine I guess... but couldn't the shield target lights be used to show the kickback is active instead of overloading the T insert. It just seems like such a ghetto fix to show that without a dedicated insert. I'd rather the shield lights were just both lit solid for when the kickback is active or something like that.
Also a few times when hitting away team while the mode is active, mode is still active after I make away team, but now no shots were lit. Maybe i am missing something, at first I thought maybe it was a NERO hit the black hole thing but it happened in save the enterprise too. I also may have had a similar issue during Kobayashi... but that was so fast and hectic I may have just missed a lit insert or something in that case. I am not 100% sure this wasn't just me not knowing the game well enough in all cases on this.
Overall I really like the update, and I am most happy that they didn't completely overhaul the game because I like the core (and simple) mechanics of it. I want more than anything for this game to be the Star Trek version of No Fear, and it is doing that in a pretty great way so far.
-ben

It's because the side ramp is the shot that it seems like no shots are active.

#445 9 years ago
Quoted from rockrand:

I have never had ball stuck but now all the time,I don't even shoot for the ball being held anymore

Mine gets stuck but is released with light shaking...

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