(Topic ID: 101672)

ST Code Discussion - Update Coming Soon???


By Asylum

6 years ago



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  • Latest reply 6 years ago by Goonie
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There are 835 posts in this topic. You are on page 1 of 17.
47
#1 6 years ago

It has landed!!!

Hello Pinball Fans,

We are pleased to release a comprehensive programming update for Star Trek!

The complete list of changes and additions is forthcoming, but we’ll point out some of the highlights here:

More than 150 Karl Urban (“Bones”) custom speech calls are now installed, along with a healthy dose of new Klingon speech, more Admiral Stevens speech, more Computer Voice, and additional lines from the most recent Star Trek movies. All speech and speech placement has been polished and enhanced. There are now more than 1,200 phrases used in the game, ranging from “Star Fleet Serious” to “Bones-Style” sarcasm!

We have added a feature called “Galactic Away Team” to each of the Tier I Missions. Shooting the ball behind the upper right flipper after 3 Mission shots activates an added scoring objective for each of the 6 Tier 1 Missions. Timers are extended and bigger point opportunities are there for the taking. The LE/Premium gets appropriately colored lighting effects to mark each Galactic Away Team goal where possible.

LE and Premium color-changing LED lighting effects have been enhanced. It’s a beautiful thing.

The Warp Ramp now offers much more fun, excitement, and rewards. Sequential shots now score 250K, 500K, 1M, 1M, 1M, etc., so shooting the Warp Ramp can be very lucrative for those who can repeat the shot. In addition: Warp 4-8 (depending on difficulty settings) lights Extra Ball as before, Warp 9.1 awards Double Scoring, and Warp 9.9 awards Add-a-Ball Multiball with Double Scoring.

Klingon Multiball now has a dramatic “Blackout” laser start-up sequence that is powerful, exciting, and lets the world around you know you’ve scored big. New Klingon speech, scoring and Jackpots, Super Jackpots, and Double Jackpots pay out bigger points and excitement.

New software that corrects earlier issues with optical switch timing and the magnet under the Vengeance has been implemented.

You asked for it. We bring it. On the Star Trek Pro, the completed Shields targets now awards “Rescue”. When the T of the T-R-E-K lanes is blinking in a unique pattern, a ball draining out the left lane will be “Rescued” and replaced with a ball immediately launched into play. It’s a life saver.

The Second Vengeance Battle remains a dangerous 5-shot Hurry Up, but if you make all 5 shots, you will be instantly awarded an Extra Ball.

“Drilling Down” a Mission through Tiers I, II, and III now awards “3 in a row” with new dots, and, the appropriate shot awards Double Score for the remainder of the game in all Missions and Wizard Modes. Strategies for winning have changed.

We’ve added Warp Ramp Champ. Carol Marcus is back. The Gorn speaks.

The whole Match Sequence has been overhauled with speech and more elegant presentations.

Unique Combos are named after Bridge Officers and award bigger points.

The ball saver timer for Kobiyashi Maru has been extended.

The Star Trek theme song now plays during 5 Year Mission.

All Missions are easier to start.

New dots have been added, and they are crisp and fast. Additional dots and speech notifications have been added that inform the player what the current objectives are, as well as score notifications from completed objectives.

We hope you will enjoy the new code. Thanks for your continued support.

Live Long and Prosper!

Steve Ritchie

Post edited by Asylum: Changed topic to stop giving all of us waiting heart attacks!

#2 6 years ago

so any reviews yet?

#3 6 years ago

Some good stuff there. Thanks for the heads up.

#4 6 years ago

can't wait

#5 6 years ago

'bout time

#6 6 years ago
Quoted from Asylum:

Carol Marcus is back.

Whoop! Whoop!

#7 6 years ago

website overload!

Service Unavailable

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#8 6 years ago

Awesome. This is what we've all been waiting for!
The changenotes are already up on the Stern website, the firmware file itself cannot be downloaded though.

V1.50 - August 26, 2014
=======================

- added extra ball award for completing Vengeance HurryUp.
- added double scoring for completing the Warp Ramp sequence.
- Added new Admiral Stevens speech: "Away Team is lit"
- added MDK default initials.
- fix a problem with double scoring start speech.
- modified tilt speech.
- Fixed Klingon Multiball jackpot award lamp effects to not use the emblem or combo arrow lamps.
- Added new speech to Klingon Multiball total.
- Fixed scoring bug in Save The Enterprise III.
- fixed a problem where several missions, upon timing out, would not relight mission start.
- fixed a problem where the game would not auto launch balls in the shooter lane.
- Added explosion FX to end of Klingon Multiball start DE.
- added spinner logic/awards to Destroy the Drill I.
- added new scoring in missions
- added new scoring in away team:
- Fixed the Warp Champ text.
- added unique combos text.
- Added new speech to galactic events.
- Added new warp and combo high scores.
- added away team logic/rules to Destroy the Drill I.
- added away team logic/rules to Prime Directive I, Klingon Battle I, Space Jump I, Nero I & Save the Enterprise I Missions.
- Added speech to vengeance hurry up
- Fixed a scoring bug in Destroy the Drill I.
- Fixed some speech sound effect priorities.
- Fixed speech timing in 2 wizard modes.
- Added ball drain speech
- Modified the volume level of ball save.
- Added speech volume modification to Bones speech.
- default ball save timer for Kobayashi Maru is now longer.
- added/modified ball save speech
- fixed a statistics bug in Kobayashi Maru.
- fixed a statistics bug in Super Pops/Spinners/Ramps.
- Added delay between match sound and speech.
- Modified 5 year mission to have star trek theme instead of mission music.
- Added speech to 5 year Mission. Now has start speech and planet intros.
- Added names and speech to unique combos.
- Added timer to Space Jump II display effect.
- Modified unique combo score.
- Fixed some speech priorities.
- fixed game over speech that was getting cut off.
- fixed transporter Sound Effect that was getting cut off.
- changed choreography for mission column complete.
- Added/Changed Super Jackpots in Klingon Multiball.
- fixed bug(s) where Tier II,III mission were not re-lighting mission start correctly.
- Added some light show to PRO version of klingon_multiball.
- Increased score blink speed in Klingon Battle I award display effect.
- Fixed score flip not appearing in Klingon Battle II.
- Fixed text positioning in Klingon Battle III.
- Added enterprise ship ambience sound to match effect.
- delayed start of Klingon multiball start music.
- Added new start display effect to Klingon Multiball.
- Added new speech.
- Fixed an issue with speech playing incorrectly in final wizard mode.
- Modified total fonts to be centered.
- Fine tuned game_match door sounds.
- Modified tilt and tilt warning speech.
- Modified mission intro text to be all similarly centered.
- Added new speech and text for 5 year mission
- Match effects will not play characters twice in a row until all characters have played.
- Adjusted door sound timing and speech timings of match effects.
- Added new display effect to completing a mission's column (I, II, III).
- Added Carol Marcus match effect.
- Added more speech to Klingon Multiball.
- Fixed an issue in Kobayashi Maru where speech wasn't coming up correctly.
- Added speech to game match effects. (Kirk & Gorn)
- The 3-in-a-row & Super Spinners/Ramps/Pops display effects are suppressed if the player collects 3-in-a-row and immediately drains their last ball.
- The "Extra Ball lit" display effect is suppressed if the player lights extra ball and immediately drains their last ball.
- Added some new tilt and initials speech.
- Fixed Nero III total display effect.
- Warp Ramp now scores 250K, 500K, 1M when made as a combo.
- The flipper ball launch adjustment now works correctly.
- added/changed extra ball lit, extra ball speech.
- added logic to mission row completed speech, i.e. sometimes it would not be played due to interference with other long speech events.
- raised the priority for the top lanes transporter SE as it was being cut-off sometimes.
- added "Player X, step up" speech for multi-player games.
- The players scores are shown longer after bonus during multi-player games.
- Fixed choreography of dots upon completing a row of missions, i.e. the display order was out of sequence.
- The Mission Start Sound Effects no longer plays when the player returns to a mission after a ball drain.
- Tier I mission total display effects are more consistent. Modified speech and animations from certain mission total Display effects.
- Modified Enterprise Amok speech.
- Added new native running animations to Prime Directive I
- Added new abbreviated final shot animations to Tier I, III.
- changed blink speed on abbreviated final shot during Nero I.
- Added abbreviated final shot display effects to all Tier I missions when the left eject is awarded as the final shot of the mission.
- Raising the center drop target is postponed a bit to allow balls more time to pass over the target.
- added new debounce logic to the center lane optos as valid switch closures were happening on some games due to flipper noise.
- rewrote rescue logic to be compatible with both Pro/LE models.
- Added score flip to all 18 mission backgrounds during multiplayer games.
- Added shortened mission start Display Effects to all Tier I missions.
- Added new speech to Missions and first two wizard modes.
- Modified Total screens to not play long speech during end ball as this was cutting into the bonus screen sequence.
- added Bones speech.
- added rescue rule to the left outlane/target bank.
- reworked bottom lanes completed lamp effect to co-exist with rescue lamp logic.
- separated combos into discrete display effects.
- added double scoring as a warp ramp award.
- Now Away Team & Mission Start shots are lit/available at the end of Tier 1 missions.
- fixed a problem where mission select was aborted due to a noisy center lane opto switch.
- slings now use duty cycle power.

#9 6 years ago

thanks for the heads up! guess I know what I'm doing after work.

#10 6 years ago

What a way to start a long weekend!!!!!

#11 6 years ago
Quoted from robin:

the firmware file itself cannot be downloaded

Just downloaded it Robin...

http://www.sternpinball.com/game-code/ga

#12 6 years ago

Friggin Awesome!

#13 6 years ago

got it!

damn, i have to go to the vet...
i know what i'm doing tonight!

#14 6 years ago

SKB we need a full review! also anyone got game play video??

#15 6 years ago

downloaded and updating the usb on my machine as we speak.

#16 6 years ago

Slick like Rick!

Now just need some TWD details so I can make my decision!

#17 6 years ago
Quoted from frolic:

downloaded and updating the usb on my machine as we speak

Ditto!

#18 6 years ago

Will be running to my computer to update shortly.

#20 6 years ago

Nice!

#21 6 years ago

Thanks! It downloads fine but it's the LE version. I have a Pro

Edit: The Pro download now seems to be working as well. Website glitch? Or are we simply too fast?

Edit2: Got the pro firmware now. Installing...

#22 6 years ago

Won't be home until tomorrow to update, but downloading it over hotel wi-fi now anyways. Wooooot!

#23 6 years ago
Quoted from Asylum:

All Missions are easier to start.

I wonder what this means?

#24 6 years ago
Quoted from robin:

Edit: The Pro download now seems to be working as well. Website glitch? Or are we simply too fast?

I know the last Metallica update people were having problems with the pro. Remember, LE's have their advantages

#25 6 years ago

Loading into my game now!

#26 6 years ago

I think it was just the staging of the website update. I had the same issue -- readme and code pages were briefly inaccessible, but all's well now.

#27 6 years ago

- added new debounce logic to the center lane optos as valid switch closures were happening on some games due to flipper noise.

Nice!

#28 6 years ago

When I click on the links it says not found

#29 6 years ago

YEAH BRO!

#30 6 years ago

Looks cool... looking forward playing it... but that won't be today
Thanks Steve - Your passion und commitment is much appreciated!

#31 6 years ago

I AM SO TOTALLY INSTALLING THIS FOR OUR LOCATION FOR OUR TOURNAMENT ON MONDAY!

#32 6 years ago

Installing now

#33 6 years ago

WOOT WOOT!

#34 6 years ago

I wanna leave work!!!! this is EPIC! thank you Steve, Stern and the amazing Star Trek team!

#35 6 years ago

Why am I stuck at work!?!?!? I'll live vicariously thru you guys for a bit…but tonite, I'm gonna be playing all nite! Woooo!

#36 6 years ago

Does the pro link work for anybody now?

#38 6 years ago

I cannot get the link to work

#39 6 years ago
Quoted from hank527:

I cannot get the link to work

Keep hitting refresh. They are overloaded!

#40 6 years ago

Have to click on the Start Trek text. All other clicks pop page unavailable

#41 6 years ago

Are those LE's for sale now going to be pulled so that they can see if it's good enough to keep or to wait and get more money for them.

#42 6 years ago

can someone mirror this?

"The page you are looking for can not be found or is no longer available"

.
.
.
Nevermind - the link started working

Post edited by scott_freeman: Nevermind - the link started working

#43 6 years ago

d'OH! Link not working. You guys stop downloading so I can start, please.

#44 6 years ago

Ha! Just rapidly clicked my refresh button and all of a sudden it started to download. Sweet.

#45 6 years ago
Quoted from frolic:

downloaded and updating the usb on my machine as we speak.

had a chance to play it yet?

#46 6 years ago

Hammering refresh appears to work.

Now I just have to get home...

#47 6 years ago

I have the files in my Dropbox, so for anyone having problems downloading (the Stern server does not seem to cope well), here you go:

https://www.dropbox.com/sh/m5ohqv8chzlvokf/AABu2GSVs1L2dmQ6h3eM8FR_a?dl=0

If this is somehow not allowed, please let me know and I'll remove the shared link. This is just a courtesy to people who are aching to play. If you see a "bandwidth exceeded" error than that means there are just too many of us on here

#48 6 years ago

Now my Pro has a kickback (save)!!!

#49 6 years ago

I'm stuck at work for two more hours before I can leave and go home to download/install/play! Dammit!

#50 6 years ago
Quoted from Concretehardt:

SKB we need a full review! also anyone got game play video??

You got it man! From reading the notes; it looks like this game has just gone from "Star Trek = Work" To "Star Trek = Amazing!" - we shall see....

I'll try and get some gameplay video up by sunday night or Monday. WIsh i could get it sooner for you guys but labor day weekend = family.

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There are 835 posts in this topic. You are on page 1 of 17.

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