(Topic ID: 132940)

squawk talk occasional garbled voice problem-> a solution

By Skateball

8 years ago


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#12 8 years ago
Quoted from Skateball:

I have for quite some time been trying to get my FG Squawk & Talk board (AS-2518-61A) to talk properly and finally, it works! I thought I’d put my findings here. Maybe someone will find this useful.
The S&T board produced occasional garbled phrases or words. It could happen at the beginning, middle or end of the phrase or a complete phrase was just rubbish. It happened maybe 10% of the time. The rest of the time the voice was loud and clear.
I searched the web extensively in the hope of finding a solution, but did not find anything. The closest I got was this topic on pinside: “squawk talk occasional garbled voice problem”.
It describes the same problem that I had. Unfortunately there is no final conclusion in that thread.
Well, to cut it short, after having gone through the entire board, new caps, test with all new ICs (PROM, PIA, CPU, TMS5200NL) etc. the problem was still there. As a last try, I checked the resistor R9. According to the schematic and the color codes on the resistor, it should have been 130 kOhm, but when measured it was 150 kOhm!
After replacing the (faulty) resistor with a good one (measured to be 133 kOhm), my FG now talks very clear!

Hi

Thanks for the post. Interesting findings. I'm producing my own design Squawk & talk sound board See here - https://pinside.com/pinball/forum/topic/mypinballs-squawk-talk-sound-board-gordons-alive I have also experienced various issues with the TMS5200 ics and i am using NOS parts with a brand new board and all new components !!

My view is that the chips themselves have not always survived the 30/35 years in storage well. I have had new chips that sound totally different in a brand new board. Some too low, some too high. I use various sound roms from games that i know well during my board testing to check the TMS chips is correct and working ok! It can be expensive though, as the chips themselves were over £10 each to me and sometimes are no good.

I am using the original spec 130k resistor for the timing. It would be interesting to experiment with other values as you mention to see what could be done with them, though i like the board bom to be standard. (Will note a possible change to a pot for future revisions)

One other idea for this chip i have is working out how to create an emulation of it using the pinmame source and an embedded controller. I think this is the only way going forward

Final thought is that its a real shame the TMS5220 ics isn't fully functional compatible as it is pin compatible and does work in my boards, but unfortunately the speech pitch isn't quite right and some parts are sometimes garbled. I wonder if a different resistor value here may help to??

#14 8 years ago
Quoted from barakandl:

Another thing to consider about these speech chips is the plating on the IC legs. Texas Instruments really eff'd up in the later 70s early 80s. You will notice all there ICs legs corrode out really bad with black stuff on them. Fairchild for a while has this problem too. This causes problems in the single wipe RN sockets typically used in all squawk and talk boards (and with fairchild 68xx stuff in bally MPUs). Random poor speech could be a bad connection on the speech socket.
Considering how obsolete and expensive these 5200 speech chips are it is tough to recommend pulling them from the IC socket and trying to clean the legs. I have lost a few legs trying to wire brush the black shit off of the speech chips and had to improvise a new leg on. Normally i would just bin a chip if it loses a leg, but these things are rare.
Dual wipe socket is really recommended considering how the TI legs of this era corrode and have continuity problems .

Yes using silver for pin legs was a big mistake!! I guess we are lucky they realised soon and ditched that idea. The TMS5220 ic uses tin legs to. Damn those TEXAS bods

#23 8 years ago
Quoted from radium:

Something else interesting... my board (it is a -61) has an empty socket at U10.
Everything I've read says there should be a DAC there, but maybe that is only on some boards?

The dac is used on all boards. the ay-3-8912 (psg) is only used on some. If the psg is installed then it does the background sounds. I've always wondered why bally didn't make use of the ay-3-8912's music abilities on this era of board. If you look at gottlieb system 80b sound boards, they used 2 of these to make some really great 80s music

The ay-3-8912 are actually 3 channel themselves to, so the board is in theory 5 channel

#24 8 years ago
Quoted from Skateball:

In order to achieve an operating frequency of 160kHz, the value of R9 could be between 120kOhm and up to 200kOhm! There is thus a very large spread in the parameters.

Exactly what i was going to add. It seems quite a wide range and this is written in the data sheet!! How come such a large range can be ok? It almost seems like you had to buy your chips from texas in the same batch then work out what the correct frequency of them was??

#27 8 years ago
Quoted from radium:

Hmm... I'm confused. My Flash Gordon seemed to have working sound except for the garbled speech (after I enable background sounds in settings of course). I wonder if that DAC is not utilized for all games? Or maybe there are additional sounds I just didn't know I was missing. I'll check some YouTube videos and see if I notice anything.

Interesting. It is possible that the DAC isn't used for Flash Gordon although populated as specced by the schematics. Flash gorgon was the first game to use the s&t board, so maybe Bally already had all the sound effects done for use with the PSG chip (like the earlier sound board) and so hadn't started using the newer DAC idea. The DAC isn't part of any boot up test either (not sure it could be) so the board will boot without it on any game. Of course games that do use it will have all the sfx missing. The psg is part of the boot up and the board will not boot if this chip is used and missing.

To me it seems like the idea was to move away from the PSG entirely and do all sounds through the DAC. Probably cheaper at the time, but i still want to know why they didn't add music capability to the boards. That would have really blown every other manufacturer at the time out of the water, and the board already is the best example for the time

Not sure why this rev board has a 240k speech timing resistor either. My boards with 130k in, 10pf shunt and flash gordon roms sound correct.

#29 8 years ago
Quoted from barakandl:

I believe the dac is only for sounds made by the PIA. Sounds made by the sound generator do not use it. I would have to look again at the schematic.

Yes that is correct. The interesting thing here is Flash Gordon being the first game to use the s&t board may not actually need the DAC, as all sounds are possibly made still using the PSG (like the earlier sound board does).

#36 8 years ago
Quoted from CactusJack:

I am having a hard time understanding the 240K (early run) vs 130K (later run) aspect. It makes me think they really had to tune the boards to various batches of TI chips. I know we noticed subtle differences from game to game when they were brand new but never anything too far out of pitch, I seem to recall it being mentioned on RGP years ago that the chips currently on the market could be rejects that failed to meet TI's specs at the time. So, before discarding a newly purchased 5200 that seems dead, I would certainly try the trim pot thing to see if it will respond to other R9 values.

This is my thought to from seeing such as large range of resistor values specced in the data sheet. I am also wondering about the TMS5220 ic and if a different resistor value will cure the occasional garbling here to. The way the voice sounds i think will be slightly different (not the pitch) as the internal tables are slightly different, but they may be possible to get working in a much better fashion. The dac non install on fg still intrigues me, as i would have expected no sound effects if this was being used as per the other games. I don't think you can rules out the fact fg was the first game to use the new board and the older generation of sound boards were pure psg sound gen boards for sfx.

Really great thread to be discussing some top notch pinball tech from the old days.

#38 8 years ago
Quoted from dothedoo:

Wasn't the Sounds Plus with Vocalizer in Xenon the first non-psg?

No, the sound plus board is the computer sound board with an extra interface for speech, all sound effects are psg generated. See my new version of the board that works for both eras here : https://pinside.com/pinball/forum/topic/mypinballs-sounds-plus-sound-board-in-development

#46 8 years ago

Here are some videos on my experiments with a 470K pot. I adjusted from around 100k upwards and back down again with the same new board, but swapping the speech chips over.

TMS5200 installed

TMS5220 installed

Kind of cool to be able to change the pitch on the fly, but it doesn't really help much with getting a 5220 chip to work better on s&t boards. Such a shame as it seems the coding tables internally are just that little bit too different for the speech to sound correct. Speech seems to be slightly scratchy and bait muffled. Would be a really great future solution to, as they use tin legs and are still much more readily available. Oh well guess its back to buying seriously expensive nos 5200 parts again with unknown storage histories...

Date code on 2 batches on nos TMS5200 i have currently are:

8236
8109

The 8109 ones are the only ones i have had issues with so far

The TMS5220 date codes are:

8340

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