(Topic ID: 296268)

~Wagon Queen Family Truckster~

By frankmac

10 months ago


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  • 2,718 posts
  • 306 Pinsiders participating
  • Latest reply 5 months ago by TigerLaw
  • Topic is favorited by 82 Pinsiders

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Topic poll

“Spooky Ultraman In or Out”

  • IN 157 votes
    44%
  • OUT 201 votes
    56%

(358 votes)

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #370 Offer to assist Spooky solve order issues from someone with skill. Posted by TechnicalSteam (10 months ago)

Post #743 Spooky podcast interview July 12, 2021 Posted by ZMeny (10 months ago)

Post #1315 Math on build dates. Posted by Morinack (10 months ago)

Post #1527 Link to Franchi podcast Posted by manadams (9 months ago)

Post #1868 Still a few CEs available with distributors. Posted by KingPinGames (9 months ago)


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#759 10 months ago

Wondering aloud...

If this is essentially the same platform, but with two different sets of software...it should be hypothetically possible to load Halloween's software into Ultraman and vice versa. It would be kinda weird but fantastic if you could do your own virtual re-skin this way. I hope Spooky doesn't deliberately disable this, because it would be a nice way of freshening up a machine in an odd way.

#761 10 months ago
Quoted from Var1AbL3:

I picked up Ultraman's ship over the weekend. Lots of glue and water decals later I've got a ship for my BSE playfield when it shows up.
[quoted image]
[quoted image]
[quoted image]

Outstanding idea. Just done the same and picked up a couple of figures to go along with them, just in case (or at least for toppers).

#762 10 months ago
Quoted from Rascal_H:

Charlie said it could be done theoretically and he might even be curious to try it on his own game. He also said if you do it and you fry your game your SOL for support.

OK the SOL part is a bit scary. But I will be the *second* to try it!

2 weeks later
#1473 9 months ago
Quoted from highdef:

This is not a nitpick or gripe whatsoever, but I do wish the artwork had some Japanese language (not just the OSD). Of course, I understand why it's in English. For example, it would be awesome if you could flip over the English apron insert cards and have them in Japanese. It would've been a cool touch. Perhaps someone will create Japanese versions. Anyways, many props to Spooky for offering a Japanese gameplay option. I can't wait to see & hear it.

In the Collecting All Monsters podcast interview, the Spooky folks said the voice actor they hired did call outs in both English and Japanese for them, fwiw -- they clearly were strongly interested in paying respect to Japan in the interview, so I am guessing there's going to be a way to at least turn the callouts on. That's not a localized version, of course, but it's something.

Did y'all know there's already been an Ultraman pinball machine? My friend Kevin saw one, I think, when he did a pilgrimage to a collection of native-manufactured machines in Japan some years back. Here's the IPDB entry.

https://www.ipdb.org/machine.cgi?id=6068

#1474 9 months ago
Quoted from Lawlor_and_Order:

In the Collecting All Monsters podcast interview, the Spooky folks said the voice actor they hired did call outs in both English and Japanese for them, fwiw -- they clearly were strongly interested in paying respect to Japan in the interview, so I am guessing there's going to be a way to at least turn the callouts on. That's not a localized version, of course, but it's something.
Did y'all know there's already been an Ultraman pinball machine? My friend Kevin saw one, I think, when he did a pilgrimage to a collection of native-manufactured machines in Japan some years back. Here's the IPDB entry.
https://www.ipdb.org/machine.cgi?id=6068

Curiously Pinside does not have this in its own machine database...

#1477 9 months ago
Quoted from Cantabkiwi:

Looking like another home run for spooky. Credit to the new designer on the block and the team around you.
Looking forward getting mine.

I had word from Spooky directly that the pseudonym for the design (Koris Barloff) was because they had a lot of people working on it collaboratively. Sometimes design-by-committee is a warning sign, and other times it's a good way of optimizing design decisions...very much looking like the latter, all things considered.

1 week later
#1769 9 months ago
Quoted from jwilson:

Watched the stream. Game looks great. But if I could have one wish that Spooky listens to, it's this:
Please, please Spooky, I beg of you - change the typeface of the main text. Revue is hideous. On par with Comic Sans and Impact. The typeface in Rick and Morty is so good, I hate to see you go backwards like this.
I did a quick search and Ultraman seems to use this font a lot:
[quoted image]
I did some quick searches and found some similar ones:
https://www.fontspring.com/fonts/insigne/le-havre-layers
https://www.fontspring.com/fonts/letterhead-fonts/lhf-gloria
But honestly, anything other than Revue would be a massive improvement.
On a side note, your text spacing also needs to be adjusted. Notice how much space there is between the two lines yet it's almost touching the score text:
[quoted image]
I imagine it's a work in progress, and that you don't really stare at the screen when playing, but I just thought I would mention it.

I would upvote this a hundred times if I could.

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