Quoted from KnockerPTSD:People have been spoiled by the time while Spooky was a small boutique shop and had the time to talk to each customer individually.
Not really. That time you reference is the time period that resulted in the development of the goodwill that caused almost everyone in here to jump in on these games. We are not spoiled; we are just developed Spooky customers buying our 2nd, 3rd, 4th, or 5th Spooky title, respectively. If Spooky can no longer communicate with us that means the level of service we bought in to simply is no longer is there. So be it, I understand entities grow and change with that growth and that it is easier to accommodate with 150 people personally than 1,750 people, but name calling people who are accustomed to Spooky communicating with them when suddenly Spooky is not communicating with them is not productive.
Quoted from KnockerPTSD:The negativity in here is ridiculous. Spooky clearly takes a while to iron out final code for their games (TNA aside obviously).
As frankmac said, we are just concerned. With the change in team members Spooky has had to this younger and unproven talent with the coding team combined with Bowen not being involved there are some indicators here causing us alarm.
No one is complaining about the designer. The layout of this machine is superb (as is the artwork). The concerns are with both the coder (not just the rules but the light show and music also) and having our Ultraman theme with its 400 hours of totally accessible source material being architecturally tied to a totally different game that spooky has seven and half minutes of material from… How can our Ultraman be all it can be while being tied to (and without question currently playing second fiddle to) something that has such limited source material?
You don’t see this right now because Stern has been doing a fabulous job with code recently. This has not always been the case, note the “where is the code Gary?” movement of several years ago. Go check the Ghostbusters or X-Men threads historically and you will see these same types of posts. The difference is, even at their peak of failing to keep up with code needs, Stern still had experienced coders like Lyman who were superb at designing rule sets that were fun to play…Stern fought through their dark code days and the backs of people like Lyman Sheets. Spooky just a few months ago was loaded with talent that knew how to make games fun and blow you away with lights and sounds. But where is Scott Danesi? Where is Erik? Where is Bowen?
TNA is an absolute masterpiece. R&M is an absolute masterpiece. AMH has superb code. ACNC is incredibly fun to play with excellent callouts that build excitement and well integrated graphics. Is Spooky committed to making Ultraman as good as R&M in the code department? Will it have a light show that rivals R&M? Can it’s music ever possibly hope to surpass TNA? Will it’s graphics be as great as ACNC?
I sold my BM66 to fund my Ultraman CE and make room for it, I just want to feel like a made good decision with that move. That is basically how everyone feels.
As I mentioned in the prior post, I do not envy the challenging position the young team at Spooky in charge of this game are in right now. I desperately wish them success as I want to love my Ultraman. I’m not running out to sell my UM and I have confidence they will ultimately deliver a great product - however, at some juncture hearing from Charlie or their team on what exactly their medium term and long term plans are for the Ultraman code and whether they are as committed to Ultraman specifically as they were to R&M would certainly be reassuring.