Quoted from Manic:The original video source may be so low res that they found keeping it small may be the only way to make it look reasonably sharp. Just a thought.
If anybody here has ever tried to take a picture of their game with new leds in it you know how they bloom and dominate the pic and your game now looks clown puke purple from top to bottom... but only in the pic. I bet the led strips are like that and won't be as overpowering in real life.
Even if you expected Spooky to say this your host of this stream also said that at some point... so it probably isn't an issue in person.
Ultraman got a very nice Blu-Ray release recently, and looks really good. Those old shows from back then used actual film-stock, not video tape, so properly cleaned up and transferred, they can look surprisingly detailed. Which thankfully, Ultraman does. Even the DVD-rips you can find on Youtube actually look pretty decent too.
Quoted from Thunderbird:Great looking game and loved the effort to recreate the world of Ultraman by Spooky. 3 questions:
1. Can you easily adjust downward those bright flashing lights, so they are not blinding to look at?
The Spooky crew has all ready stated that the lights will be down-adjustable. I honestly wouldn't stress about it until you've played it in person. LEDs on camera ALWAYS look blinding--it's just how most cameras pick them up. Do you really think that Spooky would release a game that's blinding and uncomfortable to play?
Quoted from Thunderbird:Great looking game and loved the effort to recreate the world of Ultraman by Spooky. 3 questions:
2. Will you make the Ultraman show material much larger on the LCD? Way too small at the moment.
Yeah, bigger footage sure isn't bad. But it seems pretty common to show movie/show clips in a smaller size on these LCD games. Like most recently on Stern's BM66 and EHOH.
Quoted from Thunderbird:Great looking game and loved the effort to recreate the world of Ultraman by Spooky. 3 questions:
3. Is there a way to almost turn off the flashers that are flashing extreme white light in rapid almost seizure inducing motion?
Those are concerns of some of the people I’ve spoken with and mine as well. When in a dark room, seizure flashing bright lights are very annoying at best. Some people just can’t endure them. So I assume Spooky is making provision for those of us that don’t want that type of blinding lights flashing?
Otherwise, enjoyed the look of the game. With the only other concern of what some have already expressed about the upper playfield needing a way for the ball to contact the upper flipper so it doesn’t just hit the drain without even getting near the flipper, like it did on BKSOR until Stern added the post kit to fix it?
Again, one would hope that Spooky would notice such an issue themselves. Either way, it's pretty common for owners to cover-up annoying flashers themselves, or switch out lighter-colored flasher domes for darker ones.
It doesn't hurt to ask about these issues, since it lets the Spooky crew know what we're concerned about. But I'd expect them to playtest these games a lot, and in different environments with different players, so that hopefully the player being blinded or dazzled won't be an issue.