(Topic ID: 321343)

Spooky TNA remake announced - you in or out?

By Vino

3 months ago


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  • 1,527 posts
  • 275 Pinsiders participating
  • Latest reply 13 hours ago by Bryan_Kelly
  • Topic is favorited by 54 Pinsiders

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“TNA remake - are you in or out?”

  • Finally! I’m in! 66 votes
    11%
  • I’m out - no thanks 512 votes
    84%
  • Mayyybe - give reason 31 votes
    5%

(609 votes)

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There are 1,527 posts in this topic. You are on page 30 of 31.
#1451 12 days ago
Quoted from Bigdaddyrockstar:

Only half ass paying attention to CE numbers when posted by others on this and the TNA Club forum; my unofficial and unscientific results are such...
Week one of sales to CE 138 sold
Week 2 got to CE145 (that's my number and I ordered the 1st hour the 1st day sales opened to the GP.
Weeks 3- 8 (which gets us to Oct 23) brings us to CE 170 (post #1319 from this thread).
I might have seen a post since Oct. 23 but not sure and don't feel like looking for it.

I'm thinking this is the last batch of TNA's that will be made.I wonder if they are going to make the full run regardless, or make what has sold.If 170 sold I would stop them at 200 and maybe make more 3 -5 years from now.

#1452 12 days ago

Let's see how sturdy she is. The new amp spooky sent me fixed my sound issue and she's rocking now. Time to share her with the public. If you're in NE Ohio, you can give it a play at Madcap Brew Co by Kent State.

IMG_20221120_132948_513.jpg
#1453 12 days ago
Quoted from Deez:

Let's see how sturdy she is. The new amp spooky sent me fixed my sound issue and she's rocking now. Time to share her with the public. If you're in NE Ohio, you can give it a play at Madcap Brew Co by Kent State.
[quoted image]

That back glass looks washed out... is Spooky sending you a new one?

#1454 12 days ago
Quoted from Pinball-Obsessed:

That back glass looks washed out... is Spooky sending you a new one?

yeah that looks like shit.

#1455 12 days ago
Quoted from Pinball-Obsessed:

That back glass looks washed out... is Spooky sending you a new one?

Yeah. They're sending me a new one. That one is totally shit. I had to wait for the amp to come in because mine was broken and I didn't want to wait any longer to put it on route.

#1456 12 days ago

Cross posting this from the other TNA thread, as this lane ramp problem I'm having is driving me nuts...

Putting a call out to anyone who knows how to fix a poor factory installed shooter lane ramp on TNA 2.0.

1. Inconsistent ball launches since setup. (airballs flying up and out of lane, banging off sides of orbit upon entry, dribblers...)
2. Discovered shooter ramp is not staying in place at orbit. It pops up from under, making it 'springy'. I can tuck it back, but it pops loose.
3. Removed shooter ramp to discover FOUR holes. Whoever installed decided to move it farther up in the lane during build. Why would they need to do that if the specs are true?
4. Noticed orbit doesn't follow path of the playfield artwork. If it did, it might hold the ramp in place.

Any suggestions?

IMG_2348 (resized).JPGIMG_2349 (resized).JPG
#1457 11 days ago
Quoted from loneranger:

You're missing a part:[quoted image]

Thank you for bringing this to everyones attention. I'm also missing this part.

Starting to get the feeling these things were rushed out the door.

#1458 11 days ago
Quoted from pinthewin:

Cross posting this from the other TNA thread, as this lane ramp problem I'm having is driving me nuts...
Putting a call out to anyone who knows how to fix a poor factory installed shooter lane ramp on TNA 2.0.
1. Inconsistent ball launches since setup. (airballs flying up and out of lane, banging off sides of orbit upon entry, dribblers...)
2. Discovered shooter ramp is not staying in place at orbit. It pops up from under, making it 'springy'. I can tuck it back, but it pops loose.
3. Removed shooter ramp to discover FOUR holes. Whoever installed decided to move it farther up in the lane during build. Why would they need to do that if the specs are true?
4. Noticed orbit doesn't follow path of the playfield artwork. If it did, it might hold the ramp in place.
Any suggestions?[quoted image][quoted image]

I posted my observations and my fix on the other thread.

To sum it up here about the issue, your right metal orbit must follow the path. The shooter ramp slips underneath it which gives enough pressure to keep the shooter lane down.

Thus, preventing bad trajectory ball.

32E8C17A-99B0-45AD-B5C2-C5B7A34251F0 (resized).jpeg
#1460 10 days ago

Got the email from Spooky that TNA CE #58 is being loaded on the truck for delivery!

#1461 10 days ago

Since so many people asked. TNA decals target set is now back up for sale. Shipment set for first week of December.

https://pinside.com/pinball/market/shops/1054-flashinstinct/01381-total-nuclear-annihilation-target-decals

#1462 9 days ago
Quoted from MacmanCubed:

Got the email from Spooky that TNA CE #58 is being loaded on the truck for delivery!

Mine got put on the truck yesterday!

#1463 9 days ago

Number 92 shipping today.

#1464 9 days ago

#109 payment requested/made, no word on shipping date yet. Obviously getting closer though!

#1465 8 days ago

Well the ball fell into the cabinet and I had to do a service call. Those that are questioning if the piece in the shooter lane that's missing is needed. It's a rare occurrence so far but it definitely can happen. I would definitely reach out to spooky to get one to install if you want to avoid balls falling in the cab.

#1466 8 days ago

Does anyone have a picture of my clear Drop targets installed? Since I don't have the game I'm wondering if someone can post one up so I can put it on my shop description page? I'm talking about these guys.

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#1467 8 days ago
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#1468 8 days ago
Quoted from beltking:

[quoted image]

Thanks,
How do they look when the machine is on?
Be awesome if you could take a pic when the machine is on and ready to go with colourful lights

#1469 8 days ago
DAF8C103-1FA5-4AA5-984A-602FE2A6B218 (resized).jpeg
#1470 8 days ago

beltking do you give me permission to use your photos in my shop description?

#1471 8 days ago
Quoted from zermeno68:

I posted my observations and my fix on the other thread.
To sum it up here about the issue, your right metal orbit must follow the path. The shooter ramp slips underneath it which gives enough pressure to keep the shooter lane down.
Thus, preventing bad trajectory ball.[quoted image]

So, is mine wrong then? That metal flap is under the lane….

image (resized).jpg
#1472 8 days ago
Quoted from RunninMan01:

So, is mine wrong then? That metal flap is under the lane….[quoted image]

Ok, mine is clearly wrong. I adjusted it, still having issue

#1473 8 days ago
Quoted from flashinstinct:

beltking do you give me permission to use your photos in my shop description?

That’s fine

#1474 8 days ago
Quoted from RunninMan01:

Ok, mine is clearly wrong. I adjusted it, still having issue

I’m not home to test mine out thoroughly. It worked for a bit when I did adjust it… hmm, if it continues to throw the pinball off the shooter ramp then it will require an updated unit. I’ll play around with this more shortly.

#1475 6 days ago

Just reading through the last 8 pages. Mind blowing how bad the QC is on this game.

#1476 6 days ago
Quoted from 27dnast:

Just reading through the last 8 pages. Mind blowing how bad the QC is on this game.

Not gonna disagree with you, but I will tell you at least Spooky has taken our concerns and actually have rectified 99% of them.

I’ll soon have a few items to replace, minus the apron. That was the 1% at the moment that is not satisfied.

It took me months to get replacement part from Stern. I have a JJP machine as well, but yet to ask for a replacement part to see how long that takes.

Still, Kudos to Spooky being on top of customer service spite some of the little issues slipping through the cracks.

It happens to all manufacturers.

#1477 6 days ago
Quoted from zermeno68:

Not gonna disagree with you, but I will tell you at least Spooky has taken our concerns and actually have rectified 99% of them.
I’ll soon have a few items to replace, minus the apron. That was the 1% at the moment that is not satisfied.
It took me months to get replacement part from Stern. I have a JJP machine as well, but yet to ask for a replacement part to see how long that takes.
Still, Kudos to Spooky being on top of customer service spite some of the little issues slipping through the cracks.
It happens to all manufacturers.

Jjp is quick to replace things too. Got email addresses from the main parts managers of stern and still nothing from 10 month wait. No emails back. Insane

#1478 4 days ago

Now it’s all down to waiting for that phone call from the delivery trucker to set up a day. Number 92 should arrive this week.

#1479 4 days ago
Quoted from crwjumper:

Now it’s all down to waiting for that phone call from the delivery trucker to set up a day. Number 92 should arrive this week.

Hmm... Good for you if you get a phone call. Lately, 3 Pinball deliveries within this Calendar year I never got a phone call! They randomly showed up and rang my doorbell.

So glad I worked from home mostly this year to accept the delivery!

Soon, you'll also be playing TNA. Such a fast game.

#1480 4 days ago

Really looking forward to getting mine. I had an original S/N 35 (I think). The one at my local arcade is in “iffy” condition, so it’s not much fun to play. I’m looking forward to the gameplay on TNA. It’s so different from all of the other modern games out there. And Scott Danesi’s soundtrack is so awesome. Really amps up the tension when trying to blow up those reactors.

#1481 4 days ago
Quoted from crwjumper:

Now it’s all down to waiting for that phone call from the delivery trucker to set up a day. Number 92 should arrive this week.

#92!!!

Awesome!

Let us know how things turn out and what’s been addressed with issues from the threads.

#1482 4 days ago

i got conformation #95 was going on truck today

#1483 4 days ago
Quoted from Pinball-Obsessed:

#92!!!
Awesome!
Let us know how things turn out and what’s been addressed with issues from the threads.

I’m hoping for a high-contrast backglass and no issues out of the box.

#1484 4 days ago
Quoted from crwjumper:

I’m hoping for a high-contrast backglass and no issues out of the box.

Me too!

-3
#1485 4 days ago
Quoted from 27dnast:

Just reading through the last 8 pages. Mind blowing how bad the QC is on this game.

Last year i got a POS NEW ACNC from Spooky with so many issues I returned it. Really bad! Lost many hours fiddling with it.

They refused to give me my refund deposit back on an Ultraman and promised that would be built much better.

I really wanted to end my relationship with them at that time.

Happened again. So many issues and I lost $3k on that Ultraman. Never buying another Spooky product NIB ever again.

Horrible build quality. Terrible code on Ultraman. They must have hired people from a local Burger King to assemble and code the pins?

TNA is an awesome game and the code for that is solid.
Too bad any other manufacture couldn't have built the new run.

#1486 3 days ago
Quoted from Pinball-Obsessed:

#92!!!
Awesome!
Let us know how things turn out and what’s been addressed with issues from the threads.

#86 scheduled for delivery on Wednesday. Fingers crossed for a clean machine!

#1487 3 days ago
Quoted from Jtrzerocool:

#86 scheduled for delivery on Wednesday. Fingers crossed for a clean machine!

Quoted from ccbiggsoo7:

i got conformation #95 was going on truck today

So how long from when you guys got your invoice to pay for your game did it take until they said it’s ready?

I’m #160 so trying to get an idea.

Thanks

#1488 3 days ago

Well, R+L was to deliver today, so I took the day off and waited. Delivery window came and went, so I called for an update. Was told the driver had an emergency and was unable to complete his route. Would’ve been nice to be told that it wasn’t going to be delivered today, but they say it is on the schedule for tomorrow at the same time window, so luckily my in-laws will be able to wait for it.

#1489 3 days ago
Quoted from Pinball-Obsessed:

So how long from when you guys got your invoice to pay for your game did it take until they said it’s ready?
I’m #160 so trying to get an idea.
Thanks

2 weeks for me: Notice of final payment due 11/15, paid 11/16, delivery set for tomorrow 11/30! Oh yeah!

#1490 3 days ago
Quoted from turbo2nr:

Last year i got a POS NEW ACNC from Spooky with so many issues I returned it. Really bad! Lost many hours fiddling with it.
They refused to give me my refund deposit back on an Ultraman and promised that would be built much better.
I really wanted to end my relationship with them at that time.
Happened again. So many issues and I lost $3k on that Ultraman. Never buying another Spooky product NIB ever again.
Horrible build quality. Terrible code on Ultraman. They must have hired people from a local Burger King to assemble and code the pins?
TNA is an awesome game and the code for that is solid.
Too bad any other manufacture couldn't have built the new run.

I didn't realize returning games was an option. How does that work? Do you drive it back to the factory?

Seems Spooky has a reputation for great customer service and horrible build quality. IMO, if you're going to call something a "Collectors Edition" and charge a premium price, the customer will be expecting a premium product, one that is manufactured and inspected with care and precision. There should be minimal adjustments needed out of the box. From what I've read here, it seems that rarely happens.

#1491 2 days ago
Quoted from pinthewin:

I didn't realize returning games was an option. How does that work? Do you drive it back to the factory?
Seems Spooky has a reputation for great customer service and horrible build quality. IMO, if you're going to call something a "Collectors Edition" and charge a premium price, the customer will be expecting a premium product, one that is manufactured and inspected with care and precision. There should be minimal adjustments needed out of the box. From what I've read here, it seems that rarely happens.

How many message boards have you seen people post about how perfect their widgets are?
People typically post issues looking for help in resolving them.
I’ll certainly post my impressions of my TNA CE, hopefully tomorrow when it is rescheduled to be delivered.

#1492 2 days ago
Quoted from pinthewin:

I didn't realize returning games was an option. How does that work? Do you drive it back to the factory?
Seems Spooky has a reputation for great customer service and horrible build quality. IMO, if you're going to call something a "Collectors Edition" and charge a premium price, the customer will be expecting a premium product, one that is manufactured and inspected with care and precision. There should be minimal adjustments needed out of the box. From what I've read here, it seems that rarely happens.

Game sent out extra balls randomly and the service menu did not show switch statues correctly to diagnose! Can you believe that?
Drain magnet never worked after fiddling with it for hours and hours. Always threw ball into the drain and not back into play.
Back orbit didn't register and would eat balls that may or may not return after a few days
Left wireform ramp never worked and ball bounced off it back into shooter lane or right drain lane or anywhere other than where it should have.
Both ball locks didn't work. Left orbit shot impossible due to some kid screwing on the ball guide rail way too tight and a ball basically didn't fit between the guide rails. Game had many holes drilled over and over in an attempt to mount guide rails and other stuff. As if someone was building a prototype and just keep changing hole locations! lol

I sent me game back to get fixed. They refused and gave me a refund. I lost money on shipping it back.
Never got to play a full game.

Spooky refused to refund me for an Ultraman and Halloween with a promise they are now making quality games in their new location, bt I had same issues with my Ultraman. Send out balls randomly. Never ending Multiballs. Left orbit never registered (switch location was just wrong!)
Game did random reboots

Sold Ultraman for a $3k loss.

F-Spooky 100%
After a decade of making pins the quality is just as bad or worse from day One.
Their code is a joke. Worse than any early 80s Solid State pin.
Terrible diagnostic features, missing most options that are in EVERY other pin. Like resetting the high score and basic stuff like that.
Just an amateur built POS that really doesn't belong in any tournament or on-location.

All of these issues are still going on today, even with the new build of TNA! A game they have made before! lol
Extra holes drilled in playfield until they get it right. Mistakes all over the place.

I wish they sold games as a kit and I would have built my own 10x better than they do.

#1493 2 days ago
Quoted from Pinball-Obsessed:

So how long from when you guys got your invoice to pay for your game did it take until they said it’s ready?
I’m #160 so trying to get an idea.
Thanks

9/1 - Ordered
11/3 - Invoiced
11/4 - Paid
11/21 - Shipped from Spooky
11/30 - Arrival

#1494 2 days ago
Quoted from turbo2nr:

Game sent out extra balls randomly and the service menu did not show switch statues correctly to diagnose! Can you believe that?
Drain magnet never worked after fiddling with it for hours and hours. Always threw ball into the drain and not back into play.
Back orbit didn't register and would eat balls that may or may not return after a few days
Left wireform ramp never worked and ball bounced off it back into shooter lane or right drain lane or anywhere other than where it should have.
Both ball locks didn't work. Left orbit shot impossible due to some kid screwing on the ball guide rail way too tight and a ball basically didn't fit between the guide rails. Game had many holes drilled over and over in an attempt to mount guide rails and other stuff. As if someone was building a prototype and just keep changing hole locations! lol
I sent me game back to get fixed. They refused and gave me a refund. I lost money on shipping it back.
Never got to play a full game.
Spooky refused to refund me for an Ultraman and Halloween with a promise they are now making quality games in their new location, bt I had same issues with my Ultraman. Send out balls randomly. Never ending Multiballs. Left orbit never registered (switch location was just wrong!)
Game did random reboots
Sold Ultraman for a $3k loss.
F-Spooky 100%
After a decade of making pins the quality is just as bad or worse from day One.
Their code is a joke. Worse than any early 80s Solid State pin.
Terrible diagnostic features, missing most options that are in EVERY other pin. Like resetting the high score and basic stuff like that.
Just an amateur built POS that really doesn't belong in any tournament or on-location.
All of these issues are still going on today, even with the new build of TNA! A game they have made before! lol
Extra holes drilled in playfield until they get it right. Mistakes all over the place.
I wish they sold games as a kit and I would have built my own 10x better than they do.

If I was going to spend $10K - 13K+ on a pin, I would only ever consider buying a HEP. Not saying things still can't go wrong but it would give me a better piece of mind with spending that kind of money rather than the way these manufacturers are sending these pins out.
If I had these issues like the ones you are having, my head would be spinning into orbit.

#1495 2 days ago
Quoted from MacmanCubed:

How many message boards have you seen people post about how perfect their widgets are?
People typically post issues looking for help in resolving them.
I’ll certainly post my impressions of my TNA CE, hopefully tomorrow when it is rescheduled to be delivered.

I see lots of people singing praises for CGC's outstanding build quality on here.

In my own experience, I've had one NIB CGC and it was flawless. In 8 months of owning it, I had to adjust one switch. I've had one NIB Spooky, and one month of owning it, I've had to replace the amplifier, the backglass, the launch ramp, drill into the playfield, bend an orbit, tighten loose screws under the playfield, and adjust every sling switch... but maybe that's just the breaks of having an early build number.

But given the choice, I'll take not so great QC with an ultra-fun game over a flawless build on a game I get bored of.

TNA gameplay is the ultimate pinball experience, hands down. And so we come here find our fixes, give others a heads-up on things to watch out for.

#1496 2 days ago
Quoted from pinthewin:

I see lots of people singing praises for CGC's outstanding build quality on here.
In my own experience, I've had one NIB CGC and it was flawless. In 8 months of owning it, I had to adjust one switch. I've had one NIB Spooky, and one month of owning it, I've had to replace the amplifier, the backglass, the launch ramp, drill into the playfield, bend an orbit, tighten loose screws under the playfield, and adjust every sling switch... but maybe that's just the breaks of having an early build number.

That sucks.

-1
#1497 2 days ago
Quoted from turbo2nr:

Game sent out extra balls randomly and the service menu did not show switch statues correctly to diagnose! Can you believe that?
Drain magnet never worked after fiddling with it for hours and hours. Always threw ball into the drain and not back into play.
Back orbit didn't register and would eat balls that may or may not return after a few days
Left wireform ramp never worked and ball bounced off it back into shooter lane or right drain lane or anywhere other than where it should have.
Both ball locks didn't work. Left orbit shot impossible due to some kid screwing on the ball guide rail way too tight and a ball basically didn't fit between the guide rails. Game had many holes drilled over and over in an attempt to mount guide rails and other stuff. As if someone was building a prototype and just keep changing hole locations! lol
I sent me game back to get fixed. They refused and gave me a refund. I lost money on shipping it back.
Never got to play a full game.
Spooky refused to refund me for an Ultraman and Halloween with a promise they are now making quality games in their new location, bt I had same issues with my Ultraman. Send out balls randomly. Never ending Multiballs. Left orbit never registered (switch location was just wrong!)
Game did random reboots
Sold Ultraman for a $3k loss.
F-Spooky 100%
After a decade of making pins the quality is just as bad or worse from day One.
Their code is a joke. Worse than any early 80s Solid State pin.
Terrible diagnostic features, missing most options that are in EVERY other pin. Like resetting the high score and basic stuff like that.
Just an amateur built POS that really doesn't belong in any tournament or on-location.
All of these issues are still going on today, even with the new build of TNA! A game they have made before! lol
Extra holes drilled in playfield until they get it right. Mistakes all over the place.
I wish they sold games as a kit and I would have built my own 10x better than they do.

You aren't getting the point. These are artisanal machines that need love and care and feeding. It's part of the charm. It's why they cost so much. You get to walk around and know you're better than everyone else around you; Notably the Stern people with their generic mass produced games. I was buying spooky before it was cool.

#1498 2 days ago
Quoted from turbo2nr:

Sold Ultraman for a $3k loss.

F-Spooky 100%

waaaa (resized).png
#1499 2 days ago

#95 delivered yesterday.

#1500 2 days ago
Quoted from ccbiggsoo7:

#95 delivered yesterday.

How is she playing Chris?

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