More testing of layout before a game is final. Both ACNC and RM are almost universally criticized for being too tight/awkward to shoot. I don’t understand why a company wouldn’t gather this feedback before games are made.
You guys also need to figure out a way to make games much faster. If you missed out on the first few hours of RM you basically can’t buy a spooky game for years because of how long it takes you to make them... my money instead has gone to Stern and JJP. Going forward there is almost no point in a getting a great liscense if supply is going to be so low/slow (you're going to sell em anyways)