(Topic ID: 168972)

Spooky Pinball 3rd Game - Alice Cooper's Nightmare Castle

By ZenTron

7 years ago


Topic Heartbeat

Topic Stats

  • 5,659 posts
  • 623 Pinsiders participating
  • Latest reply 4 years ago by dnapac
  • Topic is favorited by 132 Pinsiders

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Topic index (key posts)

7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Announcement from Spooky via Pinside User Posted by ZenTron (7 years ago)

Post #81 Ben Heck confirming theme is not The Munsters Posted by benheck (7 years ago)

Post #789 Key posted, but no summary given Posted by SpookyCharlie (7 years ago)

Post #1998 Key posted, but no summary given Posted by Pinbaltz (6 years ago)

Post #2755 ruleset Posted by Medisinyl (5 years ago)

Post #3365 Jack Danger stream date confirmed. Posted by SpookyCharlie (5 years ago)

Post #3970 Factory photos Posted by SpookyCharlie (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider vicjw66.
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#3708 5 years ago
Quoted from Jodester:

After watching the latest Twitch stream, I am still Ok with my preorder. It looked that players got better with the tight shots as they put more games on the machine. I also learned a ton about the rules.
Game is still pretty glitchy, but looks like a blast to play. Charlie and Co will work those out way before I get mine.

I was at the tournament yesterday and got 6 games on it. Yes the shots are tight, but by games 5 and 6 the shots starting getting easier. Pretty much everyone who played it on the stream were playing it for the first time, so you would expect a lot of bricked shots. I expect that scores will skyrocket as people get more familiar with the shots and rules.

Most shots did not score anything, but once you got into modes and learned which shots to go for they were quite lucrative(and admittedly highly unbalanced in current early code). You could play 5 minutes and still have a score of 100k and then all of a sudden hit a shot for 10 million.

Even with early code and glitches, I can say I think this is Spooky’s best game by a mile. Where I find Houdini’s tight shots somewhat frustrating, I find Alice Cooper shots challenging and exciting. It was a fun time at the tournament.

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#3710 5 years ago

FYI ,Last nights tournament used bright warm white overhead lighting. In fact, I believe they turned on additional overhead lights for the final. That is why the two streams look different.

#3769 5 years ago
Quoted from rubberducks:

Well BM'66 and GotG weren't worth plunging the ball into for months even after they were available ... particularly the former. It's not like Stern have covered themselves in glory either.

They're still not.

#3771 5 years ago
Quoted from rubberducks:

BM'66 I think that's a bit unfair ... the layout is still uninspired

No amount of code can fix this. I just played BM66 the other day, and while the code is coming along nicely, it still is no fun to shoot.

2 weeks later
#3897 5 years ago
Quoted from greenhornet:

bowen is a math teacher.
he should be able to assist spooky with their forecasting.[quoted image]

Wow, never seen a picture of Bowen before. lBlue is definitely his color.

1 month later
#4120 5 years ago
Quoted from GuiitarMan:

Was the Mag-Neat-O save working properly? The last video from Ayci Gogi the magnet wasn't working properly.

Nope. I played it a few nights ago. My average score is 5 million with top score around $43 million because I blew up a mode. You can play this game for 10 minutes and get less than 3 mil and blow up a mode and get 20 million in a minute or so.

#4158 5 years ago
Quoted from Gryszzz:

*throws his shitty Green Day cassette out the door with him*
BYE FELICIA

Hey, Green Day didn’t do anything to you. And they kick ass.

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